Guild Wars 2

agreed but to be fair, The original Guild wars game ran alongside WOW for a good 3-4 years.

Its the closest kind of MMO that has matched WOW. ArenaNet know there ****.

Here is a question for all, if all the innovative mechanics work great and bug free as well as providing loads to do it max level. wont the simple fact that it being free to play, trouble WOW a bit?

I think some are forgetting this MMO is free to play and if it can deliver the goods in gameplay, having it being free to play is a BIG gigantic BONUS imo.

Thoughts?

If it can deliver an experience that is as polished as WoW's, but offer the new and different experience that its promising....while remaining sub free...then it will hit WoW subs quite hard.....Blizzard even admitted SWTOR made a dent in their subs and that was a very sub par MMO game, then GW2 has the potential to really make some headway on the WOW behemoth.

Endgame is so important though and I really hope its as rich and dynamic as the questing experience as thats what keeps people interested.
 
If it can deliver an experience that is as polished as WoW's, but offer the new and different experience that its promising....while remaining sub free...then it will hit WoW subs quite hard.....Blizzard even admitted SWTOR made a dent in their subs and that was a very sub par MMO game, then GW2 has the potential to really make some headway on the WOW behemoth.

Endgame is so important though and I really hope its as rich and dynamic as the questing experience as thats what keeps people interested.

Heh and you know what, blizzards next big thing will no doubt take everything GW2 has done to update the genre and then some :p
 
Heh and you know what, blizzards next big thing will no doubt take everything GW2 has done to update the genre and then some :p

Ha...well considering Blizzard have had the best part of £96 Million pumped into their accounts every month for the last 5 years from WoW subs alone, I'd imagine anything they throw out to be top quality...the very fact that wow is still so successful, really does ring home how good they are at developing games.

Just hoping GW2 can offer something equal in terms of quality, something I found SWTOR massively lacked (bar the story), even with its £100 Million development costs.
 
I'd love to be proved wrong but I have a nagging suspicion that 'free to play' might translate into 'microtransactions aplenty' in GW2 case. Probably in the form of a regular supply of additional content packs like dungeons/ questlines.

I can't see GW2 remaining as 'free' as GW1.
 
I'd love to be proved wrong but I have a nagging suspicion that 'free to play' might translate into 'microtransactions aplenty' in GW2 case. Probably in the form of a regular supply of additional content packs like dungeons/ questlines.

I can't see GW2 remaining as 'free' as GW1.

They outlined their microtransactions the other day in an interview, last week I think...

http://www.eurogamer.net/articles/2012-03-21-arenanet-details-micro-transactions-in-guild-wars-2
 
Sorry to repeat my previous question. Just want the go ahead as whether to get an SSD for this game, as my current one is running out of space :o

Quick question, do you think installing this on an SSD will make level/dungeon loads times a lot better, a bit like map loading on BF3 or is it like LoL, where if you're in a party, it purely replies on when everyone has loaded
 
OK, I missed that one, thanks.

Anychance of a 5 line synopsis for someone stuck behind a buisness firewall?:o
Cheers.

Guild Wars 2 won't have a monthly subscription fee but will have micro-transactions, and developer ArenaNet has shared more information on how that will work.

Guild Wars 1 had micro-transactions as an "afterthought", wrote ArenaNet co-founder Mike O'Brien 2 - Guild Wars 2 has them at its foundations.

"We believe in micro-transactions because they fund ongoing development of the game in a very straightforward and open way," O'Brien added.

"You, the customer, get to decide how much money you spend on the game after launch, based on how compelling it is to you. You get a complete and playable game no matter what, but we think we can provide additional content and services that you'd be happy to pay for. And when you pay for them, you help fund our support of Guild Wars 2 in a way that benefits all players of the game."
'ArenaNet details micro-transactions in Guild Wars 2' Screenshot fagin

Arrgh it's a scary gold farmer!

Guild Wars 2 micro-transaction items will offer "visual distinction" and "expression". They'll save-time and there will be account "services".

"But it's never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases," stressed O'Brien, "and it's never OK for players who spend money to have an unfair advantage over players who spend time."

Guild Wars 2's economy revolves around gold, karma and gems. Gold is the common in-game currency. Karma is earned and cannot be traded - it's used to attain "unique rewards". Gems are the purchasable currency used for micro-transactions, and gems can be traded for gold and vice versa.

"If you want something, whether it's an in-game item or a micro-transaction, you ultimately have two ways to get it," explained O'Brien. "You can play to earn gold or you can use money to buy gems.

"Our system takes gold trading out of the hands of real-money trading (RMT) companies and puts it directly in the hands of players."

Mike O'Brien, co-founder, ArenaNet

"We think that's important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it."

O'Brien said it's similar to Eve Online's PLEX system. More importantly, "our system takes gold trading out of the hands of real-money trading (RMT) companies and puts it directly in the hands of players", said O'Brien. "We think that's a great thing."

"From a player's perspective," he said, "[Real-Money Trading] companies have all the wrong motivations: the more money they make from selling gold, the more they spam ads in the game, run bot networks to farm gold, and hack accounts to loot them for gold.

"Conversely, under our system, players have all the right motivations. If a player buys gold from another player, he gets the gold he wants, the selling player gets gems she can use for micro-transactions, and ArenaNet generates revenue from the sale of gems that we can use to keep supporting and updating the game.

"Everyone wins," he said.

Guild Wars 2 will have a player-to-player Trading Post, which is like an Auction House "but better", according to O'Brien. Guild Wars 2 doesn't need to separate an auction house and a micro-transaction store, because gems can be traded for gold and vice versa.
 
Cheers, gord. :)

I'm reassured. Sort of.

Still think the gems might be the tip of the iceberg, but micro and paid DLC is still preferable as a buisness model to monthly subs for me.
 
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Cheers, gord. :)

I'm reassured. Sort of.

Still think the gems might be the tip of the iceberg, but micro and paid DLC is still preferable as a buisness model to monthly subs for me.

Sounds like the IP/RP system in League of Legends, only with them being trade-able for eachother.
 
all this RMT for Gems and Gold reminds me of that "Perfect World International" game, it was ruined by RMT, every little thing cost a fortune and people were spending real money just to get the in game money as they needed so much to trade for simple stuff for their characters :( just hope anet can manage it well
 
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Thanks. Was just thinking about the big maps/dungeons etc.. anything to not see the loading screen longer than needed :p

I too brought an SSD with my new system. When I played the beta whilst loading wasn't a huge issue it does have to load when you first open the game. That would take around 20 seconds on my old PC. Also when traveling from one waypoint that's a fair distance away you would see increased loading times. Loading Personal Story also had loading times. As did entering towns. Basically anything with a change of scenery had to be loaded.

Since I want my GW2 experience as best as I can get it, and like you with little time waiting for loading, I knew SSD is the way to go.
 
I've just heard the PVP will be like Dark Age of Camelot, with keeps and towers to take and defend, anyone given it a go yet ? I used to love the big siege battles so if this is any good I'll be on it.
 
I too brought an SSD with my new system. When I played the beta whilst loading wasn't a huge issue it does have to load when you first open the game. That would take around 20 seconds on my old PC. Also when traveling from one waypoint that's a fair distance away you would see increased loading times. Loading Personal Story also had loading times. As did entering towns. Basically anything with a change of scenery had to be loaded.

Since I want my GW2 experience as best as I can get it, and like you with little time waiting for loading, I knew SSD is the way to go.

Thanks, thats great :) Just not so great on the wallet!
 
I've just heard the PVP will be like Dark Age of Camelot, with keeps and towers to take and defend, anyone given it a go yet ? I used to love the big siege battles so if this is any good I'll be on it.

Or will be like WAR, nah im kidding this game will make WAR a coffee ring stain on the diary page of game fails.
 
I've just heard the PVP will be like Dark Age of Camelot, with keeps and towers to take and defend, anyone given it a go yet ? I used to love the big siege battles so if this is any good I'll be on it.

I hope its a non instanced massive area like DAOC. I do miss the DAOC pvp, it was on such a grand scale that no other game I've played since has reproduced.
 
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