Call of Duty: Black Ops

Well I managed the last two throwbacks for Flak Jacket Pro via the Sniper Tower on Rifle Range. I just sat in there with Tactical Mask Pro and Motion sensor shooting passers by.

Pity I only have 50K to enjoy it.

That is the reason why I don't bother getting pro on anything now, I notice Hacker Pro actually encourages camping. At least in other cods all you had to do was get "150 close range kills and we will give you this", and the fact 50-60% of the community don't play anything bar TDM anyway. The problem with putting too much in to obtaining pro perks is that then the player obtaining only plays to grind that means that if that player wants hacker pro and plays objective to get it you can guarantee that that player is less likely to get what's required in that round done.

Treyarch have become there own enemy with the game putting too much in to it, again going back to balance a bad player wanting a pro perk will have 0 effectiveness on an objective game whereas a good player will have the opposite (maybe not 100%) but at least they may help for that wl percentage.
 
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Balance doesn't necessarily make the game even it just means good players are better and bad players are worse. I saw 1 guy in a TDM lobby the other night with a 0.18 KDR and a .21W/L. I regularly see people with KDR and WL's south of .40 even prestige players.

That's because some players are good some players are bad, for someone to have a 3kd there has to be someone at the other end of the scale with a 0.33kd.

Balance means everyone is more or less on a level playing field no matter what equipment, perks or guns they use, i.e. nothing should have a significant advantage over everything else. Balance does not mean everyone should be walking around with a 1kd.
 
Last game I had I got 3 hit markers with the l96 on the upper body and they still went into last stand. Sometimes I get 4 or 5 hit markers when using the famas with a silencer and end up getting killed, others I can kill on 2 shots or miss badly with the l96 and get a Oneshot. Nuts.

I find the suppressed famas useless. In HC I always get 2/3 hit markers with it and they still manage to run away (then I get shot from a single pistol round :rolleyes:).
 
That's because some players are good some players are bad, for someone to have a 3kd there has to be someone at the other end of the scale with a 0.33kd.

Balance means everyone is more or less on a level playing field no matter what equipment, perks or guns they use, i.e. nothing should have a significant advantage over everything else. Balance does not mean everyone should be walking around with a 1kd.

missed my point slightly OP weapons imo should be in the game along with stopping power its what gives the lesser players a boost (yes good players will use them but then good players will use lesser weapons and also manage well with them) The problem you are not seeing is that balance is fine as long as the players skill is level anyway which as it's a cod game is not player skill varies massively in this game and then to give balanced guns that all have exactly the same effect is just pointless.

The game needs to cater for all levels of player but it does not there are far more 2.5KDR+ players in this cod game then I have seen in any other and far to many under 0.5KDR, balancing has caused this. I bet it's fun to jump in and go negative all the time knowing that no gun in the arsenal is going to give you any chance.
 
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missed my point slightly OP weapons imo should be in the game along with stopping power its what gives the lesser players a boost (yes good players will use them but then good players will use lesser weapons and also manage well with them) The problem you are not seeing is that balance is fine as long as the players skill is level anyway which as it's a cod game is not player skill varies massively in this game and then to give balanced guns that all have exactly the same effect is just pointless.

The game needs to cater for all levels of player but it does not there are far more 2.5KDR+ players in this cod game then I have seen in any other and far to many under 0.5KDR, balancing has caused this. I bet it's fun to jump in and go negative all the time knowing that no gun in the arsenal is going to give you any chance.

Clearly Black Ops does cater for all skill levels or it wouldn't be the most popular game of all time, frankly there's very few multiplayer games which cater for lower skilled players more than CoD does. A prime example which shows this is if a completely inexperienced player picked up a controller and entered a TDM vs myself who's played a fair of CoD, I could not guarantee that this person would go the whole game without killing me because of the amount of randomness in the game - 3 shot kills, explosives, lag, hit detection etc. On the other hand take a game like FIFA I could play a novice 100 times in a row and never lose a game, clearly they're going to have a lot more fun playing CoD.

Black Ops has a done a far better job than MW2 at finding a balance between requiring skill to kill someone whilst still allowing weak players to stand somewhat of a chance against experienced ones. MW2 on the other hand, if you were terrible at the game you just equip commando or danger close noobtubes and run around killing people in the most cheap, skill-less ways immaginable.
 
Aye I don't think I will bother with some of the Perks Pro again until I feel I have enough slots. I agree Hacker Pro requirements are negative to game play it seems a bit daft that you have do unto others 25 times just to be off the motion sensor yourself. Almost viral.

Hacking items to disable/defuse them would have been an improvement and still a challenge imo.

I do like the motion sensor on offence though it's pretty damn useful for solo flag capture on many maps.
 
Clearly Black Ops does cater for all skill levels or it wouldn't be the most popular game of all time, frankly there's very few multiplayer games which cater for lower skilled players more than CoD does. A prime example which shows this is if a completely inexperienced player picked up a controller and entered a TDM vs myself who's played a fair of CoD, I could not guarantee that this person would go the whole game without killing me because of the amount of randomness in the game - 3 shot kills, explosives, lag, hit detection etc. On the other hand take a game like FIFA I could play a novice 100 times in a row and never lose a game, clearly they're going to have a lot more fun playing CoD.

Your post doesn't make sense you seem to be passing of balance in it to bad netcode, clearly Black Ops has serious issues with netcode more so than the other Cod games but my point is that no matter how much you hate OMA Tubes in MW2 or Commando they would stop a good player easily by a lesser player, that good player would call it cheap and would then probably do the same back.

In my experience with Black Ops when I go up against lesser players they get killed over and over if they had access to an OP weapon then they could take me out with that yes I would call it cheap but at least they would have a better chance against me. I'm not going to mention the netcode kills as that is not what I am talking about here.

Oh and it's only the most popular COD of all time due to it having COD in the title when the next is released that one will be more popular again - pointless point made pointless.

weringo said:
Black Ops has a done a far better job than MW2 at finding a balance between requiring skill to kill someone whilst still allowing weak players to stand somewhat of a chance against experienced ones. MW2 on the other hand, if you were terrible at the game you just equip commando or danger close noobtubes and run around killing people in the most cheap, skill-less ways immaginable.


This makes no sense at all surely on Black Ops they would have less of a chance then in MW2. your post actually confirms that. How exactly would they stand a chance on Black Op? If you continued to outgun them over and over then they stand 0 chance except maybe on that lucky spawn behind you moment. Again go back to my initial point Balance is pointless unless player skill is equal.
 
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was playing hcsd last night and this one guy on my team for about 3 matches he just camped in the spawn,most of the matches he didnt die,stadium he sat right at back of the map with claymore,was pathetic,check my recent games on stadium and firing range to see him camped up
 
This makes no sense at all surely on Black Ops they would have less of a chance then in MW2. your post actually confirms that.

I know, that was exactly my point, MW2 was full of cheap ways of killing people, as well as the ones I've mentioned there was spammable claymores with scavanger, akimbo model 1887s with a one shot range of about 50 feet (I know they got patched) etc.

How exactly would they stand a chance on Black Op? If you continued to outgun them over and over then they stand 0 chance.

Clearly they do still have a chance, even against the best players you only have to shoot them 3 times with an assault rifle to kill them, the best players can't see everything around them and can't be 100% on point all the time.
 
I know, that was exactly my point, MW2 was full of cheap ways of killing people, as well as the ones I've mentioned there was spammable claymores with scavanger, akimbo model 1887s with a one shot range of about 50 feet (I know they got patched) etc.

Ummm so where did I mention bringing back any of those things all I said was add stopping power and make some guns a little more user friendly. Funny the things you mention actually make the game a challenge to me, whereas Black Ops is not if you are better skilled then the opposition then you are going to win again and again and again. Also are you now saying that lesser players had more of a chance in MW2 then Black Ops? I'm lost first you say no then yes, make your mind up.


weringo said:
Clearly they do still have a chance, even against the best players you only have to shoot them 3 times with an assault rifle to kill them, the best players can't see everything around them and can't be 100% on point all the time.

Which is the same in all COD games regardless. Your point being...

Look at the vid above the game is so balanced that most resort to Ghost and camping becuase the tools of the game push it in that direction from the start. To make a good rush class you have to technically earn it with 10 first kills and 10 flag captures, The standard Ghost perks only flaws are from Killstreaks above 5.
 
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Ummm so where did I mention bringing back any of those things all I said was add stopping power and make some guns a little more user friendly. Funny the things you mention actually make the game a challenge to me, whereas Black Ops is not if you are better skilled then the opposition then you are going to win again and again and again. Also are you now saying that lesser players had more of a chance in MW2 then Black Ops? I'm lost first you say no then yes, make your mind up.

You've misread my post at some point because I have never said Black Ops was easier for lower skilled players than MW2, I said the balance between catering for new players and requiring skill to be good at the game has been achieved to a much greater effect that MW2, with MW2 having far more cheap ways of getting kills.

Which is the same in all COD games regardless. Your point being...

See above

Look at the vid above the game is so balanced that most resort to Ghost and camping becuase the tools of the game push it in that direction from the start. To make a good rush class you have to technically earn it with 10 first kills and 10 flag captures, The standard Ghost perks only flaws are from Killstreaks above 5.

I'm not a fan of having Ghost in the game but stopping power arguably encourages camping even more than Ghost does. When you can get killed in two hits at any range by someone sitting in a building with an RPD where is the encouragement to rush coming from? At least in Black Ops you have a chance of getting away with guns having greater recoil and in general requiring more bullets to kill.

If it was up to me I'd have Ghost taken out of the game and the Spy Plane requiring 4 or 5 kills instead of 3 to offset the lack of a counter to it.
 
You've misread my post at some point because I have never said Black Ops was easier for lower skilled players than MW2, I said the balance between catering for new players and requiring skill to be good at the game has been achieved to a much greater effect that MW2, with MW2 having far more cheap ways of getting kills.



See above



I'm not a fan of having Ghost in the game but stopping power arguably encourages camping even more than Ghost does. When you can get killed in two hits at any range by someone sitting in a building with an RPD where is the encouragement to rush coming from? At least in Black Ops you have a chance of getting away with guns having greater recoil and in general requiring more bullets to kill.

If it was up to me I'd have Ghost taken out of the game and the Spy Plane requiring 4 or 5 kills instead of 3 to offset the lack of a counter to it.

As opposed to sitting in a corner with Ghost Pro, not being able to be shot with killstreaks or be shown on radar? Can't agree with you there at all, totally slows an incredibly slow paced game to start with to a crawl.

As has been said before balance!= a better game IMO.
 
You've misread my post at some point because I have never said Black Ops was easier for lower skilled players than MW2, I said the balance between catering for new players and requiring skill to be good at the game has been achieved to a much greater effect that MW2, with MW2 having far more cheap ways of getting kills.

Again back to my point about Skill level the game is obviously harder for lower skilled players then it's predecessor, what the game needs is a matchmaking system based on skill level as balance is fine on a even level skill playingfield. When thrown in to a lobby of new starters is it fair? bottom line is no it isn't. Is it fair for you? of course it is because it means easy kills. If they have no skill matchmaking throw in some stopping power at least the less skillful may have a little more chance against you.


See above

Random spawns and being shot in the back is present in all cod games only Treyarch have made it more "balanced" in this one by removing enemy footsteps from the game because hearing someone behind you and shooting them is unfair and is called soundwhoring........ honestly what tosh.

weringo said:
I'm not a fan of having Ghost in the game but stopping power arguably encourages camping even more than Ghost does. When you can get killed in two hits at any range by someone sitting in a building with an RPD where is the encouragement to rush coming from? At least in Black Ops you have a chance of getting away with guns having greater recoil and in general requiring more bullets to kill.

If it was up to me I'd have Ghost taken out of the game and the Spy Plane requiring 4 or 5 kills instead of 3 to offset the lack of a counter to it.

Stopping power does no such thing if anything it's a good counter to ghost. Ghost player surprises you - here have one less bullet to the gut!.

The M60 in Black ops also kills in 2 bullets and some like to camp with that whats the difference?

Getting away in Black Ops........ nope poor netcode spoils that quite nicely as your connection may be lagging but host commands are direct hence the 1 bullet kills and shot around a corner remarks. I posted a vid about it a couple of pages back I would suggest you watch it.
 
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that and its equipment spotting abilities actually make it the ideal camper hunting tool.

You can spot somebody camped up in a building with a claymore / motion sensor a mile off.

Get yourself scavenger pro and just keep throwing nades in till you get them :D
 
I only use hacker and love the pro version but it's a pain in the backside to get it. I hate camping with a passion but you have to do that to get the motion sensor/jammer kills. With claymores you can just stick them in places that people always go and leave them.
 
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