http://uk.pc.ign.com/articles/111/1110608p1.html
"Generally, the impression I get is that 90% of people that played the game loved it," says the energetic Sion Lenton, director on Codemasters' Operation Flashpoint games
oh god if they think that the first one was good, the second one will be terrible
Lets put it this way... I got operation flashpoint dragons rising for free with some hardware and never even downloaded it... and I was a huge fan of the original.
I'm not sure why people praise ArmA II tho - I found it fairly buggy - not show stopping bugs just little annoying things where it seemed rushed, very clunky/awkward to play overly complicated in every aspect beyond the level of detail needed to make it a "milsim". What killed it for me tho was the head movement/turning simulation - sure you could turn some of it down especially the sickening bobbing - but thats something you compensate for in real life without even noticing so simulating it in a game makes NO sense I wish developers would stop doing that.
I'm not sure why people praise ArmA II tho - I found it fairly buggy - not show stopping bugs just little annoying things where it seemed rushed, very clunky/awkward to play overly complicated in every aspect beyond the level of detail needed to make it a "milsim". What killed it for me tho was the head movement/turning simulation - sure you could turn some of it down especially the sickening bobbing - but thats something you compensate for in real life without even noticing so simulating it in a game makes NO sense I wish developers would stop doing that.
The game simulates head movement (independant to body) and turning even with bob at "off" it still runs a certain amount in the head simulation, its mildly nauseating to play because of it - its something your brain/eyes automatically cancel out in real life.
It's hard to believe that this is from the same developer that made Grid, DiRT and DiRT 2...