Rift: Planes of Telera Beta

theres a pretty decent vid of GW2 on the 'tube http://www.youtube.com/watch?v=o5wBIPF8bGA&feature=player_embedded .. GW2 looks extremely polished and has the same type of 'public quest events' as weve seen before.. still going to be a definate purchase from me :)

The key difference with GW2 is that its tackling the quest system differently. Instead of running from quest hub to quest hub, you run from event to event. You don't actually need to hit up a quest hub and pick up all the kill 10 quests and head out and kill the first thing you see (because its always tied to a quest you just picked up).

In GW2 you follow your nose, and actually see whats up, instead of being told whats up. You see a farm thats being attacked by orcs (or whatever). You don't need a quest to say "kill 10 orcs" in order to know what to do. You just use your eyes. You see the farm being attacked, so you help the farmer. Kill the orcs, you get a quest update. Put out the burning haystacks, quest update. Its a much more natural way of questing, rather than going around picking up shopping lists from npcs. Quest hubs never made much sense to me, they're too artificial.

At the end of the day you're still killing 10 orcs, but its the presentation thats key. Putting the quest inside the event, and stumbling over the event by exploration. I hope all mmo's take up this mechanic and do away with quest hubs altogether. Its time MMO's moved on from quest hubs to something a bit more modern.
 
why people cant accept it's fine for others to either like or dislike certain games is beyond me, all this bickering is just plain childish :rolleyes: ...




theres a pretty decent vid of GW2 on the 'tube http://www.youtube.com/watch?v=o5wBIPF8bGA&feature=player_embedded .. GW2 looks extremely polished and has the same type of 'public quest events' as weve seen before.. still going to be a definate purchase from me :)

Hello there :)

All i can say is wow what a well polished game GW2 looks, i have been playing Rift beta and just not feeling it at the moment but GW2 looks the dogs dangles :eek:
 
I have finally had a bit of time in RIFT and am enjoying it, however I am hating how if you forget to pick up a quest from one guy, you have to go back and complete it before getting quests off anybody else in the area...
 
Look ok lets get this to prospective:

if you alreayd hooked on wow, u may not like this game ias it is very similar. But if you dont play wow, this game will most likely impress you.

The only faults this game has and correct me if i am wrong is that it is similar to wow. But are there any game breaking bugs? implementations that dont work?

What is a game breaker? past mmo's like AOC and WAR have all failed because of game breaking bugs and issues right?

Now if all what i said is true then i just cant see rift failing and ending up like AOC and WAR.

what are your genuine none- fanboy thoughts?
 
Been playing this just enough to decide what "Class/Soul" I want to be, and decided on Shaman/Justicar/Druid. Seemed a good combination for what I'm wanting :)
 
Look ok lets get this to prospective:

if you alreayd hooked on wow, u may not like this game ias it is very similar. But if you dont play wow, this game will most likely impress you.

The only faults this game has and correct me if i am wrong is that it is similar to wow. But are there any game breaking bugs? implementations that dont work?

What is a game breaker? past mmo's like AOC and WAR have all failed because of game breaking bugs and issues right?

Now if all what i said is true then i just cant see rift failing and ending up like AOC and WAR.

what are your genuine none- fanboy thoughts?

I have seen a small amount of bugs, but no game breaking stuff at this point, Atleast Trion got lots of people in this early to test the servers out so they could reduce lag.

I'm undecided if I am going to buy or not, I like the game but it comes out when I need to be revising for Exams...
 
A lot of serious discussion about a game that is exactly like WoW.

Has it just become standard to make MMOs like that? It's crap. I need a well polished real time combat MMO before departing from WoW. I have WoW all ready, I don't need to move to onto another one with a different face.

It is polished but I all ready have WoW, I don't want to play a game the same as it with a different face. It has few different features but that's not a game breaker for me.

WAR used the wow 101 book too. lol
but had zomg RvR and pub quests.

Because the mechanics are exactly the same, the UI is the same, it's become standardised and frankly it's tiresome.

Even if you balance things differently, it's still the same but with a grating of lemon zing to make it look you did something new!

I did play WAR. Not for long though.

"And what do you expect from a game not to resemble WoW," I hadn't assumed you meant MMO, that's why I said it was silly.

WoW is as much PvP as PvE nowadays with 15vs15 Rated BGs and Arena matches. Can't say if it is balanced or not though.

Let me guess, was your first MMO WoW by any chance? You seem to think it created the genre and every new MMO copies it. You don't seem to understand how games evolve or why games are similar. New MMOs are the same for a reason.

To use your terminology, WoW was "exactly" like Everquest when it came out. In fact I'd bet there were a few posts in the Everquest forums like your one, also saying "OMG, Wow is exactly like Everquest!" But look what happened... The big difference is that Wow was much easier to play and more accessible than Everquest, which was geared much more towards hardcore players at that time. Because Blizzard used this approach and because of their excellent marketing, the game became very popular and has survived today as the benchmark MMO. My point is, this is how things evolve and improve. All MMOs copy each other and pull ideas from each other in order to evolve the genre and keep people interested. Look at WoW now compared to how it was in Vanilla. As I said, Vanilla WoW was very similar to Everquest, but when you look at it now its a completely different game. It's evolved over time to fit the requirements of MMO players. Blizzard have taken many ideas from competing MMOs over the years to keep WoW current and to keep up with the other games. WoW isn't really it's own game anymore, its more a benchmark for other games. So when other games copy WoW they're actually copying a template that is the minimum and the standard of what players expect.

Yes, pretty much all MMOs that come out now have the same UI, maybe the same game mechanics, but this is where the evolution of the genre has taken us. It's now considered the benchmark and the "best" way to make the game accessible. If an MMO comes out that doesn't use the same UI then players get easily lost and give up. Look at how many MMOs have come out in the last few years and tried to do things differently. They get it wrong and then die within a few months, as everyone goes back to their prefered MMO(usually WoW).

Sooner or later the torch will be passed to another MMO. Just like Everquest passed the torch to WoW, WoW will pass the torch to another very simlar game. I'm not saying that game will be Rift or GW2, but they stand the best chance because they copy the template of WoW, plus they have something that WoW doesn't have and imo never will, and that's dynamic content. Many people think dynamic content is the next step in evolving the MMO genre, and the only way to break from the stale mechanics of WoW. It might finally mean the downfall of WoW, and it might be the only thing it can't copy from other games, as I very much doubt Blizzard will be able to copy the dynamic game mechanics of Rift or GW2 until its too late.
 
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Yeah people who complain about games copying WoW are annoying. I mean the fact is the UI has been the same in like every MMO I have played for a few years, because the simple fact is there is no need to change it. Why try and fix something that isn't borken, some people may not like the UI, but that is what you had Addons etc. for.

Also recent MMO's have all been very similar because of one reason. Money. You need a lot of money to develop an MMO, far more than almost every other type of game. So when these investors are thinking of putting money in, do they want to go for the safe option of the tried and tested similar to other MMO's, or are they going to go for the approach which could be very risky and try and be completely different.

So if you were an invester, you would pick the tried and tested approach because it has worked in the past. So until people start complaining with their wallets and buying innovative MMO's rather than the current bunch, we are going to keep seeing similar MMO's for a good few years.
 
I have spent some good time with this game now up till level 21, and i have to say, i think it is absolutely excellent. To give you an idea of my player path, i played EQ1 seriously for about a year and a half, quit for personal reasons, and since then have not been able to get back into any mmorpg again, and not for lack of trying

Games that did not stick: WoW, EQ2, SWG, Planetside, Guild Wars.... probably more.

To me, this game makes me feel nostalgic about my time with EQ, but with loads of genre advancements bolted on. Its a proper fully fledged fantasy mmorpg. Its what EQ2 should have been.
 
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I was going to as well, but then I saw the GW 2 video on youtube. Looks absolutely incredible!

Its also a marketing video, designed to make you salivate. Don't make such judgements until you've had hands on. Personally, GW1 was an epic disappointment to me. It was shallow, and didn't have that longevity that proper mmorpgs have.
 
Let me guess, was your first MMO WoW by any chance? You seem to think it created the genre and every new MMO copies it. You don't seem to understand how games evolve or why games are similar. New MMOs are the same for a reason.

To use your terminology, WoW was "exactly" like Everquest when it came out. In fact I'd bet there were a few posts in the Everquest forums like your one, also saying "OMG, Wow is exactly like Everquest!" But look what happened... The big difference is that Wow was much easier to play and more accessible than Everquest, which was geared much more towards hardcore players at that time. Because Blizzard used this approach and because of their excellent marketing, the game became very popular and has survived today as the benchmark MMO. My point is, this is how things evolve and improve. All MMOs copy each other and pull ideas from each other in order to evolve the genre and keep people interested. Look at WoW now compared to how it was in Vanilla. As I said, Vanilla WoW was very similar to Everquest, but when you look at it now its a completely different game. It's evolved over time to fit the requirements of MMO players. Blizzard have taken many ideas from competing MMOs over the years to keep WoW current and to keep up with the other games. WoW isn't really it's own game anymore, its more a benchmark for other games. So when other games copy WoW they're actually copying a template that is the minimum and the standard of what players expect.

Yes, pretty much all MMOs that come out now have the same UI, maybe the same game mechanics, but this is where the evolution of the genre has taken us. It's now considered the benchmark and the "best" way to make the game accessible. If an MMO comes out that doesn't use the same UI then players get easily lost and give up. Look at how many MMOs have come out in the last few years and tried to do things differently. They get it wrong and then die within a few months, as everyone goes back to their prefered MMO(usually WoW).

Sooner or later the torch will be passed to another MMO. Just like Everquest passed the torch to WoW, WoW will pass the torch to another very simlar game. I'm not saying that game will be Rift or GW2, but they stand the best chance because they copy the template of WoW, plus they have something that WoW doesn't have and imo never will, and that's dynamic content. Many people think dynamic content is the next step in evolving the MMO genre, and the only way to break from the stale mechanics of WoW. It might finally mean the downfall of WoW, and it might be the only thing it can't copy from other games, as I very much doubt Blizzard will be able to copy the dynamic game mechanics of Rift or GW2 until its too late.

I agree, you've got that spot on. I just don't like the situation. You see it in other genres too. Someone mentioned Modern Warfare earlier and its effect its had on fps games, you can see the same thing happening there. Seems like you can't make an fps these days without perks, levels and team members saying "stay frosty" (why is that in crysis 2 lol). There's a fine line between taking ideas that work from other games and flat out copying simply because its a succesful game.

There's enough sequels in gaming these days anyway. Why do brand new IP's like Rift have to feel like sequels too?
 
Its also a marketing video, designed to make you salivate. Don't make such judgements until you've had hands on. Personally, GW1 was an epic disappointment to me. It was shallow, and didn't have that longevity that proper mmorpgs have.

Fair point. After watching this video I got even more excited but will gw2 have raids? Because that's what I love, preparation, co-ordination. Where you have to be strategic, where you have tank, healer.

GW2 seems to be too casual and too simple as it seems. I only get a kick out of killing a boss after our raid wiped 20 times and I was about to scratch my eyeballs out.

Now about Rift, I played only cleric so far but clerics can be tank, melee dps, caster dps, caster support, healer, debuffer, buffer. It's kind of funny how even though you choose an archetype you can still be anything you want and with roles its awesome that you can just switch between 4 different roles without having to go to respec and pay all the time for it, this game is really great it takes away all the gimmicky limitations while keeping the level of complexity just enough not to be too simple
 
Fair point. After watching this video I got even more excited but will gw2 have raids? Because that's what I love, preparation, co-ordination. Where you have to be strategic, where you have tank, healer.

GW2 seems to be too casual and too simple as it seems. I only get a kick out of killing a boss after our raid wiped 20 times and I was about to scratch my eyeballs out.

Now about Rift, I played only cleric so far but clerics can be tank, melee dps, caster dps, caster support, healer, debuffer, buffer. It's kind of funny how even though you choose an archetype you can still be anything you want and with roles its awesome that you can just switch between 4 different roles without having to go to respec and pay all the time for it, this game is really great it takes away all the gimmicky limitations while keeping the level of complexity just enough not to be too simple

In red: thats how I see GW2.
In orange: hopefully, thats how we'll see GW2. The jury is still out until we get more info.

I wouldn't bank on GW2 playing like any traditional MMO out there right now. As I've said earlier, they're throwing away the mmo rulebook that states "you must have dedicated healers", "you must have dedicated rezzers", "you must have quest hubs". All that "must have" stuff that every MMO thats come out in the past 10 years strictly adheres too. And I'm glad they're doing it too, this genre has been getting stale. It's time somebody shook things up.
 
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