Top 5 Things that annoy you about Games/developers Today?

Where do you get that **** from of course steam set the prices it works like this

steam contact x company and say we'd like to sell your game on our site (if it's not a steamworks game) steam will say we want 10,000 keys and the company will set a price for them, maybe a little haggling later steam now have 10,000 keys for a game, then steam will set a re-sale value at a profit to themselves(you don't really think steam is non profit do you)

Even in the sales they don't undermind themselves regarding price. If steam came along and said to x company we can guarantee we will sell 50,000 copies of your game in 3 days you give us the keys for £3.50 each that's £175,000 for the publisher and £75,000 for steam if they sell them at £5.00, now that same publisher would have to sell maybe 10,000 to make the same money but how long will it take 10,000 people to buy it at full price.

Steam is a business not a non profit organization

How does it make them "Non-profit" by doing it a different way? :confused:

The publishers set the price, steam take a cut. Similar to the way it's done in stores, except with the games not being physical copies, they don't buy and sell it on, they sell it and take a cut.

Same principles, different method.
 
Within reason. You can't exactly compare Baldurs Gate with Dragon Age and say 'therefore its longer'. Of course its bloody longer, the time taken to create maps on Dragon Age is considerably larger than it is on BG. Sure you could say that the areas have already been designed so its just a case of putting things together instead of making something new each time but theres only so far you can go before people instead start complaining about how the dungeons are just 'copy/paste'.

This is where I insert my gameplay over graphics sentiment.

It is a juggling act between how big you can make the game before people start whining about having to use x dvds or bandwidth allowances and the time taken and all the business side of things. Don't forget how much bitching there was about GTA4.

As above. Shiny graphics are easy to market, nobody wants to take a risk and do something different for the most part.
 
This is where I insert my gameplay over graphics sentiment. As above. Shiny graphics are easy to market, nobody wants to take a risk and do something different for the most part.

Look you can bring up the gameplay over graphics crap all you like, theres a limit. A dev would be laughed out the office if he came to a publisher, or even steam, trying to find funding/distribution for something with graphics on the level of Heretic now.

Shiny graphics are not easy to market because it is VERY easy to touch up graphics, especially when the image is drastically scaled down from 1080+ to barely 100 pixels on a box. There is obviously a 'little' more to it than that. But honestly, people expect a little more from games than they did back when Baldurs Gate was released...
 
Look you can bring up the gameplay over graphics crap all you like, theres a limit. A dev would be laughed out the office if he came to a publisher, or even steam, trying to find funding/distribution for something with graphics on the level of Heretic now.

I'm watching Fallout New Vegas and Deus Ex 3 closely, so I haven't written off the new gen just yet. It isn't impossible to combine graphical prowess with gameplay depth...

Shiny graphics are not easy to market because it is VERY easy to touch up graphics, especially when the image is drastically scaled down from 1080+ to barely 100 pixels on a box. There is obviously a 'little' more to it than that. But honestly, people expect a little more from games than they did back when Baldurs Gate was released...

Too bad the romance options and characters are becoming more simplistic and juvenile with every Bioware release. Give them your money if you want, your loss.
 
2xDVDs to install the game. Jump back 10 or so years ago, and games were made pretty damn well sure that they would fit the disc they were going on.equates to large file size these days, :rolleyes:

Lots of my old games came boxed with 4 or 5 CD's before the advent of the DVD so they certainly didn't fit on one disc as you suggest
 
I only have 1 thing that reeeaaally bugs me. and it looks like a lot of others too.

- Having to connect to internet. (for many reasons)

This includes activation, downloading files in order to play (even if I have a disc) (and sometimes to get any content at all!) and majorly because they have a limited number of D/Ls! It makes it so difficult if, say, your HDD dies. You can't just pop in a disc and re-install, you have to go to the company and say blah blah blah I need another please (the same goes for D/L'd music too).


- Unlike others so far, however;
I would much rather it go back to buy a disc from the retailer, and you have the game forever (YES, Even if I need the disc in the drive to play). I can play old games I've had for donkeys years but if in 20 years time I think, oh I wanna play that game I got in 2010, I most probably can't.
Oh, and it's killing second hand gaming (but that's another matter).
 
1. No effort for remakes in todays modern graphics.
2. Graphics over storyline.
3. DRM that just causes problems.
4. Money over product.
5. Updates that aren't tested properly.
 
- Costly DLC that's already included on the disk, just locked...
- DRM that stops people playing the game.
- Poor console ports
- Removing LAN play from titles
- Activision
 
- DLC which should have been included in the game
- Short single player campaigns
- Poor ported console graphics
- A lack of coop modes
- Buggy/sloppy programming
 
- Costly DLC that's already included on the disk, just locked...
- DRM that stops people playing the game.
- Poor console ports
- Removing LAN play from titles
- Activision

Exactly this.

I'd say DRM is my biggest niggle. I like to muck around with my hardware, I like to muck around with my OS installs. As such, install limitations are just massive annoyances, forcing me to jump through hoops in order to play a game I've paid for. The worst part it, that this tripe gets removed from the cracked versions that pirates play!

Second biggest niggle, lack of dedicated servers and/or LAN. BFBC2 is a big one for this, forcing us to use GSPs when we have perfectly suitable dedi setups already in place is just ludicrous.
 
I only have 1 thing that reeeaaally bugs me. and it looks like a lot of others too.

- Having to connect to internet. (for many reasons)

This includes activation, downloading files in order to play (even if I have a disc) (and sometimes to get any content at all!) and majorly because they have a limited number of D/Ls! It makes it so difficult if, say, your HDD dies. You can't just pop in a disc and re-install, you have to go to the company and say blah blah blah I need another please (the same goes for D/Ld music too).


- Unlike others so far, however;
I would much rather it go back to buy a disc from the retailer, and you have the game forever (YES, Even if I need the disc in the drive to play). I can play old games I've had for donkeys years but if in 20 years time I think, oh I wanna play that game I got in 2010, I most probably can't.
Oh, and it's killing second hand gaming (but that's another matter).

I'm not quite sure what you're taking about specifically, but with Steam, you don't have to ask for permission to download your games again, you just download them, as many times as you want.
 
I'm not quite sure what you're taking about specifically, but with Steam, you don't have to ask for permission to download your games again, you just download them, as many times as you want.

Steam doesn't but the games you bought might have it.
 
1. DRM
2. ****y leveling systems, 20 billion attachments for everything
3.Small learning curves, what happened to making things challenging
4.Console ports
5.Achievements, if you need to add a load of random achievements to a game to increase its life it clearly isnt good enough
 
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