The indoor/close corridor parts feels and plays exactly like Fear 1/2
I would love to know the difference (in tech talk) between each graphic mode. Iv tried them all and don't see much difference between them, its minor changes at best with a fps hit in performance.
It's not minor do it yourself
screenshot high mode then extreme mode and circle all the differences when i did it on 3 different scenes i just had screenshots full of circles. there is a lot of changes in the minor detail but to me that makes a big difference as it makes things seem more realistic.
one example look at a archway in high mode then again on extreme the difference is night and day
THAT's what it reminds me of! I knew it was something. Yes, this game plays very much so like FEAR2.
As a user of the fan site Crysis-HQ has now been found, relying on his statements to an article by a German website, tomorrow a DX11 update for Crysis 2 will be made available. That article requires the responsible editor assumes that it is officially the "28.3. would be another patch, which will not only bring with it DirectX 11, but also integrates an advanced graphics menu later. Whether this information directly from Crytek or EA come, is not yet known. We will continue to hold on this subject to date.
Doubt it'll effect graphics at all, they'll more than likely just use some of the DX11 more efficient render methods to gain a few extra FPS. If that.
They can patch in an entire dx level, wow lol