FUUUUUUU
Having shot both in full auto (well, 3-5 bursts for accuracy) I can tell you they are very different guns to shoot.
And they did feel very different in the alpha.
Rightly so aswell, they shoot very different bullets.
As I said, you dont need to do anything other than base the guns on their real life counter-parts, no need to imagine recoil, you just use real life values.


Shameless plug but can you guys help me decide on what GTX580 to buy for my rig (bf3) pleaseeee:
http://forums.overclockers.co.uk/showthread.php?t=18306159
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who gives a stuff about things like that ?
I certainly don't. I played hours + hours of BF as well, so its not like i'm some COD fanboy.
This is the point i'm making. There arent interesting in making variations like that because its not going to attract the mass audience.
EA have made it blatently obvious they are going for Activision's Jugular, and intend on taking COD head on.
Equally, they're trying to take Valve head on with origin as well. Announcing today that it will force you to install origin in the same way that HL2 forced you to install steam. They are going right for valve's jugular and trying to take steams popularity away from them the way they are trying to do with Activision and COD.
Heck they've even copied the same format getting Dice to go a game every 2 years, and then a medal of honour game every 2 years on an altnerate year. So they have 1 new big game out every 12 months.
For EA, this isn't about "LOL CONSOLE DERP" its about making as much money as possible, and playing hardball with the industry heavyweights.

This thread is funny as hell... so basically everyone hates Raven because he is actually good at FPS games? He does talk **** a lot but he is good...
/me watches, reads and laughs hard in places
It's not dependant on the bullets, other factors come into play such as training, weapon balance, stance, etc.
How do you tell a computer what real life values are?
It's up to the dev to figure out what feels realistic, or not as in the case of doom 3 (balloon boxes).![]()
As a dev, you would shoot these weapons, as well as having military consultants (I hear they have Andy McNab and some other gent) and then mould the attributes of the weapons in game to as closely model the real life counterpart as possible.

WTF!!!
Mariette, you ****!

Which is why im hopefull weapons just won't be clones with different models.![]()

I literally cannot wait :sWTF!!!
Mariette, you ****!
WTF!!!
Mariette, you ****!



