What things do you hate about games?

Autosave that saves when you're about to die. The pre-modern warfare COD was always a classic for this, usually dying either right before you got shot, or with a grenade at your feet, meaning when you restarted you had to figure out that you had to jam the stick down to 7 o'clock and jump after half a second to avoid insta-death.

That's never happened to me. I've completed every CoD game since 2 on Veteran and never had the game give me a checkpoint in a place where I was dead as soon as I spawned.

Something that drives me nuts is dying and then having to watch a scene again, really gets on my nerves if it's quite a lengthy scene too. If I remember correctly when I played Mafia 2 on the hard setting, the mission where you get the MG42 from the army dude and then you set it up in the window... I played that mission about 6 or 7 times, I watched the scene at the beginning, killed all the guys outside, blew the cars up, ran into the warehouse, killed more guys, ran forward and killed some more, ran up some steps to the second storey, killed another handful of guys then got one shotted by some shotgun dude. Ohhhh no problem I thought, I'll just start back where I entered the warehouse... wrong, I had to watch the whole freakin scene again, kill the people outside again, enter the warehouse again...

SO annoying. :mad:

Also Forza 3, when you put the damage on simulation mode the slightest tap seems to smash your windows or lights. In fact I was playing earlier, a car slightly bumped my right hand side and it inexplicably destroyed my headlights on the left hand side of my car.

:confused:

One more thing I hate is multiplayer trophies/achievements. Not everyone wants to play their games online, but they still want to try and 100% a game, online achievements usually either require doing something ridiculously hard, or endless amounts of grinding and I think they're totally pointless.
 
I remember that place in Mafia II. So annoying and a perfect example :mad:

Also remember in Mass Effect where you fight Benezia. I kept failing and had to go trough the conversation before over and over and over... In the end I found out there was no real consequence when choosing the different branches in that case but there are some other ones in the game too that you can't just hastily skip.

Online trophies is a 50/50 for me. Sucks if you want 100% but sort of keeps the MP alive-ish even long after launch. I can accept MP focused games to have them or where it makes sense (like CoD, Burnout) but when for some reason all games try to include some form of online play, it's annoying. I don't buy games like AC:B for the MP (even if I actually liked that :p). Did Bioshock really need MP? Was a lot of flaws with the SP I would have like to seen improved first.

Excuse errors. Typing on phone :(
 
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Oh my God nooooooo. Burnout Paradise should have just had offline trophies and then I would have had a chance of 100%. :(

I think that if they want something to keep people playing the online then by all means put in-game accomplishments and stuff which I think Paradise also had, but don't be ruining my achievement/trophy list with a bunch of cheevos that I will never bother doing. This is why I can't be bothered with GTA4 at the moment. Completed it on the PC and on a different gamertag years ago. Bought it again solely for the achievements as a lot of them are easy and then I forgot about all the annoying online ones. :( :(
 
I've got a new one, the French!

I always get put into a game with them and they are always crap! They go massively negative and use stupid perks like last stand and worst of all they never stfu and the only thing they can say in English is "Your Mother!"
 
Just going to expand on an earlier post I made about save points (think I posted it from my phone so kept it quick)

You manage to scrape through a difficult part of the game, you enter and lock a door. Autosave! Phew! that was close but great, I don't have to see that part of the game again (ever think that?:o)

Then you walk along a long corridor. You find one of those secret items, then after more walking, you find a large ammo stash. Great! then after more walking, you find that 3-way mega assault rifle you have been looking for so you pick that up, open you console/inventory, equip 3WMA-rifle and then find yourself up against a boss. You die but it's OK, you reached the auto-save. Then you have to:

walk along a long corridor. You find one of those secret items, then after more walking, you find a large ammo stash. Great! then after more walking, you find that 3-way mega assault rifle you have been looking for so you pick that up, open you console/inventory, equip 3WMA-rifle

but then the boss kills you again so you have to:


walk along a long corridor. You find one of those secret items, then after more walking, you find a large ammo stash. Great! then after more walking, you find that 3-way mega assault rifle you have been looking for so you pick that up, open you console/inventory, equip 3WMA-rifle

I feel your pain. It gets damned irritating.

Autosave that saves when you're about to die. The pre-modern warfare COD was always a classic for this, usually dying either right before you got shot, or with a grenade at your feet, meaning when you restarted you had to figure out that you had to jam the stick down to 7 o'clock and jump after half a second to avoid insta-death.

I had the same thing happen to me recently when i was playing through Portal 1 again. I'm sure it's happened to me in Modern Warefare and Halo as well. Rageeee.
 
That's a brilliant one! Does nothing for the image of video gaming and those who play/make or enjoy them too! Reinforces silly stereo types about hopeless nerds who sit indoors all day...

Completely agree regarding the reinforcement of gaming's image. There's just no need for it in modern gaming, I think.
 
1. Unskippable cutscenes: If you are unfortunate to die on the mission/fight just after the scene, you are forced to rewatch the same dialogue/crap acting again and again. This also applies to in-engine cutscenes. GTA series is notorious for this. Also, the last bit in Uncharted I led to some very frustrating replaying.

2. Pointless collectables: Swim to the bottom of every ocean, explore every last nook for that [insert pointless artifact name here]. Developers are too lazy to actually set a challenge for you, but would rather you spend hours meandering all over the game world. To which I would say "GTFO! I am off to play some BC2 multiplayer!" :D

3. Generic FPS: The rise of the military FPS (COD, BC, MOH etc.) has corresponded to the decline in creative thinking about the direction of the FPS in general. Splash Damage are one of the only studios doing things differently (ID and Valve as well). Where are our fast-paced shooters, team-based shooters, MMO shooters. We should have evolved far beyond the point we are at now, and I would blame the massive market behing the generic, tick-all-boxes military FPS.

4. Endless respawning enemies: Breaks the immersion imo.
 
Impossibly good or cheating AI, be it rubber banding in a racing game or scoring a headshot from 2 light years away.

You've played Gears Of War 2/3 online then? The BOTS on that are cheating ********! They always know where you are so it's impossible to sneak up on them,shoot out of their arses,headhshot you from the other side of the map when they aren't even looking at you :mad:
 
I hate over cinematic crap. It can work, like I thought Heavy Rain was good and I thought it worked in God of War 3 too but a lot of games that go for the cinematic feel just seem like crap to me. Uncharted is the biggest culprit, lots of over cinematic moments that play out just as generically as any other game but slightly more cinematic. It just didn't feel like it added anything to it.

Main thing I hate though is waves of enemies like on Dragon Age 2. God damn stop sending annoying waves that make no sense. I can understand if it's a scene where it's meant to be you losing so you can't just stand there and kill everyone but on DA2 it just occurs over and over situation be damned.

Another thing is those damn scenes where you run into a door and can't do anything to it. You shoot, kick and try and open it but until your ally opens it your incapable of opening a door you know is the way you have to go :/
 
another for cutscenes , there something that i know i can skip most of the time but seem to watch them anyway ,then i think to myself why did i just watch that crap!
 
Bugs that lock the entire rest of the game. I still remember how annoyed I was when I was about a third of the way through Oblivion IV: Elder Scrolls and couldn't pick up some necklace from the bottom of a well because the dead character wearing it was floating down too low underwater. The only workaround due to the bug was to grind out loads of skill points to get some walking underwater perk and by the time I'd done that I just didn't care about the game any more. Which is a shame, as I'd really gotten sucked into it pretty deeply.

erm... It's part of a quest and if you speak to the right person in the Magic Gild then she would give you a potion that makes this task dead simple
 
Stupid achievements, I like to do collect trophies from my games, it gives them more life but its frustrating when you get stupid ones like play fifa for 6000 hours online!....ok slight exaggeration but basically its the "quit life and game" trophy.

Online gaming on crap servers (cod), also players disconnecting from your winning game (fifa)
 
When achievements are used to pad out a short game or a game with a low amount of content as an alternative to the developers putting some effort/content into the game.
 
erm... It's part of a quest and if you speak to the right person in the Magic Gild then she would give you a potion that makes this task dead simple

Nope, that was what the bug was, for some reason I couldn't pick up the required item using that technique. The only way around it was to get by agility up to the required level first to even take the potion.
 
Stupid achievements, I like to do collect trophies from my games, it gives them more life but its frustrating when you get stupid ones like play fifa for 6000 hours online!....ok slight exaggeration but basically its the "quit life and game" trophy.)

Like the "drive a billion miles" ones :mad:
 
Massive unrealism. A gun will kill in one shot in a cutscene, but that same character will happily soak up 5 headshots on hard mode only moments before
 
Nope, that was what the bug was, for some reason I couldn't pick up the required item using that technique. The only way around it was to get by agility up to the required level first to even take the potion.

I take it you installed the unofficial patch? Because that task was a piece of ****
 
The fact that every single game is slowly but surely focusing on multiplayer content. I like my games to be based around a solid story with a long single player component, not a single player that's essentially training for the multiplayer.
 
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