*** Official Dead Rising 2 Thread***

Look at a guide or something if you CBA to discover yourself but there are firework rocket launchers, dynamite crossbows, dynamite bow & arrows, chainsaw bikes, machine gun wheelchairs, electrified rakes & so on etc etc there are literally 100+ weapons in this game most are decent & many are also funny like the toy helicopter with rotor blades, robot bear with LMG, servbot mask with rotor, flaming bullshead..........

Yes it combats beautifully the feeling that killing zombies is a little fun but decidedly meh. Aside from having the gear to make the occasional combo weapon there is very little fun to be had in killing zombies. If it wasn't for the fact you needed to kill them with combo weapons to level up (realistically since saving people gives **** all by comparison) i don't think i'd be bothering half the time.

And what with the 100% static item placements there is absolutely zero variation. The game borders on a memory test, making you remembering where certain items are found for combos, mostly requiring you to find Maintenance rooms because the items are near/around it. But its the 100% static placement that ruins it. Since there is only 1 way to the safe house the start will always go like this:
*Leaves safe house*
oh look i can create a defiler if i want, a spiked bat, a bucket drill and an I.E.D., the same things i've created EVERY DAMN TIME I LEFT HERE.
Then you wander to the doors to the casino with the I.E.D and blow the horde up,
Then you wander through the mall mostly ignoring everything till you reach the music shop and create an Electric Chair and run through to the Silver Strip door killing everything you can before it breaks.
Sure you can stop off at any number of places on the way to create a different weapon but then all your really doing again is walking through a crowd of zombies to get a couple of items, going back to the maintanence room and going back out to kill them, its about as disjointed as you can get.

Then theres searching for Zombrex... the arbitrary 'game over' i believe. I got my first non-quest/sidequest Zombrex and i found it in such a ****ing stupid place. Honestly i was scanning the map looking for LOGICAL places i might find some but no, i infact find it randomly placed somewhere on top of some boxes completely out of the way with absolutely no logical reason for it being there. Which essentially takes all the fun out of finding zombrex too. You can't search for it, you just have to scour every square inch of the map hoping you run into it.

And then theres the Psychos... the most inconsistent thing i have ever seen. Brandon is a pain but i think isn't immune to bullets, don't recall now. Ted went down to my LMG in 2 seconds, ********* was practically immune to it and took FOREVER to kill for NO good reason. Antoine would take the first bullet of the LMG and then become immune to it for a time which was utterly retarded too, leaving me to have to beat him to death with a spiked bat that also took forever. Then there was Snappy who had high health but actually took damage from bullets again.

Theres some fun to be had from the game... like equipping the Rock Band with 2 Merc Assault Rifles and an LMG and creating your own merc army to combat those in Case 3... but it seems to do its best to spoil it for it for you.
 
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It really sounds like it's not a game for you.

I don't suffer any of the issues you do, the game only has variety if the user is willing to try it.
I constantly try out different weapons, even if they're rubbish, it's a good laugh.
Psychos... Yes, these are difficult, but of course they will be. They were difficult in the first game and they are the same again here.

I could quite happily waste a few hours mindlessly smashing zombies up, once you get levels up, then weapons aren't even required.
 
well the game's clearly not for you then! my favourite - out of the safe house after making a couple of emergency spiked bats, into the sports shop, get the metal baseball bats and tee off, then across to the weapons shop for the bow and arrows. killing zombies in the face with arrows never gets old :D


re the zombrex question, <possible spoiler>

there's 1 guy you rescue (the paramedic) who gives you zombrex as a reward and then there's the postal psycho who gives you some once you kill him, there's 2 doses (I'm not that far through yet so don't know if you need more).

granted if you're not expecting the game to be as it is then i can see why it might be frustrating but can you imagine how it would be if there was random item placement everywhere?! it'd be a nightmare! I reckon it would be great if you could store items somewhere to allow you to make stuff - so you could go on a finding mission a couple of times rather than trying to remember where everything is.

it's basically dead rising 1 with more weapons and zombies to kill. which is no bad thing as it was great!
 
[QUOTE The game borders on a memory test, making you remembering where certain items are found for combos, mostly requiring you to find Maintenance rooms because the items are near/around it. But its the 100% static placement that ruins it. Since there is only 1 way to the safe house the start will always go like this:[/QUOTE]

its basicly a poor budget version of resident evil 1-2 with zombies , weapon combinations and a rubbish story
 
It really sounds like it's not a game for you.

I don't suffer any of the issues you do, the game only has variety if the user is willing to try it.
I constantly try out different weapons, even if they're rubbish, it's a good laugh.
Psychos... Yes, these are difficult, but of course they will be. They were difficult in the first game and they are the same again here.

I could quite happily waste a few hours mindlessly smashing zombies up, once you get levels up, then weapons aren't even required.

Oh i'm sure i could if there wasn't the ever hanging level grind above my head until i reach lvl50. If you don't suffer these issues then you are clearly playing a different game. Sure the psychos are difficult, about 100x harder than the zombies but considering the zombies aren't a threat its no surprise, the problem is the insane inconsistancy of them. Some go down by gunfire, some are nigh immune, its not a hp issue, they just don't take damage. I try out different weapons but theres no point going back to half of them once you've had the laugh of using em once or figuring it out. Its just a wander back and forth between areas you've memorised weapon locations for because absolutely nothing changes. If a Paddle + Chainsaw is there now, its there everytime, with shops i could understand it being static but the random placements been the same every time is pointless.

well the game's clearly not for you then! my favourite - out of the safe house after making a couple of emergency spiked bats, into the sports shop, get the metal baseball bats and tee off, then across to the weapons shop for the bow and arrows. killing zombies in the face with arrows never gets old :D

Oh yes very effective, it gets dull after a while but considering you get 0 PP for it and PP means all then... well go figure.

there's 1 guy you rescue (the paramedic) who gives you zombrex as a reward and then there's the postal psycho who gives you some once you kill him, there's 2 doses (I'm not that far through yet so don't know if you need more).

I am well aware of that... as i specifically said NON QUEST related ones. But then since writing that i've picked up 2 more Zombrexes from quests so after giving her Zombrex 3 i still have 2 remaining...

granted if you're not expecting the game to be as it is then i can see why it might be frustrating but can you imagine how it would be if there was random item placement everywhere?! it'd be a nightmare! I reckon it would be great if you could store items somewhere to allow you to make stuff - so you could go on a finding mission a couple of times rather than trying to remember where everything is.

Within reason no it would not be a nightmare, it would keep things DIFFERENT. I'm not saying you should start finding dildos (massagers? seriously with all the innuendos and everything else who pussied out of that one?) in the construction site, i'm saying there should be a logical selection of items that could be in an area and it randomly chooses them on zoning.

I'm not expecting the game to be different to what it is, i was merely expecting things to have a bit more attention put into them. I mean seriously, the FIRST combo weapon you are given is the nailbat and he duct tapes some random thing in the only cutscene for combining the game has... way to break the feel of the game at the first hurdle Capcom. Was it too much trouble to put in a couple of them? Maybe some with hammering, some with drilling? They only last 5 seconds and the sounds are the only thing you have to go on. And when you want to heal a survivor? Is it too difficult to make them eat some damn food without giving you there weapon? So i don't have to stand there like a moron waiting for them to finish eating to give them it back? There are so many corners cut which just spoil things. Small things but things you encounter very often.
 
I think you are just overthinking this game evilsod. Just have fun!

Im currently on my first play through, not long after giving katey her 3rd zombrex. I must say tho, wtf @ the fat guy ion the church with the chainsaw?? He slaughtered me...how can he be so fast? hes like 30st...

Still enjoying the game however :)
 
And then theres the Psychos... the most inconsistent thing i have ever seen. Brandon is a pain but i think isn't immune to bullets, don't recall now. Ted went down to my LMG in 2 seconds, ********* was practically immune to it and took FOREVER to kill for NO good reason. Antoine would take the first bullet of the LMG and then become immune to it for a time which was utterly retarded too, leaving me to have to beat him to death with a spiked bat that also took forever. Then there was Snappy who had high health but actually took damage from bullets again.

I have to admit despite liking this game I've been avoiding the Psycho fights for exactly these reasons. Why does Ted have to be so easy to kill when Snowball seems to take no damage from anything? Why does it take 20 odd levels to get a dodge move which seems required for almost all of the boss fights? It almost feels like I'm not supposed to do the boss fights until my second play through.
 
That dodge move is next to useless. Vs Randy you dodge out of the way of his chainsaw and you get about a second or 2 after you regain your footing before he's coming at you again. Its a waste of time, best method is to simply let him hit you then get up and batter him with something before he takes you down again. Vs the dual katana's it was even less useful, i'd dive away from them and suddenly get hit in the back anyway before i'd recovered.
 
All boss fights are doable on lower lvls just chose an appropriate weapon combo thats all there is to it!

For instance you can easily make dynamite/bow & arrows then snipe or firework rocket launchers (several different types as well). Just farm some $$$ then buy a premade super weapon from one of the 4 shops if need be. Obviously you can gamble to make this quickly or break into ATM's or use the super hacker device to hack ATM's all give you lots of $$$ very quickly.....

If you CBA to progress the way the game designers intended (your loss gameplay timewise:rolleyes:) then just look up the combos as many are available early in the game.

A lot of this game has been designed so that like Fallout3 you get rewarded for exploring & unlike pretty much every other PC game evermade you can combine most object's in the entire game to make a weapon (which then gives different animation on the kills or other side affects like the gumball machine causes the zombies to do a funny dance or use oil to make them fall over another way etc etc).
 
Yes that is unfortunately what all boss fights seem to boil down to... Ones that aren't immune to bullets, get the LMG from the Pallisade (in its completely illogical location) and gun them down. Ones that are, get a Spiked Bat, or any other reasonably fast attacking weapon, fill the rest of your slots with food, attack relentlessly until they die. Dodging is a waste of time at all levels.

Weapons like the Firework Launchers are awesome for grounds of zombies useless for anything involving bosses or humans. The moment you get so much as scratched you drop the damn thing. Though buying half of them is equally as pointless given that you can make them far easier.

I've never bothered grinding for cash. Had 60k when i had to pay the 3 dumb biatches 10k for me to save them, though it was worth it i guess, i stopped off at the Gunstore and gave all 3 of them shotguns, took the shortcut and had myself a shotgun deathsquad for the Psychotic Postman. Then the next mission i got 50k as a reward... doubling my stash.

So the hacker is for breaking into ATMs then? Figures... it was worthless as a weapon.
 
What in gods name is 'spiff yourself up' supposed to mean... seriously no explanation at all from the game? How nice.

I would have said thats pretty obvious what you needed to do ... Smarten yourself up. And stop looking at her arse :p

Finished it again earlier, got the S ending this time. I'd like to get the other but I'm not sure I can be bothered to do it 4 more times.
 
*sigh* it would be nice if quests in a row wouldn't make you do completely ****ing opposite things. First i'm told to get into my underwear because some dumb bint won't move, and to do this i apparently have to fight through a horde of zombies to reach the 'underwear' clothing option (right...) then i decide its funny to fight zombies in my boxer shorts instead of a SWAT uniform, now i'm been told to go find a suit? Jeez... Why exactly can't i shove my knived gloves through her face and be done with it?
 
Just finished a co-op run me and my mate have been doing over last few days, finished it on S ending and currently level 33. Really good game, just need to play through a few more times for more endings and get the helmet to finish my Arthur costume.
 
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