Top 5 Things that annoy you about Games/developers Today?

5: Patches, comparing games now to Tomb Raider 1, or C&C: RA isn't really "right", PCs were far far simpler back then, and the amount of configuriations possible were too, also, it's not just PCs that have patches, console games do too. There are so many variations in hardware now though that it's somewhat unavoidable, as it would be very difficult to test every possible hardware configuration.

Point well made.
In this case, games should always have an auto-update feature like WoW/BC2 do upon starting the game up.
 
Expensive yes, but surely it's a fraction of the cost of running a string of shops, having a supply chain in place with warehouses, HGVs and 100's and 100's of staff in these shops and warehouses. Electric bills, Fuel bills. It must be far cheaper to sell games through downloads.

Initially sure, but over time? You can't exactly take a HGV and 100s of staff and add all the labour hours to the cost of an individual game. A HGV can stock 1000s of copies, discs can be churned out easily, warehouse labour isn't exactly highly paid and i'm sure the publishers by now have worked out how to do it for the minimum cost. But steam offers the download for life. Download it once you're in the clear, download it several times and it adds up. And games are getting bigger and bigger, patches are supplied directly by steam and are also in some cases pretty big.
 
1.Games that have a widely spaced checkpoint save system instead of traditional PC quicksave

2. games that have crappy stealth levels where when your spotted from 2 miles away it's back to the start over & over

3. games that that have set mini sequences like the crappy quick draw challenge in Call of Juarez 2 that won't let you advance or bypass it until you win even tho some players mouse wouldn't work properly so the game couldn't continue.

4. a repeat of 1. :mad: games with crap checkpoints that will happily let you play for 40 minutes or more but when you suddenly die you start right back at the beginning
 
1, laziness - devs not checking everything and rushing the job just to beat the competition, case point EA with NFSW Vs Atari with TDU2, EA should know better!

2, DLC, pretty much everything that everyone else has said, including about borderlands, although i'll add about the fallout 3 DLC, urgh, playable game then you spend more money to make it worse? totally not on Bethesda

3, Release dates - why bother? RD are a PITA - the game will be out by blah blah blah, day comes, oh sorry it's postponed by 6 months, AARRGGHH, sometimes i wish they wouldnt bother with release dates, just give you the option for pre-order and then forget about it lol

4, graphics over gameplay, looking back to the old days of gaming this has gotten so much worse it's not even funny, devs think that shiny shiny will distract from the often shoddy and short storys in a game, in some ways yeah it works, but not everytime,

5, Money for well not much IMO-, back in the day ( yeah am old lol ) you'd pay 20-30 quid for a brand new game, it would come with a decent story most times, depending on what type of game it is, cliffnotes version, games need more story and depth, comparing playstation 2 comes on dvd, thats 4.7Gb or just under 9Gb on a DL disc, you get hundreds of hours of game play ( final fantasy X my main is on 475 hours and i still have things to do ), playstation 3 comes on blu ray, thats 25Gb at least, 50 on a dual layer, they really cant be using all that extra space of stupid sodding textures for the HD content

I think the culture of pre ordering promotes some of your other issues really. Laziness for example, when 100,000 people have already bought your game before it's even finished, it's no wonder devs get lazy.

Graphics over gameplay too, when so many people are pre ordering, what's the best way of targeting these people? You can't show them the gameplay because it's not done yet, so you show off some shiny screenshots and videos that look nice, they all line up and start buying 3 months before it's going to be ready.
 
Initially sure, but over time? You can't exactly take a HGV and 100s of staff and add all the labour hours to the cost of an individual game. A HGV can stock 1000s of copies, discs can be churned out easily, warehouse labour isn't exactly highly paid and i'm sure the publishers by now have worked out how to do it for the minimum cost. But steam offers the download for life. Download it once you're in the clear, download it several times and it adds up. And games are getting bigger and bigger, patches are supplied directly by steam and are also in some cases pretty big.

Add to this, some ppl still dont relise just hope expensive bandwidth can be.

most ppl look at isps like Virgin offering 50mb for a small amount. But in reality, the these connections have very low upload speeds, which is what you need when server the files. Its the upload that costs a lot of money, so any server that needs a lot of bandwidth requires the much more expensive lines with more upload.

just look at the prices of low speed SDSL and Leased Lines and u relise just how expensive it can be
 
yeh bandwidth is a lot of $$ specially when you run your own server & your running out of bandwidth. Steam Must own Half a Datacenter in each Area to allow the speeds we get.

for example im currently downloading DRagon Age Origins 15GB! at 2.3MB/S thats very fast connection.
 
1. Laughable prices for digital downloads.

2. The DLC creep. I really wasn't bothered by it at first, but now I'm smelling a rat.

3. Dumbed down gaming, especially in RPG's. My party members don't get 'knocked out', they get dead. I want to be wary of each fight, not just charge in thinking nothing of it.

4. No multicore support for certain CPU heavy titles, or even 64bit support. :eek:

5. ...and my favourite rant. Shoddy releases that are little better than Beta's. :mad:
 
Lack of mod support for some titles. In my opinion being able to mod a game should be one of the most important features. Look at half life 2 or warcraft 3, if it wasn't for their great community support (and in the case of wc3 easily being able to mod all kinds of awesome maps), the games wouldn't have the same replayability as they do.
 
It is the publishers and retailers. Steam have no say. They get round these problems with weekend type sales.

DRM would be my main problem, followed by features enabled on only one brand of hardware.

Where do you get that **** from of course steam set the prices it works like this

steam contact x company and say we'd like to sell your game on our site (if it's not a steamworks game) steam will say we want 10,000 keys and the company will set a price for them, maybe a little haggling later steam now have 10,000 keys for a game, then steam will set a re-sale value at a profit to themselves(you don't really think steam is non profit do you)

Even in the sales they don't undermind themselves regarding price. If steam came along and said to x company we can guarantee we will sell 50,000 copies of your game in 3 days you give us the keys for £3.50 each that's £175,000 for the publisher and £75,000 for steam if they sell them at £5.00, now that same publisher would have to sell maybe 10,000 to make the same money but how long will it take 10,000 people to buy it at full price.

Steam is a business not a non profit organization
 
Where do you get that **** from of course steam set the prices it works like this

steam contact x company and say we'd like to sell your game on our site (if it's not a steamworks game) steam will say we want 10,000 keys and the company will set a price for them, maybe a little haggling later steam now have 10,000 keys for a game, then steam will set a re-sale value at a profit to themselves(you don't really think steam is non profit do you)

Even in the sales they don't undermind themselves regarding price. If steam came along and said to x company we can guarantee we will sell 50,000 copies of your game in 3 days you give us the keys for £3.50 each that's £175,000 for the publisher and £75,000 for steam if they sell them at £5.00, now that same publisher would have to sell maybe 10,000 to make the same money but how long will it take 10,000 people to buy it at full price.

Steam is a business not a non profit organization


No the publisher sets the price steam takes a percentage.
 
One major issue I have noticed with games today is the increasing file size of new games - some now requiring more than 2xDVDs to install the game. Jump back 10 or so years ago, and games were made pretty damn well sure that they would fit the disc they were going on. Funnily enough, some of the older games were much larger games than today also in terms of gaming length. So what exactly equates to large file size these days, graphics?:rolleyes:
 
So what exactly equates to large file size these days, graphics?:rolleyes:


Well yeah texture size being the main thing.


There are thousands of textures in games now and they are all pretty high ress (each texture being a higher res than old games use to use for the whole screen).

So you want lower quality texture etc why?

oh and it's quite a bit of nostalgia to say the games where bigger, having gone back and played a lot of games i thought where massive at the time they're now actually very short.
 
One major issue I have noticed with games today is the increasing file size of new games - some now requiring more than 2xDVDs to install the game. Jump back 10 or so years ago, and games were made pretty damn well sure that they would fit the disc they were going on. Funnily enough, some of the older games were much larger games than today also in terms of gaming length. So what exactly equates to large file size these days, graphics?:rolleyes:

The length of a game has no bearing on its filesize, they don't run on a constant "bit rate".

High quality sounds/audio/music and textures is why games sizes are going up.

.exes and everything else takes up very little, remove all textures and sounds from a game, and they'll be very small. Meshes and so on take up very little space.

It's common sense, look at Blu-ray compared to D VD, they're a lot larger becuase they're higher quality and have more image information on them. That's exactly why games are going bigger, add that to the fact that storage is dropping in price on a daily basis and internet speeds are constantly going up. It all makes for the "depreciation" of the GB.
 
oh and it's quite a bit of nostalgia to say the games where bigger, having gone back and played a lot of games i thought where massive at the time they're now actually very short.

Compare Dark Forces II to Jedi Outcast (Nar Shadaa level size for example). Or Baldurs Gate to the later Bioware RPGs.

Now I appreciate graphics are more complex now, but the statement is still correct.
 
Well 2 from me..

First is the "DLC", take for example Bad Company 2 map packs, their aren't new and you already have them, they just unlock it on servers. The last one didn't require any download they just unlock it.

Another gripe is MMOs, theres a new one coming out every frigging month, they promise everything and deliver nothing, and I hate when they turn my favourite games into mmos (looking at you WoW, SWToR) :(
 
Compare Dark Forces II to Jedi Outcast (Nar Shadaa level size for example). Or Baldurs Gate to the later Bioware RPGs.

Now I appreciate graphics are more complex now, but the statement is still correct.

Within reason. You can't exactly compare Baldurs Gate with Dragon Age and say 'therefore its longer'. Of course its bloody longer, the time taken to create maps on Dragon Age is considerably larger than it is on BG. Sure you could say that the areas have already been designed so its just a case of putting things together instead of making something new each time but theres only so far you can go before people instead start complaining about how the dungeons are just 'copy/paste'.

It is a juggling act between how big you can make the game before people start whining about having to use x dvds or bandwidth allowances and the time taken and all the business side of things. Don't forget how much bitching there was about GTA4.
 
Where do you get that **** from of course steam set the prices it works like this

steam contact x company and say we'd like to sell your game on our site (if it's not a steamworks game) steam will say we want 10,000 keys and the company will set a price for them, maybe a little haggling later steam now have 10,000 keys for a game, then steam will set a re-sale value at a profit to themselves(you don't really think steam is non profit do you)

Even in the sales they don't undermind themselves regarding price. If steam came along and said to x company we can guarantee we will sell 50,000 copies of your game in 3 days you give us the keys for £3.50 each that's £175,000 for the publisher and £75,000 for steam if they sell them at £5.00, now that same publisher would have to sell maybe 10,000 to make the same money but how long will it take 10,000 people to buy it at full price.

Steam is a business not a non profit organization

thats not how it works at all.

its the publishers of the games that goto steam to get it distributed by them.
they set the price they want to sell at, and steam will take a cut.

steam are still getting money for each title, so its not like its non profit.
 
Back
Top Bottom