yep, although it will be amusing if/when someone ddos the auth servers like the have done with ubi's system and all the legit people can't play the game.
yep, although it will be amusing if/when someone ddos the auth servers like the have done with ubi's system and all the legit people can't play the game.
The auth servers that will almost certainly be hosted along with all the wow servers?
I'd think it would take a much stronger botnet than the one Lulzsec were using. When asked they refused to go after WoW. Have there been any WoW outages confirmed as caused by DDoS attacks?
I know several of the dodgy pirate servers have been done. I don't ever recall it happening to Blizzard though. I can't see it being worth the time of anyone with the strength to do it.
different kettle of fish though isn't it, the wow servers are obviously very high end and expensive but they aren't the same spec as the auth servers, would be like using an articulated lorry to do your weekend shopping.
Steam slows down certainly, but it rarely grinds to a halt for an extended period of time. Different kettle of fish though.
different kettle of fish though isn't it, the wow servers are obviously very high end and expensive but they aren't the same spec as the auth servers, would be like using an articulated lorry to do your weekend shopping.
The auth servers are the ones that probably see the most traffic though. Every user has to go through them to log on whilst the individual realm servers have a much ligther user base.
Not to mention that most of the DDOS groups are all WoW addicts anyway and will be too busy playing Diablo to try and bring it down.
different kettle of fish though isn't it, the wow servers are obviously very high end and expensive but they aren't the same spec as the auth servers, would be like using an articulated lorry to do your weekend shopping.
I'd be amazed if they were much different actually. They'll all be IBM blades or something, some will have more grunt than others. They don't use recycled P4s machines from their offices with a few hundred k of ram for auth servers.
But that's all irrelevant to a DDoS attack. I'd be amazed if it got through to individual servers and past all the security they'll have in place.
It doesn't have to be for an extended period of time. If you lose connection for a moment, that's it, you're dumped out of the game.
Look at steam during sale time - how the servers grind to a halt, and act erratically sometimes for over an hour.
Blizzard's servers went down during a starcraft convention. The Wow servers are strained, with players not being able to get in game, during any big launch. These things happen - no system is perfect.
This shouldn't have to be the case when playing as a single player game.
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