*****Official Star Wars: The Old Republic Thread*****

Well another night and another Huge pitched battle this time on Tatoonie, same story 4 guys ganking a Immortal so about 25 of us dashed over, after killing them, and every sith we could, we then killed the World boss (again, poor guy must be sick of seeing the Immortals).

While we were there they called for reinforcements, and on our way out got hit by a load of Sith level 50, they killed most of us, we regrouped, called in some fresh bloody and went after them, they died, they ran they died, they then sat in there base, not coming out so we went in ... they say you can't kill the sith guards, well you can video up soon to prove it :D ..O yeah and we killed them again :)

...Should add I was on me lil level 29 alt :)
 
I hate balmorra sooooo damn much. I grind for two levels to defeat a bodd who i thought was the end of planet storyline boss and just just scrape through the fight by the skin of my teeth, despite it saying its a level 19 quest and im now 20. Phew I thought finally im done on this god forsaken rock...Ohh no were going to chuck a friggen jedi knight at you as well. grrrrrr more grinding for me i guess.

You've finished Balmorra at level 20!?

My Assassin is level 20 and just arrived!
 
I cant make up my mind what I should specialize my class in. Ether Sith Marauder or Sith Juggernaut.

The Marauder is the way I would probably prefer to go but I've been reading a lot of negative posts about them. It seems more people just want to tank with the Juggernaut.

What are the thoughts here???
 
Currently on Nar Shaddaa at level 23. To be honest so far, it's good but it's nothing great.

The thing that grips me is the main story, unfortunately that makes up a small percentage of the games content with the vast majority being the same tedious and repetitive kill/fetch item/exploration quests i've seen a dozen times before in WoW. I find myself trying to rush through the minor levelling quests as quickly as i can.

ToR isn't a revolution or the next stage in mmo gaming. It's just incorporated what was good in WoW and added the conversation/companion mechanics you see in Mass Effect and the original Kotor to make something slightly more new and slightly different so it can differentiate itself just enough from the competition.

Maybe I'm being a bit critical but i'm not even half way to the maximum level and i'm being reminded of the things that irritated me in wow.

- Walking long distances is beyond boring.
- Why do 90% of mobs stand still in preset groups. Would it kill them to add some more animation or even speach. It just breaks the immersion.
- Repeating the same selection of quests which are identical when you look past the visuals/narrative.
- Lack of immersion for the most part.
- Pesonally, i would have liked a more refined interface. While i'm familiar with the use of dozens of hotkeys it's hardly the most welcoming and streamlined interface/control scheme available.

I'm also amazed there is no multiplayer space combat. It's ideal for Protection/Escort type scenarios. Example: Republic protect a space station/ship in distress while the Sith try to destroy it.

I'll probably keep going to level my Inquisitor to 50 but i'll have to see how the game goes after that to see whether i want to keep subscribing as mmo's really do tend to require a large commitment of time and energy.

Surely most of those points can be said about any MMO?

I remember playing WoW the week it came out and I think most of that applies to WoW too. Walking long distances is boring, quests are repetitive (that's the curse of an MMO though isn't it), the interface seemed awful and there was a lack of immersion. Plus in WoW rather than give you nice acted story segments they just hit you with a wall of text. I seem to remember at the time people said that WoW brought nothing new to the genre, it just brought together stuff that other MMOs had already done.

SWTOR has been out 3-4 weeks? Give it a bit of time and see how it goes. I've not played WoW recently, but I'm betting it has changed a bit since it was first released.
 
About the grind, I ignore bonus objectives which usually involve killing 20 of x, I don't take many sidequests, just 1 that runs parallel to the main quest on the same planet and is usually quite enjoyable, I sneak pass all the countless packs before significant fights. So there are way to avoid the grind...even more so if you can sneak, in fact I can't imagine not sneaking through packs, in some instances there's just so many of them.

I do pvp a bit to compensate for loss of exp from sidequests and I am quite poor most of the time but avoiding the grind made the experience more enjoyable.

The biggest problem I have with the game is the engine...or so I think. They game runs...so slow, I hear the engine only utilizes 1 core so that's pretty terrible on the developer's part, everything is so sluggish because of that, hope they fix this problem soon.
 
MP only or SP?

Without wading through all the previous correspondence, can anyone confirm whether the game has a single player mode/campaign or it is purely a MMO?
TVM.
 
Without wading through all the previous correspondence, can anyone confirm whether the game has a single player mode/campaign or it is purely a MMO?
TVM.

It's MMO. You could get through it alone of course but there would be a lot you'd have to skip. If you're asking can you play offline in like a single player game then the answers no.
 
Have to say I'm logging into the game now and finding it hard to motivate myself to keep playing. I have a level 33 Guardian and a level 30 Sorcerer and its starting to feel like work when I discover a new camp of quest givers and all I want to do is leave the planet or have a change of scenery.

I got through planets like Balmora and Taris which I found a bit sluggish and never-ending. But now on Tatooine and Alderaan its the same thing all over again but bigger. My friends are also starting to say the same thing.

Also why give us speeders when you cant travel from one point to another without getting swarmed by mobs. The mobs are positioned so that you can't avoid them, making everything from exploration to simply going from one taxi pad to another, a real chore. If my fast travel becon isn't reset, then its a big battle back to the taxi pad with no real rewards because at higher levels the XP you get from individual mobs isn't worth bothering. So when all I want to do if free up my inventory and put items on the auction house, I have to go through pointless work to get there and then make my way back to continue what I was doing.

I was also really disappointed with Coruscant. I felt they really missed an opportunity with that planet. You know considering its the centre of the entire Republic. Instead all I got to see beyond the top level senate building area was a bunch of slums... long corridor driven slums with boring mobs and repetitive quests. The only time I got to see anything even remotely different was right before I left the planet in the Jedi Temple.

Yeah I'm having a bit of a moan, but I really am starting to feel disappointed in the lack of artistic imagination in the game. Yeah the stories might be good, but you barely ever see any of it beyond the starting planet. Its lost in a sea of repetitive splooge that even the impressive voice acting can't hide. Even the Space battles are a chore. There is no challenge there at all, its basically like putting aside 3-5 minutes, aiming your mouse pointer and waiting to get XP.

I think what I'm going to do now is simply rush through the class quests as its really hard going through the same quests over and over. I know people say its just the way MMOs work, however I've played lots of MMOs and even similar games like WoW and LotR used their environments better, making exploration and progression appear to be a lot more interesting. Bioware seem to have a real lack of imgination when it comes to designing environments. Great at story and immersion in that sense, but the actual physical world around you is very boring and I think thats the biggest problem I'm having with the game at the moment.

I think i agree on all the above, to me its seems like doing FP is worthless for gear and xp while lvling. To me 1-30 was a single player MMO apart fom HC every few lvls for that reason im out :D
 
Okay so my install has corrupted and now I can't get the damn thing to patch. Stuck in a repair loop. Trying my hardest to fix this as I have the whole weekend free :(

I have this problem and ahve the game installed on my work PC. I often have to patch at work and bring it back home.

No idea what causes it, i've tried deleting all sorts of asset files and such, never seems to work. Really grinds my gears.
 
I think i agree on all the above, to me its seems like doing FP is worthless for gear and xp while lvling. To me 1-30 was a single player MMO apart fom HC every few lvls for that reason im out :D

Yes it is it depends on you, if you want to make it a single player game then it can be, but do not blame your choice of play on the game.
 
Yes it is it depends on you, if you want to make it a single player game then it can be, but do not blame your choice of play on the game.

you miss understand what i mean. I dont mean just doing things on your own by choice im mean incentive wise. As an example in Wow (sorry) you could do 1-70 just in instances with ease and come out with semi decent gear. SW kind of forces you to quest with a fp thrown in and god help you if you want to pvp. Maybe a return in 6 months is on the cards for me as long as the individual enjoys it that's what counts
 
i think i am going to re-roll not liking the my level 21 imperial agent operative class that much :-( (but do like the story)

may have a look at the republic side
 
I have to agree with Eggyoke, its a great game and the story is good.

Just many of the normal quests are a pain.

Lately I've been hunting for orange low level gear and upgrading it since the high level stuff looks pants.

Taken a break from the questing and story for that at the moment to craft a character I want to look at all the time.

Speaking of which, anyone know where I can get a curved hilted saber? I got one as a story line reward, yet I'm looking for a second one.
 
how dare you all make me click the second page for the first time in 3 months to find this star wars thread!!!
 
Tried PvP last night for the first time, only level 13 but thought i'd give it a try.

Can't say I was overly impressed. Not sure if it's my PC but it seemed quite laggy, don't get those issues playing the game normally. managed 12 kills which put me about 5-6th in total.

I still can't get the "it's got nothing on SWG" mind frame out of my head yet though :(
 
Tried PvP last night for the first time, only level 13 but thought i'd give it a try.

Can't say I was overly impressed. Not sure if it's my PC but it seemed quite laggy, don't get those issues playing the game normally. managed 12 kills which put me about 5-6th in total.

I still can't get the "it's got nothing on SWG" mind frame out of my head yet though :(

It is not a sandbox MMO like SWG - it isn't and never will be a replacement.

:D
 
Slightly embarrassed to find I'd spent way too much money experimenting with stuff and realised I couldn't afford my speeder license. :o I had 75k with my other sniper at the same level too... I've no choice now but to grind some PvP for cheap credits. :(

Tried PvP last night for the first time, only level 13 but thought i'd give it a try.

Can't say I was overly impressed. Not sure if it's my PC but it seemed quite laggy, don't get those issues playing the game normally. managed 12 kills which put me about 5-6th in total.

I still can't get the "it's got nothing on SWG" mind frame out of my head yet though :(

The warzone does get laggy and is especially annoying when your trying to get in to cover quickly in order to spring a 'cover pulse' trap.
 
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