
Thought you weren't playing the beta?
No way you could analyse textures at that level without being in-game and using youtube videos as reference...
Edit - **** rush.
My brothers playing the beta,

I find it interesting that all games previous to BF3 omitted prone through "gameplay choice". But now they include it suddenly we see the glitches associated with it.
I don't doubt the gfx engine part of FB has been updated, but physics/netcode are still as buggy as they once were.
Hah but really I haven't played it myself.

Was wondering how long before that line got trotted out.
AAAAAANyway......
Hardocp article on performance
http://hardocp.com/article/2011/10/03/battlefield_3_open_beta_performance_image_quality

What bothers me are the bugs which indicate serious underlying issues with the game engine itself, problems in many core sub-systems that the rest is built on top of and issues here not sorted before you start fleshing out the product your building on top of it have far more complex repercussions and a whole chain of things need to be fixed and or tested against when you fix the underlying issues. These kind of issues should not be in a beta build released this close to the full game release it makes no sense to show off to the world how buggy your game is when there should be much more polished beta builds by now.
Hah but really I haven't played it myself.

So what bugs are these then...?
So what bugs are these then...?
I hope they fix this squad stuff....playing with randomers is no fun
its only a beta, i guess its normal for bugs?
Acording to “Global Battlefield Community Manager at DICE” the beta build is well behind the retail build and most of the bugs are already fixed (source). So what is the real point of this beta if not to fix issues? Why not update it to the latest build and work from there? Apparently this is no beta, it’s a demo.
 
	