Battlefield 3 thread - Server details in opening post -

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lol rpg should be limited to one per person per death.

i played one map earlier and within 1 minute the whole map was destroyed :D

every person was just spamming rockets.

This is what got me on the OcUK server just now (Metro, 64 players, Conquest).

Damn annoying but I've been spamming rockets back since there was no other way to advance.

I'm happy with the engine handling all the explosions pretty well.
 
64Man Conquest on Operation Metro is so unbalanced yet so much bloody fun and you earn so many pts! Drop ammo/health boxes its easy 2k+ then add your kills on top etc win!
 
getting crashes/ lock ups, "BF3 has stopped working " anyone else?

I have maneged arounf 5 hours of play today, but the crashes persist, other than that....and the mindless idiots who run for the static AA guns and then TK its been fun....Stinger...love it !!
 
Iceshock is greyed out too :S Wonder why so many people are and yet the reverse isn't.

Hmm not sure, on games that don't require a unique name i just use Ice now, but games that do i use IceShock my origonal name from 8+ years ago. and if thats already taken i use ElliotIceShock now.
 
Slam on the brakes and turn sharply, then give it some afterburner to get away.

I find that only works against newbies. Most others can easily just mimic that themselves. I try to do unpredictable movements but they just seem to be able to latch on.
 
still having loads of problems here, on a 50meg connection im getting so much lag, i run and stop just end up jogging on the spot!

Some of this is down to the server code. We are getting lag issues on the Bronken server, we've removed a couple of the worst offending maps like Teheran Highway and N Canals as they were either lagging or caused server instability mostly on map change. We'll put them back in when they are fixed properly. Caspian is another contender but it's not as bad as TH.

Dice should be working on fixing them but I believe there should also be a client side release as well.
 
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