watch tennis, when someone wins a game (even if its the first game of a 5 set match) im sure they will show some form of pleasure.?
if the game is well designed and balanced then there wont be a way to play 'properly' you simply play. if you can do a base rush and the online segment turns into base rush fest it means that base rushes are overpowered or that there is something flawed in the early game concept..
for example to stop people from getting into your base in COH you start the game with 2 base defences already in position (to cover 2 exits) thats not to say that by the 10,min mark they cant build tanks or something to enter your base with but it renders a 2 minute base rush completely unfeasible.
or you could spend 25munitions and lay a mine on the entrance so anyone who tries to get in some how takes that much damage they have to retreat or face certain extermination
but then the game is not necessarily based around base extermination but control of the outer field the resources points and ultimately the VPs - this dynamic forces you well outside of your base, and ensures skirmishes in the middle or sides of the map as all of the resources are spread around - so the better you play, the more you force your opponent back towards his base, the more resources you will be gaining
SC2 to me seems that top begin with both teams have enough resource right next to their base so they dont have to fight over it and can literally build a blob without ever skirmishing before in the game and then try to walk into your opponent base:/
probably because a base rush is risky, you either win in 5 minutes or you lose. theres no emotional or mental investment into what is going on, or trying to build up VET on your inf - keep them alive - improve them - take on more next time?
i note that SC2 avoids veterency as i say above, reducing the want to keep a unit alive or even necessitating that a unit stays alive?
Why are you Still trying to compare two games that are on the total opposite sides of the RTS spectrum?.. its pointless!
Rushes, if done properly, are never "risky", unless of course your doing a cheese type of rush, like a proxy or something. Sure you can win, but if you micro/macro correctly you should still have the economy to be able to tech while harassing with your rush. the idea of a rush is never to right out kill the enemy, at least not in high level play. the idea is to keep them making core units, so you get the map control, and better economy.
the idea of having map control, is that it enables you to contain your enemy so your able to expand, or spend extra resources on upgrades or technology. It also gives you the vision needed to prevent them from harassing you or doing sneaky drops or flanking.
Play it.. and you'll find that if you don't keep your units alive while your harassing you'll soon lose by getting over-run when they come to attack.
is that not what you would do to make a perfect game? take the best bits from one, get rid of the worst bits from another?
that he misquoted me, when i said SC2 is good i dont know but it certainly doesnt make me a fanboy.
do you not want better games?
your definatly a CoH fanboy. I've heard nothing else from you... but then, i dont blame you, it is i admit an extreamly good game...Sure, everybody wants games to improve..SC2 has improved on SC1 thats why its a sequel... if Blizzard wanted to replicate somebody elses product im sure they'd have no problem in doing it and doing it well. But why bother when they obviously have a winning formula of their own already...
Its never been dubbed the next gen RTS.. it isnt, it pretty much stands alone and is evident it has the biggest following.
Im still bemused as to what this blob vs blob mechanic is about, im still yet to see it in 12 years of playing Starcraft... It may not be as complex as having cover or armour etc, but it works as it is, why do they need to add mechanics that arent required
My personal overview of SCII is that its designed for the fans rather than aiming at a new following. Sure it has some features that can attact new players, but can you imagine how much support Blizzard would lose if they made SCII like CoH... goodbye e-sport, goodbye sponsors and goodbye old following. SCII is exactly what its deisgned for. if you don't like it, its probably because you don't/can't understand what its actually aiming for.