Help Dark Souls on PC!

I'm firmly in the "never in my puff had a serious issue with GFWL" camp, but isn't this petition just too late? Hasn't there been groundwork lain? Does money change hands or contracts get written?
 
You on about AA or AC?

AA is a GFWL game, sold on Steam. No steamworks features.

The Steam version of AC utilises Steamworks and does away with GFWL which makes sense and kudos to the developers/publishers for that.

This whole point is that the majority do not want GFWL when Steamworks would be a much better alternative for matchmaking, achievements, stat tracking etc.

What PC player would ever say "Yes please, I would prefer GFWL over Steamworks"? Heretics.


i understand how both the games work.
i think people are a little too devoted to Steam though and are just flapping their arms about it MUST be on steam or nothing.
i dont think anyone would say they prefer GFWL compared to steam (though id expect most people to give reasons about games being hard to manage or like you said, tracking the stats etc and friendslist rather than games just flat out not working) but given the choice of having these console exclusives float over i'd still happily use GFWL as i must be another lucky person to not have major issues with it, the worst ive had is it needing updating x3 before i could play a game.
 
ahh yeah, i read someone elses comment not yours :D

:p

I'm firmly in the "never in my puff had a serious issue with GFWL" camp, but isn't this petition just too late? Hasn't there been groundwork lain? Does money change hands or contracts get written?

Not sure, but I guess if they are able to change this just says 'please do it' :p

i understand how both the games work.
i think people are a little too devoted to Steam though and are just flapping their arms about it MUST be on steam or nothing.

Sure having it on Steam is helpful, but im not one for "Steam only" - Tbh I don't care as long as I can play it!

Trouble is with GFWL I can't play it! :p
 
I'll be surprised it it doesn't come to steam, GFWL or not.

Sorry, I was talking about Steamworks features rather than Steam as a distribution method. I think with all likeliness it will be on the Steam satire regardless.

Like said, it's not ungratefulness. It's the ability to even play the game.

Yes people want this game on PC, but it is a let down when they probably won't be able to play it if they have issues!

Dramatic? The vast najority of people will be able to play the game fine. An amount of people have more problems than everyone else and are vocal about it.

I'm not sure why these people are so hell bent on demanding that another service is used entirely at the cost and expence to the developer rather than sort the problems they're having out, that would let them play the games they've already had issue with. :confused:
 
I'm not sure why these people are so hell bent on demanding that another service is used entirely at the cost and expence to the developer rather than sort the problems they're having out.


Again, have you read it?

Greetings,
I just signed the following petition addressed to: Namco-Bandai and From Software.

----------------
Release Dark Souls PC Edition without Games for Windows Live

GFWL is unpopular, difficult to use, inconvenient, has terrible online support (a key feature in Dark Souls), and is downright unpleasant. After anxiously awaiting a PC release for this fantastic game it feels like a real slap in the face hearing Dark Souls will use Games for Windows Live. We recommend Valve's Steamworks in place, as this DRM is much easier to use, less intrusive, more reliable, and more accepted among PC gamers. Please reconsider the use of GFWL, or offer the game on both services. Thank you for taking the effort to port this game, but for a lot of customers it's Steam or no sale.
----------------

Sincerely,

[Your name]
Nobody is demanding anything. What is wrong with voicing your concern and asking them to consider alternatives to something you do not like?

Seems like a pretty good way of doing things to me
 
I'm not sure why these people are so hell bent on demanding that another service is used entirely at the cost and expence to the developer rather than sort the problems they're having out, that would let them play the games they've already had issue with. :confused:

It's a good question isn't it. I've got theories and conjecture, but nothing solid.
 
People seem to be thinking that they are doing us a favour. This isn't how it works at all. We suggested that they port the game to PC so we could buy it and give them money.

They announce that it uses a platform that has flawed - and no matter if it works just fine for you, because for many it does not, and never has - so we suggest that they consider adding other options. There is nothing wrong with that, once again, they are not doing us a favour, we are simply asking them to release a functional product.
 
He's clearly talking about the people that "act" like GFWL is a brick wall.


But people are "hell bent on demanding" this apparently.....

I am just annoyed with the attitude that seems to be appearing in gaming where if you complain about something you are starting to get labeled "entitled".
 
i understand how both the games work.
i think people are a little too devoted to Steam though and are just flapping their arms about it MUST be on steam or nothing.
i dont think anyone would say they prefer GFWL compared to steam (though id expect most people to give reasons about games being hard to manage or like you said, tracking the stats etc and friendslist rather than games just flat out not working) but given the choice of having these console exclusives float over i'd still happily use GFWL as i must be another lucky person to not have major issues with it, the worst ive had is it needing updating x3 before i could play a game.

Why are people devoted to Steam though and why do most agree that GFWL is just awkward?

The U.I is dreadful for a start.
 
I've found GFWL tends to introduce more problems than it is worth.

I suppose developers tend to go for it because the majority of network code is done. They just need to access libraries.... pain in the ass to get through certification. Not impressed with their GFWL update system either, rarely is it a smooth process.
 
Again, have you read it?

Assumptions of win. ;) But I wasn't talking about that specific petition at all, but the many gamers that rant on about GFWL in threads (even on this forum) and would rather be massively vocal of it than spend a bit of time sorting their problems and get on with playing. :p It's the same with Origin/BF3 etc.

GFWL is a humongous distance from being the best system, but if Namco have gone with it to save X months of development and make the game financially viable on the PC or whatever their reason for it was, I'd rather have that than nothing.

I feel that if a developer has made a choice of system (engine, distribution or multiplayer support) for a reason, be it financial or convenience, that's up to them, they're not doing it to just spit on PC gamers.

Each to their own, I just think it's a mountain from a mole hill.
 
but the many gamers that rant on about GFWL in threads (even on this forum) and would rather be massively vocal of it than spend a bit of time sorting their problems and get on with playing. :p It's the same with Origin/BF3 etc.

We rant because we've already spent time getting it sorted instead of getting on with playing. And they're not our problems, they're Microsoft's.
 
Let me Play my Game or: How Microsoft Should Fix Games for Windows Live

Dearest Microsoft,

For a couple of years now your Games for Windows Live (G4WL) system has been the source of grief and consternation for many a PC gamer, from the NAT issues in its early days to its insistence on updates at the very moment you want to play a game. It is, to me at least, an ungainly system which offers little or no benefit to the user but oft-times (again for me) has impeded gaming. However, all is not lost, I genuinely believe G4WL could equal, if not better, even Steam itself were it to simply better utilise the tools available from within the operating system. With Windows 8 on the horizon there's no better time to redesign the program. Outlined below are improvements which I believe could result in a much improved overall experience.

Game Updates:

Windows Automatic Updating should be able to roll out updates to the client as well as any G4WL game installed on the system. It is an unbelievable pain in the rear end having to perform updates upon launching a game with the result being having to restart the game. I don't want to spend ten minutes performing updates when I could be playing. It would be much more preferable for the games to update when I'm not playing or intending to play through the Windows Automatic Update service, something which could, presumably, perform the updates without me even having to be logged in.

Game Activation:

Not exactly a deal breaker but I would like the ability to download any game I've tied to my account. Physical media is fast becoming a thing of the past and the appeal of game boxes populating my shelves has long since passed. Allowing customers to re-download any game tied to their account would certainly provide much needed value to the service and give people a reason to want it.

Communications:

Why must I resort to using alternative programs (most usually Steam) to communicate with my friends when not in a game? MSN messenger has been about since 1999, you've now got an entirely new messaging tool in the form of Lync, either of these tools should be modified to allow communication between players outside of a game.

Centralisation:

One centralised location where I can check out the current status of my games, where I can perform downloads and updates, interact with my friends and check out the store for any new releases or sales would be nice. The current setup is rather cumbersome, not to mention the marketplace doesn’t work anymore, instead redirecting me to xBox.com (I’ll touch on that again later), or the fact that only my games bought through the service are listed. Having to login every time the program is launched is also a pain, remaining logged in in the background would be a much better solution.

Downloading and Installing:

Again this is a pain and certainly dissuades me from buying from the marketplace. I realise it’s not much extra effort but it is extra effort that the likes of Steam doesn’t put me through. Let me play my game as soon as it’s downloaded and don’t put me through some tedious installation process.
On this note well done for allowing me flexibility on where downloads go even if I still couldn’t install the game on a separate drive as my C: drive was too full (this must make sense to someone because it doesn’t to me). You enticed me in with a fantastic offer on Age of Empires III and then immediately put me off again with the terrible implementation.
xBox Live/G4WL

G4WL really feels like an afterthought and nowhere is this more apparent than when you try to use the G4WL website. The entire experience is rather schizophrenic and often feels like a wrong turn has been taken. Either commit to rebranding the entire thing as the xBox Gaming Experience or have a discrete set of pages for G4WL.
The icing on the cake here was when I had to sign an xBox live agreement despite not owning, nor intending to own, an xBox.

Save Games

Save file location isn’t a problem solely with G4WL but all games in general, regardless of developer or release method. However, with G4WL you would be able to enforce a strict save file location policy so that us gamers know exactly where our save files would be located, at least for games utilising G4WL.
Some integration with Skydrive would also be nice so that our most recent saves from our games are stored on the cloud, ready for use on a clean install. Again this would add value to the platform and make it more appealing to gamers.

To summarise, G4WL in its current form offers little or no benefit to gamers and is sometimes even detrimental to the gaming experience. To remedy this I believe you, Microsoft, should attack the problem on three fronts;

1) Remove any barriers to using the software such as the inability to stay logged in.
2) Add value to the platform making it a more attractive prospect for gamers.
3) Retain consistency throughout the experience either through a rebrand or other solution.

I would hope that you would at the very least file this under ‘To be considered’ as it’s in both the interest of us gamers as well as your company that such improvements are made to the system.

Regards,
Antar.
 
New video that TB uploaded takes the issue into light, take a look.

I totally agree with his opinions here, and respect the devs decision; however it is still very damaging.

 
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