Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
Just hope they get the balancing right, after a few tricky bits early on in Origins it was pretty easy to just steamroll through the rest of the game (played it on hard) without even thinking.
This, SO many games get this wrong, almost too difficult in many early fights and after you've got a few levels going you're almost invunverable.
From your Bioshock/stalker type games, to your Mass Effect/Dragon Age, enemies don't scale well, are too hard at the start and ridiculously easy at the end.
For I dunno, 5-10 hours I was having trouble taking down groups in certain situations, lack of mana and the like, later on in the game I had such ridiculous mana reserves, or alternatives, and I could essentially one shot so many guys it was a joke. I only finished it recently and have forgotten the combo and spell names. Basically the spell power up thing + blizzard + lightning = damage almost nothing in the entire game could survive. But almost anything else I did was stupidly easy.
Anyway, I'm not adverse to hard fights, but for 3/4's of my playtime the vast majority of fights I got into there was zero threat, no difficulty, and most of the enemies involved were so stupidly weak it was a joke.
I'd kill for a game that varies difficulty of fights constantly, with the odd easy one thrown in for variation, but where the "boss" type guys after a few hours into the game aren't all so easy its pathetic.
Theres two things DA:O got wrong, difficulty/scaling throughout, and the completely uninvolved ending that after such a long game felt like such a epic let down.