MMORPG just why?

Never really saw the appeal.

My friend is so good at anarchy online, he finds it unchallenging unless he is playing with 3 characters simultaneously :eek:

Some people multibox half a dozen characters in eve online - and thats a pretty complicated game to play with just 1 char. I dual box eve online but my 2nd char is a booster (when supporting my main char it boosts its stats) so relatively hands free.
 
Shock thread with forum member trying an MMO for a few hrs and "not getting it"

No wai, rly bro?

This.

Also, you're not actually engaging with anyone that's asking questions, just stating the same old thing over and over.

If you don't fancy actually discussing anything, I'll be happy to close your thread for you.
 
It gives the socially retarded some form of interaction with other humans.

I 100% agree with this.

Me - Can I play this game completely solo without grouping with others and without paying fees?

MMO - LOLOLOLOLOLOLOLOLOLOLOLOL NO YOU POOR ANTISOCIAL SOCIOPATH!
 
Grinding is an investment of a LOT of time, and as such, psychologically, its difficult to give up once you have so much invested. I guess a lot of it is the social side, once you are in a group or friends, it adds a lot of dimensions, either competively speaking or just as a form of interaction.

I played LOTRO until the end of mines of moria, at which point my personal life changed and I had less time for it. I guess I played it, looking back, because:

- I did not have much of a social life!
- It gave me a sense of achievement when my life sucked.
- It did have a good world and storyline, more so than single player games
- the open endedness gives you choice as to what you want to do

I cant really think why else - it filled a void at the time and was more enjoyable than what else was around me at the time.

I will probably buy Guild Wars 2 though, as its non-subscription and looks quite interesting, and I play minecraft because of various reasons but I guess the predominant motivation is building something that draws approval or praise, so maybe my life is missing some elements still :p
 
I dont mind the grinding much, but I'm not falling for the trick of games that use grind as a means to keep people playing, and paying fees. Also games in which you have to spend most of your time LFG instead of being able to simply play and enjoy the game make me want to kick a kitten.

The main reasons why I liked GW and DDO was that it takes hardly any time to reach maximum level, and then you can enjoy playing everything in the game.
 
I never got the point of MMORPG's, especially WoW, I get the online point sure, but there is no way to finish the game, at least with COD they kill the lead guy, the game ends, same with RA or C&C you destroy the enemy, game ends, you finish the race, the game ends.

How does going to find a magic sword, to slay a dragon, to find the princess, who gives you treasure, to buy a better sword, to slay a bigger dragon, to find another princess, who gives you more treasure, to buy better armour, to kill 2 dragons.....

Well you get my point (hopefully)
 
I never got the point of MMORPG's, especially WoW, I get the online point sure, but there is no way to finish the game, at least with COD they kill the lead guy, the game ends, same with RA or C&C you destroy the enemy, game ends, you finish the race, the game ends.

How does going to find a magic sword, to slay a dragon, to find the princess, who gives you treasure, to buy a better sword, to slay a bigger dragon, to find another princess, who gives you more treasure, to buy better armour, to kill 2 dragons.....

Well you get my point (hopefully)

What planet are you from? You seem unable to grasp many concepts (in many threads I've seen)

Look, you use World of Warcraft as an example (and having played from release until recently I'm confident to talk about it) so we'll stick with that.

There was an "end game" to World of Warcraft, there was the big baddie in the big tough dungeon, you'd kill it, Blizzard would introduce a bigger baddie and you and your cronies would go kill that, finishing another end game. Call of Duty release a reskinned game every year, Blizzard bring out loads more content every ~18 months for players (not to mention content patches) and players would finish the end game of said new content.

First person shooters (and especially one as linear as Call of Duty) isn't a good example to use when comparing it to a RPG, let alone an MMORPG.

/@ The OP, you've not even scratched the surface on World of Warcraft (as you mentioned)? It's no wonder you haven't discovered the game properly.
 
What planet are you from? You seem unable to grasp many concepts (in many threads I've seen)


Stupid question, I'm obviously from earth, look at the facts, MW3 sold how much?

Look, you use World of Warcraft as an example (and having played from release until recently I'm confident to talk about it) so we'll stick with that.

There was an "end game" to World of Warcraft, there was the big baddie in the big tough dungeon, you'd kill it, Blizzard would introduce a bigger baddie and you and your cronies would go kill that, finishing another end game.

...thus never finishing the game?

First person shooters (and especially one as linear as Call of Duty) isn't a good example to use when comparing it to a RPG, let alone an MMORPG.

Again, MW3 sold how much?
 
Stupid question, I'm obviously from earth, look at the facts, MW3 sold how much?



...thus never finishing the game?



Again, MW3 sold how much?

*sigh*

What do sales figures have to do with anything in this debate?
A high sales figure, also doesn't equate to a quality game.

You do finish the current content, then to keep you playing, they give you some more. A linear game, of a different genre isn't a worthy comparison. I've also no idea why you've mentioned sales figures :confused:

Yes, you finish the content you get to the "end game", then in ~6/12/18 months you get more content to play through with your friends, like buying a new game.
 
What do sales figures have to do with anything in this debate?

A high sales figure, also doesn't equate to a quality game.

I've also no idea why you've mentioned sales figures

Because sales figures obviously have no bareing on the quality of the game, oh wait:

- Fastest selling game in history
- More profit than Avatar

Hardly going to be a bad game is it? *facepalm*

Although, to put it another why, Skyrim has sold a lot, and thats a terrible game (IMO) so in that case, I have to agree with you, sales figures obviously have no baring on the quality of a game
 
Last edited:
Because sales figures obviously have no bareing on the quality of the game, oh wait:

- Fastest selling game in history
- More profit than Avatar

Hardly going to be a bad game is it? *facepalm*

Although, to put it another why, Skyrim has sold a lot, and thats a terrible game (IMO) so in that case, I have to agree with you, sales figures obviously have no baring on the quality of a game

Jesus ****ing christ.

What do sales figures have to do with the original point? Or my main point about content of the game?

I'm not being mean here, do you have a learning difficulty? or do you have a problem in understanding things? Seriously, just curious?
 
Jesus ****ing christ.

What do sales figures have to do with the original point? Or my main point about content of the game?

I'm not being mean here, do you have a learning difficulty? or do you have a problem in understanding things? Seriously, just curious?

I responded to each of your points, seems logical to me, and no I don't have a learning difficulty, me and you just have a difference of opinion, on just about EVERYTHING! lol

Sales figures obviously dictate whether a game is good or not, why would it sell so much if it was a bad game?!

(Feels like Tummy is stalking me lol) IGNORE USER
 
When I played WoW, having played for 2 and a half years (05-07), raiding with the guilds I were in, pvping with the teams I made, and generally just loling about with friends and guildies on the server, it remains the most enjoyable social experience I've had whilst gaming to this day and in a lot of ways I miss those days for that very reason - that sense of community. You really haven't experienced an MMO until you've made some good friends on a server and have a guild willing to help one another out etc.

Sales figures obviously dictate whether a game is good or not, why would it sell so much if it was a bad game?!

This is obviously total rubbish, otherwise blops/mw3 would be the best games ever made, when they're not even the best games this quarter or even in their own series.
 
Last edited:
No, yet again you're getting confused.

Sales figures aren't an indication of how "good" a game is. Just how well it's marketed and sold. :confused:

You haven't responded to my points, you've gone off (on a very odd and random tangent and seem unable to process arguments which is why I thought you might of had a learning disability) in to a discussion about sales figures? which literally have no impact on a) this discussion b) the quality of a game.

There is an "end game" to World of Warcraft (your example) and when it's achieved they give you more content to finish. Much like other games do, where by the bring out another game, Blizzard release content patches and expansion packs. There is a very social aspect to MMO's as well that make them much more enjoyable and help with the longevity of the games life span.

I don't think it's fair or relevant to compare an MMORPG to a linear FPS.
 
This is obviously total rubbish, otherwise blops/mw3 would be the best games ever made, when they're not even the best games this quarter or even in their own series.

Obviously they're not going to come close to cult status of Mario but still, if it was such a bad game it wouldn't have sold.

Modern Warfare 3 quote from Wikipedia

"Within 24 hours of going on sale, the game sold 6.5 million copies in the US and UK alone and grossed $400 million, making it the biggest entertainment launch of all time"

Sounds like a flop to me right?
 
Back
Top Bottom