Dragon Age 2 - * Official *

Some of you people need to read up a bit more about DA:O's development. It was always meant to be a PC IP. I remember David Gaider and other BW devs on other forums and interviews saying how it was designed for the PC only, way back in 05/06. They very much wanted it to be a true hardcore PC rpg in the vein of BG. When EA took over, DA:O was 3/4 into development but EA insisted they make console versions as well, with compromises being made to the game...that's when it all turned to **** for this IP. DA2 is just an evolution of the EA/BW corporate mindset.

But hey, its not all bad. For every old school rpg'er they've pee'd off there is probably 10 action kiddies they've won over....so yeah, EA will be rolling in money regardless of what cynical old farts like me think. Nobody is really right or wrong in liking/hating the direction this has gone. It's just that it sucks that for people like me, another (potentially good) rpg IP has turned to ****

Right, thats my monthly rant out of the way :p
 
Some of you people need to read up a bit more about DA:O's development. It was always meant to be a PC IP. I remember David Gaider and other BW devs on other forums and interviews saying how it was designed for the PC only, way back in 05/06. They very much wanted it to be a true hardcore PC rpg in the vein of BG. When EA took over, DA:O was 3/4 into development but EA insisted they make console versions as well, with compromises being made to the game...that's when it all turned to **** for this IP. DA2 is just an evolution of the EA/BW corporate mindset.

But hey, its not all bad. For every old school rpg'er they've pee'd off there is probably 10 action kiddies they've won over....so yeah, EA will be rolling in money regardless of what cynical old farts like me think. Nobody is really right or wrong in liking/hating the direction this has gone. It's just that it sucks that for people like me, another (potentially good) rpg IP has turned to ****

Right, thats my monthly rant out of the way :p

Exactly :)
 
Its hardly even 'dumbed down' the core is pretty much the same with tactics and pausing to plan which could be needed just as much on hard etc when the game gets going, its on medium difficulty for like the first few character levels, DA:O was hardly hard and tactical at that point.

talk about over analysing :D the doomsaying and end of worlding about RPGs being dead is funny though, total overreactions.

Ok, enjoy your console derp Dynasty Warriors wannabe. The lack of top down view is all the evidence i need to point out that this game is dumbed down, it completely ruins any possibility of real strategy. It plays in basically the same way as a typical action adventure game, not even remotely like what DA:O was.
 
To me the game was Dragon Age from a different viewpoint. I agree it was not Origins or Awakening, but its obvious it will turn out to be a Dragon Age title. I am still going to buy this game and enjoy it, but I will not compare it to its previous title. Does that even make sense?

What I didnt like was that (and I know DX11 is broken now, although I didnt when I tried to play it at first) even on Medium settings at 1080 it had a jerky feeling to the game. That might just be because it was so stop-load-start, but it was a little annoying.
 
I'm not sure what to think, a bit disappointed really :(

It's fun but I can see this combat getting really boring after a while. DA:O struggled at times to be very tactical and challenging even with the huge amounts of abilities and now DA2 is even more simplistic.

I think the story is probably going to be good, it'll be fun for a blast through the story, and I do like the IP so it's staying on my pre-order list.
 
Flashy tripe. Combat seems ok after a while, though I did play ranged wherever possible. To much random clicking as melee.

Voice acting is pap yet again, there seems too much emphasis on making everything "cool" rather than giving it some substance.

Summed up by the words at the end of the demo:

"Think like a general, fight like a spartan".

I think this is a sale buy for me.
 
And they never actually tested the DX11 part of the demo before release?, i mean did the developers say hey we put DX11 in but we run our systems on DX9.

Sigh
 
The big problem with DA2 is that it's a sequel to DA:O. If it wasn't, I'm pretty sure people would accept it much like they did with Jade Empire which was a story driven action-RPG and what DA2 seems to be.

Don't get me wrong, I do hate the direction they went but it's not a bad game, it's just a bad DA:O sequel. I wanted DA2 to be few steps more towards Baldur's Gate, not ten steps towards an action game.
 
Hmm
Looks and performs much worse than DA1.
Simplified character models, textures and UI. (Those copypasted skeletons in chainmail are darkspawn, reallly?)
Herpy derpy jrpg combat animations.
GIGALARGE BREASTS ON EVERY FEMALE
 
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So far it's "ok", not as good as the original and they really need to sort out the cutscene pauses, otherwise runs fine... but I can see they are appealing to the instant gratification crowd.
 
I really quite like the demo. Once I figured out how to change the camera angle (hold down the right mouse button and drag) then it was all good. Considering the graphics were locked to medium I thought it was pretty damn nifty.

Shame the uni's internet connection would not let me log into the DA servers. I couldn't unlock Hayden Razer to go with my million other pieces of DLC. Will have to play it again tomorrow.
 
Aside from a few bugs in the UI I got on great with the demo. I fully expected it to be too easy due to the difficulty lock in the demo, DA was FAR too easy on normal.

But as I was coasting through the game towards the second ogre, I managed to miss the 3-4 health pots before the fight and started struggling, I think it took me about 8-9 attempts, then I only managed it because I found them and had to level up the two characters that had dinged just before the fight(I hadn't bothered to distribute their points/talents), and had to pick Heal for my mage.

Heal has a much longer cooldown now, this is a great thing. The healing spam from DA is gone, but I found myself struggling to survive using my AoE if mind blast wasn't ready to drop aggro. So given my own careless mistakes, I think I got a better insight into how Nightmare will play(which is all I ever intended playing it on).

Thumbs up from me. Preorder intact. Roll on the March 11th.
 
I really quite like the demo. Once I figured out how to change the camera angle (hold down the right mouse button and drag) then it was all good. Considering the graphics were locked to medium I thought it was pretty damn nifty.

Shame the uni's internet connection would not let me log into the DA servers. I couldn't unlock Hayden Razer to go with my million other pieces of DLC. Will have to play it again tomorrow.

The graphics aren't locked to medium, the difficulty is, as far as I know?

I've played the 360 version and this one, and must say the 360 is the better of the two so far, the controls feel more natural and are more fun.

Graphics wise, I have this ramped this upto full settings and the graphics are obviously clearer than the 360 but there isn't a massive difference. The first DA had very unstable framerates, this one looks super smooth.

It does play more like darksiders but obviously with pretty deep rpg elements, better acting so far and must have a better story.

It's certainly different and more akin to an action rpg, but I'm pleasantly surprised.

This new rpg style(more quality action, like mass effect 2) could be a big step in the right direction.

It's probably been mentioned somewhere before, but the PC version seems to have the original interface tacted on while it was the reverse with the first one. In other words it plays much better with a pad, because of the style of the game.
 
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