Soldato
- Joined
- 20 Jun 2010
- Posts
- 3,251
a shame beta ends today![]()
Some people on chat saying its been extended 1 day, no idea if its true or not. Also have heard the beta resumes feb 4th, ie a week.
a shame beta ends today![]()
theres a pretty decent vid of GW2 on the 'tube http://www.youtube.com/watch?v=o5wBIPF8bGA&feature=player_embedded .. GW2 looks extremely polished and has the same type of 'public quest events' as weve seen before.. still going to be a definate purchase from me![]()
why people cant accept it's fine for others to either like or dislike certain games is beyond me, all this bickering is just plain childish...
theres a pretty decent vid of GW2 on the 'tube http://www.youtube.com/watch?v=o5wBIPF8bGA&feature=player_embedded .. GW2 looks extremely polished and has the same type of 'public quest events' as weve seen before.. still going to be a definate purchase from me![]()
Cant wait for it, going to purchase.
Look ok lets get this to prospective:
if you alreayd hooked on wow, u may not like this game ias it is very similar. But if you dont play wow, this game will most likely impress you.
The only faults this game has and correct me if i am wrong is that it is similar to wow. But are there any game breaking bugs? implementations that dont work?
What is a game breaker? past mmo's like AOC and WAR have all failed because of game breaking bugs and issues right?
Now if all what i said is true then i just cant see rift failing and ending up like AOC and WAR.
what are your genuine none- fanboy thoughts?
A lot of serious discussion about a game that is exactly like WoW.
Has it just become standard to make MMOs like that? It's crap. I need a well polished real time combat MMO before departing from WoW. I have WoW all ready, I don't need to move to onto another one with a different face.
It is polished but I all ready have WoW, I don't want to play a game the same as it with a different face. It has few different features but that's not a game breaker for me.
WAR used the wow 101 book too. lol
but had zomg RvR and pub quests.
Because the mechanics are exactly the same, the UI is the same, it's become standardised and frankly it's tiresome.
Even if you balance things differently, it's still the same but with a grating of lemon zing to make it look you did something new!
I did play WAR. Not for long though.
"And what do you expect from a game not to resemble WoW," I hadn't assumed you meant MMO, that's why I said it was silly.
WoW is as much PvP as PvE nowadays with 15vs15 Rated BGs and Arena matches. Can't say if it is balanced or not though.
I was going to as well, but then I saw the GW 2 video on youtube. Looks absolutely incredible!
Let me guess, was your first MMO WoW by any chance? You seem to think it created the genre and every new MMO copies it. You don't seem to understand how games evolve or why games are similar. New MMOs are the same for a reason.
To use your terminology, WoW was "exactly" like Everquest when it came out. In fact I'd bet there were a few posts in the Everquest forums like your one, also saying "OMG, Wow is exactly like Everquest!" But look what happened... The big difference is that Wow was much easier to play and more accessible than Everquest, which was geared much more towards hardcore players at that time. Because Blizzard used this approach and because of their excellent marketing, the game became very popular and has survived today as the benchmark MMO. My point is, this is how things evolve and improve. All MMOs copy each other and pull ideas from each other in order to evolve the genre and keep people interested. Look at WoW now compared to how it was in Vanilla. As I said, Vanilla WoW was very similar to Everquest, but when you look at it now its a completely different game. It's evolved over time to fit the requirements of MMO players. Blizzard have taken many ideas from competing MMOs over the years to keep WoW current and to keep up with the other games. WoW isn't really it's own game anymore, its more a benchmark for other games. So when other games copy WoW they're actually copying a template that is the minimum and the standard of what players expect.
Yes, pretty much all MMOs that come out now have the same UI, maybe the same game mechanics, but this is where the evolution of the genre has taken us. It's now considered the benchmark and the "best" way to make the game accessible. If an MMO comes out that doesn't use the same UI then players get easily lost and give up. Look at how many MMOs have come out in the last few years and tried to do things differently. They get it wrong and then die within a few months, as everyone goes back to their prefered MMO(usually WoW).
Sooner or later the torch will be passed to another MMO. Just like Everquest passed the torch to WoW, WoW will pass the torch to another very simlar game. I'm not saying that game will be Rift or GW2, but they stand the best chance because they copy the template of WoW, plus they have something that WoW doesn't have and imo never will, and that's dynamic content. Many people think dynamic content is the next step in evolving the MMO genre, and the only way to break from the stale mechanics of WoW. It might finally mean the downfall of WoW, and it might be the only thing it can't copy from other games, as I very much doubt Blizzard will be able to copy the dynamic game mechanics of Rift or GW2 until its too late.
Its also a marketing video, designed to make you salivate. Don't make such judgements until you've had hands on. Personally, GW1 was an epic disappointment to me. It was shallow, and didn't have that longevity that proper mmorpgs have.
Fair point. After watching this video I got even more excited but will gw2 have raids? Because that's what I love, preparation, co-ordination. Where you have to be strategic, where you have tank, healer.
GW2 seems to be too casual and too simple as it seems. I only get a kick out of killing a boss after our raid wiped 20 times and I was about to scratch my eyeballs out.
Now about Rift, I played only cleric so far but clerics can be tank, melee dps, caster dps, caster support, healer, debuffer, buffer. It's kind of funny how even though you choose an archetype you can still be anything you want and with roles its awesome that you can just switch between 4 different roles without having to go to respec and pay all the time for it, this game is really great it takes away all the gimmicky limitations while keeping the level of complexity just enough not to be too simple
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