Call of duty 4: Will this run at 250FPS constant?

'Cos why should they? If they can get an advantage so be it.

Every FPS I play I turn down/off the settings to the point that I can see players a lot better.

Thats just sad.

Play the game the way its meant to be played. If you have the power to run it at high settings, run it at high settings.
 
I thought all that guff went out with the old Quake engines, good old magic FPS numbers, 125/333 etc.

Modern Warfare is still on that same quake engine, that's why!

And yeah, nonsense like people having every single setting on low so there is no grass to block their view etc is why I actually like playing console FPS games.
 
- MSI GeForce GTX 570 1280MB (Overclocked)
- AMD Athlon II X3 425 - Unlockable to AMD Phenom II B25 (Already Installed)
- Kingston HyperX Genesis Grey 8GB (2x4GB)

Yeh I used to get 250 constant with my 4850, so you should be fine.

To all the noobs and naysayers: This isn't cheating, the Q3 engine works best at certain frame-rates, meaning you can run faster, game feels smoother etc.

If you'd actually played any competitive shooter then you'd know why getting a high FPS is important, be it cod4, CSS...
 
Yeh I used to get 250 constant with my 4850, so you should be fine.

To all the noobs and naysayers: This isn't cheating, the Q3 engine works best at certain frame-rates, meaning you can run faster, game feels smoother etc.

If you'd actually played any competitive shooter then you'd know why getting a high FPS is important, be it cod4, CSS...

surely anything above steady monitor refresh in css is pretty pointless 250 is certainly a complete waste in css
 
Rubbish, frame rate exploits have been part of quake engined games for years and years and years and are generally accepted in competitive play.

Implying it leads to wallhacking etc. is absurd.

Accepted because they can't prevent them or accepted because they're not exploits? Yeah I thought it was cos they couldn't prevent them too.

Exploiting is still a sub set of cheating. So no I don't see it as absurd that someone desperate to get any advantage they can will eventually stoop to actual cheating. Along the way they'll probably try out scripts and config changes and altering models and decide its just not enough...
 
Accepted because they can't prevent them or accepted because they're not exploits? Yeah I thought it was cos they couldn't prevent them too.

It CAN be prevented though, Promod can set a limit to players fps, if you go above 333 for example your screen goes blank. It's accepted because it makes the game more fluid and it's so widely known.
 
surely anything above steady monitor refresh in css is pretty pointless 250 is certainly a complete waste in css

Don't take my word for it because I'm rubbish at CSS, but I know a guy who plays it at a very high level, and he get 600FPS minimum running the game in 800x600. This is the norm amongst his team mates at all the LANs he goes to etc.

Call it daft but he is one of the best players in the UK. Smoothness and lack of visual "clutter" are everything at that level.
 
Accepted because they can't prevent them or accepted because they're not exploits? Yeah I thought it was cos they couldn't prevent them too.

Exploiting is still a sub set of cheating. So no I don't see it as absurd that someone desperate to get any advantage they can will eventually stoop to actual cheating. Along the way they'll probably try out scripts and config changes and altering models and decide its just not enough...

When you play a game for such a long time and at a competitive level you'd do anything to get an advantage.

Also the way you are talking it's like: "Exploiting high FPS one minute, aimbots and wall-hacks the next..."

It's pretty clear now what is hacking and what isn't. People play at LANs, record demos etc... It's obvious when there is more than just using the game configs to their potential.
 
When you play a game for such a long time and at a competitive level you'd do anything to get an advantage.

Also the way you are talking it's like: "Exploiting high FPS one minute, aimbots and wall-hacks the next..."

It's pretty clear now what is hacking and what isn't. People play at LANs, record demos etc... It's obvious when there is more than just using the game configs to their potential.

I'm not talking about people at LAN or pro gaming tournies. They can easily prevent stuff they don't want. I'm talking about people in normal battles or regular competitive leagues that don't go quite that far.

And its curious how people inclined to abuse the game with scripts seem to be the ones that are more likely to hack so no that statement is not unfounded.
 
I'd rather play something looking the best it can and die more rather than it looking like the first Tekken game and getting better scores. Unless I'm completely out of the loop and women get turned on by your K/D ratio now?
 
And its curious how people inclined to abuse the game with scripts seem to be the ones that are more likely to hack so no that statement is not unfounded.

That's true but cheating is normally defined as "using 3rd party programs or scripts to modify the game"

Tweaking a few settings in the cfg is generally fair-game.

I agree that actual cheating is stupid... really don't see the point. I'm arguing that lowering your visual settings in order to achieve a high FPS and to remove visual clutter is perfectly fine.

Also promod in cod4 caps the FPS at 250 so things like certain trickjumps are not possible (some are only possible with 333 FPS).
 
I'd rather play something looking the best it can and die more rather than it looking like the first Tekken game and getting better scores. Unless I'm completely out of the loop and women get turned on by your K/D ratio now?

Suit yourself. If it's a game that I'm "into" then I'd rather win tbh.
 
this has been a really interesting thread, i had NO idea that increasing the FPS could lead to higher jumps/ better weapons etc
 
this has been a really interesting thread, i had NO idea that increasing the FPS could lead to higher jumps/ better weapons etc

I first learnt about it in Jedi Knight 2 (also Q3 engine), where this guy was doing huge jumps across the map that I could never do. That was more down to strafe jumping properly rather than purely a high FPS though.
 
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