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I seem to get that urge to want to start playing this again, but think I'll just be disappointed if I do start again. Wouldn't really want to start a new character (current/old character was flying Megas fairly well for missions) but can't remember the state with my old character.

I knew I joined a corp/alliance that was starting to move operations in to low-sec and we started some pretty sizable fleet battles in our area (talking 50 or so ships a side which was quite pretty :D) but I stopped playing before everything escalated too far - which means I've probably got ships and resources all over the place with a whole lot of negative standing with other people!

The one thing I didn't like a huge amount was the large time you could spend solo'ing missions - even in high-sec I wasn't someone to trust a random person to run missions with me. Had a couple of mates that I would occasionally play with and do a few mission runs together, but it was usually me doing 80% of the work which wasn't too fun... Guess I just like grouping up with people - strength in numbers right?! Plus it gives you someone to talk to :)


I'm sort of in the same boat, but from another angle. I'm tempted to re-sub but I was in a strict mining/production corp (I never did pvp). Despite the boring nature of mining, somehow I still got right into it :o

Anyway, I was/am a noob learning and sadly after 6 months of play our SEO died (in RL). Things got fragmented and I was left floating and found things pretty hard going - I guess that was part of my problem. But anyway, not sure whether to start a new character from scratch or carry on learning things for mining...
 
If you are feeling a little lost just jump in to the OCUK chat channel anf go from there.

I am tempted to bring my 2 accounts back online and move them back to OCUK and try and revitalise the corp a little. Lots of new blood, missions, mining etc.

Could be a nice challenge, and it'd be nicer than trawling through corps with 1-5 people in or those that are dead set on going to low sec then trying to get a foothold in 0.0 and never managing it because only crappy 0.0 alliances take them on.
 
Going to lowsec to go to 0.0 after is doing it wrong tbh.

The two aren't the same at all. Low-sec is it's own thing and has it's own character.

I'm not sure what's "Like" sov holding nullsec other than... sov holding nullsec. Even NPC null is pretty different.

Sov holding nullsec isn't the "endgame" anyway. It's mostly a really unfun way to play the game.

Funsec for life.

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Have you all seen the price of Trit these days? Buy orders in Motsu for 4.4isk/unit. I havnt seen this sort of price since before the orca came out a few years ago :eek:

Time to dust off the veldspar mining crystals :p I bet cribba is loving these prices too
 
The price of everything is insane nowdays with people making billions from the Incursions. PLEX was 6 months ago somewhere around 350mil and now 490mil. Keeps going up too.
 
Almost at the point where I need to pick which to get first, Intie or AS. Can anyone tell me the pros and cons of both? I'm slightly swaying towards the inties atm, they seem a more specialised role in PvP and with the ships I'm looking at (Amarr, until I get my rocket skills up) the Crusader looks a bit more of an upgrade than the Retribution (to my slicer) and similarly the Malediction's ship bonuses look better than the Vengeance if I skill in rockets.

Edit: Nvm, gonna go for inties.
 
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Have you all seen the price of Trit these days? Buy orders in Motsu for 4.4isk/unit. I havnt seen this sort of price since before the orca came out a few years ago :eek:

Time to dust off the veldspar mining crystals :p I bet cribba is loving these prices too

wow really, time to dust off the high sec hulk
 
Almost at the point where I need to pick which to get first, Intie or AS. Can anyone tell me the pros and cons of both? I'm slightly swaying towards the inties atm, they seem a more specialised role in PvP and with the ships I'm looking at (Amarr, until I get my rocket skills up) the Crusader looks a bit more of an upgrade than the Retribution (to my slicer) and similarly the Malediction's ship bonuses look better than the Vengeance if I skill in rockets.

Edit: Nvm, gonna go for inties.

AFs are chewy, inties are quick and have bonuses that make them hard to hit and suit them to pointing stuff.

For PVE I'd actually consider AFs.
 
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Just resubbed to give this another try.

Im having a bit of a memory blank here and I cant remember what these where called so bear with me :) Last time I was in 0.0 space you could use your ships scanner (no need for probes) to scan for plexes. This was netting some of the players a fortune at the time and everyone went nuts when it was nerfed. What were these called again?

I really want to give eve a decent go this time but making isk was always a problem for me. Hopefully this time I can be a bit more productive.
 
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an updated fit. I need to lose the shield still but its been a while since I have been on as I had a long skill queue :p

Will probably get a second cap booster.

edit: What rigs would you suggest using for that fit? Was thinking 1 x power grid booster (as I am running close to cap) and 2 x med hyb turret damage boosters (penalty increases power grid usage hence the power grid upgrade)
 
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No1newts: regarding your thoughts in what to do next. Don't do that :p

Get rid of the medium shield booster and micro auxilary power core. They offer nothing useful to a cruiser. You might be able to remove the beta reactor control too - depends on your skills.
If you want more damage fit another Magnetic field Stabiliser.

You should be able to have the powergrid to fit the 5 guns, an afterburner and the armour repairer without using a fitting mod. Use the 4 remaining low slots for a combination of resist modules for your armour and magnetic field stabilisers.
Mids you could go with cap rechargers if you need more cap.
Rigs, your best bet will either be cap recharge rigs or armour rigs such as aux nano pumps (increase how much your armour repairer fixes)
 
No1newts: regarding your thoughts in what to do next. Don't do that :p

haha :D

Its fun being a complete nab, trial and error I find is useful. Though I am just mission runnning in high sec so never had to experience error yet as the ship spanks everything.

Get rid of the medium shield booster and micro auxilary power core. They offer nothing useful to a cruiser. You might be able to remove the beta reactor control too - depends on your skills.
If you want more damage fit another Magnetic field Stabiliser.

You should be able to have the powergrid to fit the 5 guns, an afterburner and the armour repairer without using a fitting mod. Use the 4 remaining low slots for a combination of resist modules for your armour and magnetic field stabilisers.
Mids you could go with cap rechargers if you need more cap.
Rigs, your best bet will either be cap recharge rigs or armour rigs such as aux nano pumps (increase how much your armour repairer fixes)

Shield booster was being dropped just haven't got round to it yet as haven't palyed in a while.

Will look at the rest and report back :D
 
Don't know much about rigs as I have never used them, what I do know and you might not so hence I'm mentioning it is..

1. There expensive for what they do.
2. Unlike modules they cannot be removed from your ship ever
3. They aren't insurable

Basically if you do pop your hull missioning (what level you up to now?) it will hugely increase your losses using rigs.
 
Yeh I know what you mean No1newts. I miss the trial and error. Recently got a mate into Eve and tried to tread the line of not just telling him what to fit, but at the same time not letting him fit really bad stuff. Hard to get the right balance :p

Alphane has good points there on Rigs. Point 1 is relative depending on what you are flying - but in your case they'd be very expensive for the gains you'd get.
 
Don't know much about rigs as I have never used them, what I do know and you might not so hence I'm mentioning it is..

1. There expensive for what they do.
2. Unlike modules they cannot be removed from your ship ever
3. They aren't insurable

Basically if you do pop your hull missioning (what level you up to now?) it will hugely increase your losses using rigs.

Still only missioning level 1 so no real danger of going down unless someone gets the jump on me.

Nice to know that they are perm though, will take a bit longer thinking what I will do with them before investing :)
 
I'd avoid rigs until you are looking on moving up to either Battlecruisers, or T2 frigates like assault ships. Depends what path you want to take down the game really.
 
I'd avoid rigs until you are looking on moving up to either Battlecruisers, or T2 frigates like assault ships. Depends what path you want to take down the game really.

A casual one really.

Before my 60 days are up I plan on making a half decent frigate of some description and scooting round low sec to see how long it takes me to get spanked :p
 
A casual one really.

Before my 60 days are up I plan on making a half decent frigate of some description and scooting round low sec to see how long it takes me to get spanked :p

The next gate you go to from where there was a ship at the previous gate you came from at 200-250km. Or something to that extent once you've been scouted. :)

And yeah just want to concur with the others about the rigs. They would cost you more than the rest of the entire ship and fit combined no matter what ones you'd use, not needed for what you use the ship for. Save the isk for something else. :)
 
Depends really if mission running whether the rigs improve the speed in which you can mission then in the long run it might result in more ISK. Probably wouldn't bother until you hit level 3 missions.

I never used to use them but started fitting them to salvagers and scanner ships, then started on mission ships. It all helps increase the speed of doing things.
 
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