Ahh sorry I should have made my sarcasm more obvious. Basically a lot of Terran players 'advise' Zerg players to 'adapt', or 'make drops', 'abuse nydus', not realising that this is hopeless when 5 reapers can end a Zerg's game without any hope of winning.
Dimaga's 'strategy', is basically to now switch to Terran.
I find it quite humorous that Terran players who basically just need to macro and build an army and attack against Zerg are saying:
Well your just not playing well enough. In order to beat us you need to not only macro, build and army and push out. You also need to :
*build Creep,
*use nydus networks,
*drops,
*move your banelings out in advance and position them using your psychic powers, in places we intend to put our light units,
* use your incredible mobility to flank and backstab us. (see point 1 below)
*Failing that you have the fastest tech swaps in game... (see point 2 below)
*Be more adaptable with your unit composition... (see point 3 below)
*Use Ultras they pwn mech. (see point 4 below)
* You can rebuild your army almost instantly (see point 5)
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Point 1) a wall + 1 tank stops zerglings a Thor stops Mutas and every other zerg unit is slow as sin off creep
Point 2) Um you mean the 100 seconds it takes to build a Spire (takes the longest out of Starport/Stargate and Spire to build) that is almost always spotted due to the shear length of time it takes to build, compared to the 50 seconds it takes to put a reactor on your starports to start pumping vikings. So that when our 7 mutas pop out you have 7 vikings and WTFPWN us? And that Thor + Turrets at the back of your base.
Or maybe its that transition into broodlords your talking about... Thats really fast that one... You could start the transition into broodlords 2 games in advance and still not have them out in time.
Point 3) Adaptable how exactly we have the least units to start with, and basically once you have them beaten, there is little else we can do.
Point 4) Except for the fact they take almost as long as broodlords to come out and you could buy a reasonably sized country for their cost. Not to mention they are nearly as stupid as Dragoons, get focus fired before they get anywhere near the fight and prevent any of your other units getting any worthwhile shots off before the Ultras die. Then once dead they leave the remainder of your army horribly exposed. - But don't worry we can rebuild them ultra fast (see what I did there)... Oh no wait.. No we cant.
Point 5) Umm no, we cant. Building a 200/200 army takes a lot of money and Gas. Oddly enough Zergs mineral/gas per unit requirement is not that far off Terrans or Protosses in terms of cost. In fact I'd go as far as to say, for the durability of a 200/200 army our cost:durability ratio is way worse compared the T/P armies. Not to mention when we hit the 200/200 range spawing a bazillion lings is useless as they get pwned by tanks/collosus. Ultras and broodlords take forever to be produced. Roach/Hydra/Infestor is not going to stand up against any 200/200 T/P army, no matter how many times you rebuild them.
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Basically as a Terran (or even a Protoss or zerg for that matter) if you let a Zerg opponent get Broodlords or Ultras, you have done something wrong.
And Terran Players in particular seem to think they can justify their ability to beat Zerg because the Zerg player simply isn't playing well enough (where as often times the Zerg player is playing a better game but just unable to make foothold in the game to get an advantage.
Also Terran have so many ways to hurt Zerg in the early game and Zerg has no way to determine what is actually going to happen until it happens. Terran on the other hand can scout/scan and as soon as they see a particular building (e.g. roach warren/baneling nest) then they know which tech to swap to to counter. Even if I see a Techlab go up in a Terran base. I don't know if thats for reapers, muraders or stim/shields. To handle Reapers/Marauders I need mass speedlings. Marines I need Roaches or Banelings.
I then need a further forray into their base to see if they are going to hellion harass me or set up shop for Tanks. Then one more forray for Bancheese (yes thats intentional) and I also need to be on the lookout for Ghost academies and Fusion reactors And frankly these 2 techs could be hidden somewhere else on the map and I'd probably not find them.
Zerg can't hide tech nearly as well. Any **** terran would check out any blobs of creep in an odd places. If for no other reason than the hope of an easy overlord kill. So basically Zerg are an open book in comparison to the other races... Which would be fine, if it wasn't for the fact our tech buildings take so long to build and cost a pretty penny too. (if they were cheap and fast to build then at least then the opponent races would have to invest more time in scouting zerg and stand less chance of countering the zerg tech switch before it has occurred.
I think my last complaint for this post is the Broodlord transition. Its painfully clear to everyone and his dog when its going to occur. Its when there is a mass of Corruptors on the map. Then to Verify the opponent just needs to see if the GS is morphing (or has morphed) once thats out you know you need AA on mass (preferably flying AA). Terran can mass Vikings and ground them whilst corruptors are in the air. And as soon as they start morphing into BLs then take wing, and push in with marines/thors and vikings (and battle cruisers if they have them) Take out the corruptors first and then the BLs before the morphing has completed... Oh and don't even suggest hiding the corruptors somewhere out of sight before making the BLs. Broodlords are so slow they wouldn't make it to the fight if they didn't spawn right on top of it.
/end QQ