New Xbox to have a 6670?

Thing is consoles use the hardware much more efficiently than PCs as developers don't have to go through DirectX/openGL to use the hardware (or as is my understanding) eliminating a lot of overheads and being closer to "the bare metal" of the system so a 6670 would be fine. Like people have said the one in the 360 is based on an X1800 or there abouts and still produces reasonable visuals today.

The X1800 at the time was a high end AMD GPU mate. the 6670 is not even mid range. Dont forget we are stuck with a 6670 for 8+ years before a new console comes out. So the more powerful it is from the get go, the longer it will take for devs to maximize the consoles performance
 
I'm going to stop you right there. No.

Consoles are fixed hardware, change that and it's a PC. Yes you can change peripherals but not the basic hardware.

i dont mean where the user can pull out a graphics card and pop another in(if thats what you were thinking), i was thinking more of the gpu being fixed in the board from the manufacturers.
 
Hang on a second... I remember this debate taking place just before the Xbox 360 was launched. :p

Years on, there are great looking games being released for the console, but at the time of release, nobody would believe that the GPU was as powerful as four nVIDIA 6800 Ultras. Whatever graphics card(?) Microsoft use, PC enthusiasts will say it's pitiful, but it will allow for the production of good looking games, with a steady increase in quality over the next five years. Or else it wouldn't be used.
 
Whatever graphics card(?) Microsoft use, PC enthusiasts will say it's pitiful, but it will allow for the production of good looking games, with a steady increase in quality over the next five years. Or else it wouldn't be used.

Don't be silly! Microsoft don't know what they're doing! Forumites are much more in the know =P I mean we all know a gpu that's better than the current xbox 360 gpu yet old in the PC world is a bad bad thing. Its all relevant!
 
The ram pack for the n64 worked very well, as did the sfx chips in the SNES cartridges.

Thats completley different to different versions of hardware in a console tho, one was built into the game so would work on any machine, the other was an addon to use if you wanted to play certain games, or have a higher texture.

Everyone seems to be slating the card thats been anounced yet no ones seen anything it can do on a console yet :confused:
 
It'll come down to a battle between the businessmen and the engineers. The businessmen will want to keep costs down whilst the engineers will want the best possible performance they can get.

Anyone that's read http://www.amazon.co.uk/Xbox-360-Un...=sr_1_3?s=books&ie=UTF8&qid=1327764493&sr=1-3 will see that the 360 was the same. That time it was RAM. The engineers wanted 512Mb but Microsoft wanted to only go with 256Mb. Going with 512Mb would cost them $1b more, in the end the engineers "won", thankfully.
 
isnt it more or less a pc already? xbox's with different sized hardrives? hardrive is not a peripheral.

i dont really get this it will become a pc thing? whys that a bad thing?

Because developers need a set config inorder to make sure the game works on all consoles. With different GPUs, RAM amounts or CPU clocks. You just know we're going to see games working better or worse on certain consoles. And thats just not how console gaming is.

Leave that to the PC market.

Once you buy a console, all games should work on that console and not get hit with limitations due to buying a console with a gimped\different spec.

I dont want to buy Halo 4 and it be running pants on my Xbox, yet go to a mates whos system had a slightly different GPU and it run fine.
 
i dont really get this it will become a pc thing? whys that a bad thing?

Because then it inherits the various disadvantages that are also associated with PC gaming. Consoles are designed and intended to be simple and straightforward (although these days, it seems they're anything but).
 
isnt it more or less a pc already? xbox's with different sized hardrives? hardrive is not a peripheral.

In a console sense it is. It's like a memory stick, it's just for storage and doesn't affect game development (there are I think a handful of games that require it but these are hardly common)
 
Didnt the 1st 360 dev kits have a different GPU (lower spec) to what was in the final dev kits? could it be a case of them doing that again? the chips with the7 series is quite ready, so instead of waiting for that to be finished make some with a 6 series gpu and get them out to devs to start work on the launch games

just a thought like
 
I dont want to buy Halo 4 and it be running pants on my Xbox, yet go to a mates whos system had a slightly different GPU and it run fine.


Once you buy a console, all games should work on that console and not get hit with limitations due to buying a console with a gimped\different spec.


i see what you mean, but if someone wants better graphics and is willing to pay more it would be great if there was that option. my original three console thing was just different gpu's only. games would still run absolutely fine on the lowest gpu, on the highest gpu you would get more eyecandy with same fps as lowest gpu.

You just know we're going to see games working better or worse on certain consoles. And thats just not how console gaming is.

aha never thought of that, tho this should not happen but with developers these days who are just money orientated, as you say it probably would



overall i think i know where you are coming from now, that consoles should all be the same for everyone, keep everything level no one is better or worse, thats nice
 
It'll come down to a battle between the businessmen and the engineers. The businessmen will want to keep costs down whilst the engineers will want the best possible performance they can get.

Anyone that's read http://www.amazon.co.uk/Xbox-360-Un...=sr_1_3?s=books&ie=UTF8&qid=1327764493&sr=1-3 will see that the 360 was the same. That time it was RAM. The engineers wanted 512Mb but Microsoft wanted to only go with 256Mb. Going with 512Mb would cost them $1b more, in the end the engineers "won", thankfully.

Damn, that's very interesting info! 256MB would have definitely crippled the console, no wonder we're seeing rumours of the 6670 now, the same battle must be going on. It's curious though, the argument last time round was over RAM, but the GPU in the Xbox was very advanced for it's time because of the unified shaders so in some ways it was more powerful than a X1900 XT.

It's just a shame that Microsoft seemed really keen to push the boundaries with the 360 but this time it doesn't appear to be interested in pushing the next gen very far. IMO the last gen was very easy to market due to the big leap over the previous generation, helped massively by the move to HD, but this time round it could be like DVD vs Bluray in that it's "more of the same", unlike the transition from VHS.
 
Back
Top Bottom