Fantastic

Some of you people need to read up a bit more about DA:O's development. It was always meant to be a PC IP. I remember David Gaider and other BW devs on other forums and interviews saying how it was designed for the PC only, way back in 05/06. They very much wanted it to be a true hardcore PC rpg in the vein of BG. When EA took over, DA:O was 3/4 into development but EA insisted they make console versions as well, with compromises being made to the game...that's when it all turned to **** for this IP. DA2 is just an evolution of the EA/BW corporate mindset.
But hey, its not all bad. For every old school rpg'er they've pee'd off there is probably 10 action kiddies they've won over....so yeah, EA will be rolling in money regardless of what cynical old farts like me think. Nobody is really right or wrong in liking/hating the direction this has gone. It's just that it sucks that for people like me, another (potentially good) rpg IP has turned to ****
Right, thats my monthly rant out of the way![]()
Its hardly even 'dumbed down' the core is pretty much the same with tactics and pausing to plan which could be needed just as much on hard etc when the game gets going, its on medium difficulty for like the first few character levels, DA:O was hardly hard and tactical at that point.
talk about over analysingthe doomsaying and end of worlding about RPGs being dead is funny though, total overreactions.
The Dx11 performance is absolutely terrible, Dx9 maxed out ran like, 90% better, seriously.
I really quite like the demo. Once I figured out how to change the camera angle (hold down the right mouse button and drag) then it was all good. Considering the graphics were locked to medium I thought it was pretty damn nifty.
Shame the uni's internet connection would not let me log into the DA servers. I couldn't unlock Hayden Razer to go with my million other pieces of DLC. Will have to play it again tomorrow.