Dragon Age 2 - * Official *

Because nobody wants to make one for the audience of 5 people who will buy and play them :p

Magicka sold 150,000 copies on its first day, so get your facts right you console derp :p

World of Warcraft - over 10 million subs

Guild Wars - over 6.5 million sales.

Keep on dreaming that there isnt an audience for PC RPGs.
 
Magicka isn't an RPG, you PC derp.

It sure is a top down view ARPG like Diablo, Torchlight, sacred and Titan Quest.

Plus it has very tactical and brilliantly fun combat.

The tutorial in Magicka is like 500x harder than the DA2 demo is :D

I liek being called a PC derp, its funny that :p
 
I may well have done. I took your post to be sarcastic in tone, apologies as it wasn't :).

No probs :) I think the future with pc rpgs unfortunately isn't really going to be mainstream. Its going to be with a few smaller developers like cdproject rather than EA. Who are dedicated to the pc userbase thankfully. Other publishers rpgs they'll be multiplat, but they wont cater to a small hardcore bunch of DnD fans. Problem is it makes good business sense to develop your game for as many platforms as possible, to maximise profit and thereby keep the company in business. So even if a rpg developer wanted to do a complex faithful PC RPG ala Vampire TM:Bloodlines - Troika more than likely it will be so complex thus ridden with bugs...wont sell and lead to the demise of the developer sadly :(

Personally i would like to see a complex dynamic real time combat system rather than turn-based. (i can divulge more details of this if you want :D e.g. if i chuck 3 points into dexterity then my movement should be swifter, more graceful and you should see this on my character and in attacks etc) I was not the biggest fan of Baldurs Gate quasi turn based system. I would rather it focus on one or the other. e.g. Realms of Arkania turn based, TOEE, turn based and The Witcher real time. I dont think have a real time combat system necessarily means dumbing it down. True it may mean tactically it wont be the same so managing a party with a RT combat system would be tricky its more suited to turn-based whereas if the party is small or just one character then a real time system is better suited. (Mass Effect, Witcher)
 
The way I see RPGs is that you should be in charge of ordering your character. You tell it who to attack and off he goes. I don't like the fact that DA2 needs an auto attack option. Why oh why would anyone want to constantly click on a darkspawn until it's dead? Get Diablo, Torchlight or some other ARPG if you want that. The beauty of DA is that you set your party orders and sit back while they get on with it. You can then modify your plan during the battle as you see fit. In fact, I loved the queueing system they had in KOTOR, where you could line up a number of attack types and let your Jedi wreak havok.

Without wishing to offend anyone, it does seem that DA2 has taken a simplified route. I kind of like the new animations, but they don't seem to fit with DA. There's lots of flashy moves that seem to be straight out of a JRPG handbook. Can you imagine DA2 where the animations involved blocking, jostling for postion, gritty close quarter striking? I'd love a more realistic look over the glamorous flash look.

The backstab move is quite cool though, giving the impression of a ninja with his smoke bomb to hide his exit. The fact that he warps to the new position doesn't bother me too much, as it's keeping with the whole stealth concept. What I don't like, however, is that this move takes over from the standard backstab ability which is gained automatically (with Coup De Grace) from positioning yourself correctly. I don't want to keep tapping a key every 10 seconds, or whatever the cooldown period is ... I'd have preferred the new backstab move to be used in conjunction with an auto backstab, the new one being able to be used while directly facing an enemy but with a longer cooldown.
 
No thats just how lame your replies were getting.

And let me get this straight. The game actually teleports your character behind the enemy so you don't have to think about positioning? Wow they really did design it for the lowest common denominator.

Lol, they'd buy it anyway then just bitch about it being too hard.


So you are finally admitting that its an attack based on position? :D
 
PC Fps games are all **** because Daikatana was ****.


....see what I did there?

All PC FPS games are ****, I agree.

I dont like any of them, its such a rubbish genre :D

Oh wait, you did something that I was meant to see, erm, you spoke the truth about PC FPS games? Good man!
 
So you are finally admitting that its an attack based on position? :D

I'm not even sure i'm bothering to respond to such blatant trolling... or are you just plain stupid i can't tell.

I have never commented on backstab because you weren't talking about it at all. You were whining about how you couldn't dodge by moving away in DA:O whereas you can hold down forward and never get scratched in DA2. You know full well the word 'position' was referring to that and not backstabbing or flanking or whatever else because you originally made NO mention of it, now stop trolling.
 
how old are you bhavv if you dont mind me asking?

Young enough to have played and thoroughly enjoyed Baldur's Gate, Chess, and even an Atari 7800 :D

Excuse me for not being such an old stick in the mud :D

Though I often feel that the child is he who needs to question other peoples age.

Oh, and like, are you actually 98? lol, yea right.
 
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I have never commented on backstab because you weren't talking about it at all. You were whining about how you couldn't dodge by moving away in DA:O whereas you can hold down forward and never get scratched in DA2. You know full well the word 'position' was referring to that and not backstabbing or flanking or whatever else because you originally made NO mention of it, now stop trolling.

This was your comment i was responding to way back on page 6 (which you seem to have ignored)

Evilsod said:
From what i remember... attacks were based on whether or not you landed the hit based on attack/defence and had no bearing on your position.

So i asked you if backstab was attack damage based on position.

You refused to answer. Its that simple :)

But looking at some of your posts in other threads perhaps i shouldn't be surprised....you do seem a tad flaky....
 
Thats funny because attack increased or def decreased or whatever if you were stood behind the enemy (or was it just a guaranteed hit, i forget). Its still absolutely nothing to do with what i responded to and since then you've simply been trolling about something unrelated to your initial post and refusing to even acknowledge it was answered.
 
Young enough to have played and thoroughly enjoyed Baldur's Gate, Chess, and even an Atari 7800 :D

Excuse me for not being such an old stick in the mud :D

Though I often feel that the child is he who needs to question other peoples age.

Oh, and like, are you actually 98? lol, yea right.


So roughly. You are in your late twenties early thirties? Quite surprised by that. If i was to judge from your posts alone i would genuinely say something like 12 - 16 yrs. Not being sarcastic or anything. :)

As you come across as very emotional in your posts. (not unlike Evilsod)
 
God what a let down that demo was, didn't even bother to get to the end of it, it's just complete garbage :( another IP ruined
 
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