Have you not read the thread and seen how much everyone ie enjoying it?![]()
Give it time, it'll suck you in and refuse to let go until you've given it a damn good thrashing (or you cry off like a little girl*Hold up hand at the back of the room* Erm I'm not, yet![]()
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Not really, like Demon's Souls you have to stand EXACTLY behind the enemy in a tiny sweet spot when you strike. Annoying as hell but pretty satisfying when you get your stabbing onGuys, is there a specific strat behind pulling off backstabs?
I never seem to get them?
Give it time, it'll suck you in and refuse to let go until you've given it a damn good thrashing (or you cry off like a little girl)
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It's the whole risk/reward thing really - do you push on past the bonfire and hope to make it to the next without dying, or do you light it and then fight past the enemies again. If you're going through a level though, you should only have to fight the few enemies around the bonfire again before carrying on.I know games like these are slow burners to begin with like Oblivion or Fallout etc but in this its just the harsh difficulty. It wouldn't be so bad if the enemies didn't respawn every time you touch a bonfire. I can't quite see the point of that yet.
I know games like these are slow burners to begin with like Oblivion or Fallout etc but in this its just the harsh difficulty. It wouldn't be so bad if the enemies didn't respawn every time you touch a bonfire. I can't quite see the point of that yet.
It's not just for grinding, it's for difficulty. Dark Souls is an unashamedly difficult game, and makes no apologies for it. That's why there are no options to change things. The game gives you a challenge, and it's up to you to beat it.So its mainly just for grinding purposes?
I think maybe you should be given a choice in the options whether you want to have respawning enemies or not. Maybe I'll change the way I feel after another few sessions but the whole enemy respawn just feels daft at the moment and sort of spoils the immersion.
It's not just for grinding, it's for difficulty. Dark Souls is an unashamedly difficult game, and makes no apologies for it. That's why there are no options to change things. The game gives you a challenge, and it's up to you to beat it.
Do you keep your xp to count towards levelling up even if you die, I now you lose souls (unless you recover) but what about XP? Thats the only way I can see if would be reasonable to have respawning enemies in that you are making progress level wise even if not by location. Last need I seemed to be on lvl 5 for AGES!I think I still am.
The souls you collect are your basically your xp, you spend the souls at a campfire to level up.
whats the story like or is it typical Japanese confusing bull?
Like Demon Souls the game doesn't really have an in depth story as such, you get a very basic background intro and some lore about the world your playing in and thats it. To be honest most of it is left to your own interpretation which for me suits the play of the game perfectly.
Having a massive in depth story with various arcs and twists would totally ruin the game.