Legend of Grimrock - Dungeon Master Fan's !

That sounds like the door at the end of the 2nd floor. Only patient men will open it or something?

I'm guessing you got bored and walked off? :p

Yep. Saw it and thought. Hmm. I'm not patient at the moment so will come back to it.

Anyway I trudged back 2 levels and solved it, although now I come to think of it I'm not sure what I did. Yay. Until I play through next time anyway.
 
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...and any melee weapon once their assassination(?) rank hits 12.

Further to my comment about dexterity, a clarification from a dev:


petri said:
Hi there! Yes, strength is the ability which increases damage, melee and ranged. Dex affects melee accuracy, evasion and some resistances. Perhaps it helps if you think it like this: more strength allows you to hurl the projectile weapons faster thus causing more damage. Now, I agree this does not make that much sense for bows but we wanted to keep the system simple and consistent so strength boosts all physical damage.

The primary effect of weapon skills is to increase Attack Power with that weapon group and unlock some weapon group specific talents (and also increase accuracy for melee weapons). Weapons skills have some stat upgrades for flavor. Those upgrades may not necessarily make the attack with that weapon any better. So for example, Missile Weapons not only increases Attack Power with bows (and grants special things with bows at level skill levels) but as a bonus it also increases character's dex and therefore helps with evasion and therefore makes the rogue a better frontline character. We hope that these flavor bonuses make the level system a bit less one dimensional and therefore more interesting.

Hope this helped!
 
Played a couple of hours so far. Might restart to fine tune my party a bit though.

Found out one issue (not sure if its just Nvidia related). My primary card was maxxing out at 98%+ load all of the time. Fixed it by setting Vsync on. Someone on their forums said FRAPS was showing it running at 8000FPS :eek::eek:
 
...and any melee weapon once their assassination(?) rank hits 12.

Further to my comment about dexterity, a clarification from a dev:

Dont understand why you would have a high evasion bow using rogue on the front line instead of a heavy armor + shield using fighter......
 
Question for you lot...

For those that have never played a dungeon crawler before ie a game such as this, has it made you go and search or think about playing other OLDER dungeon crawlers? :confused::cool:

One game at a time man jeez :p

To be honest no it hasn't but that is possibly since I am enjoying this one so much at the moment :)

I was thinking, Is it even worth having a mage at the moment as they are quite awkward to use in battle.... I cant help but think another ranged rogue or fighter with a spear might be a better choice at the moment. Unless of course there is some reason to use them later on

Personally yes. Once you level up and can actually cast spells then they come in very handy for a lot of damage I know from experience ;) I was getting beaten up all the time until I got some magic :D

Petri said:
Hi there! Yes, strength is the ability which increases damage, melee and ranged. Dex affects melee accuracy, evasion and some resistances. Perhaps it helps if you think it like this: more strength allows you to hurl the projectile weapons faster thus causing more damage. Now, I agree this does not make that much sense for bows but we wanted to keep the system simple and consistent so strength boosts all physical damage.

The primary effect of weapon skills is to increase Attack Power with that weapon group and unlock some weapon group specific talents (and also increase accuracy for melee weapons). Weapons skills have some stat upgrades for flavor. Those upgrades may not necessarily make the attack with that weapon any better. So for example, Missile Weapons not only increases Attack Power with bows (and grants special things with bows at level skill levels) but as a bonus it also increases character's dex and therefore helps with evasion and therefore makes the rogue a better frontline character. We hope that these flavor bonuses make the level system a bit less one dimensional and therefore more interesting.

Hope this helped!

Actually yes it does (to me anyway), arrows are arrows (for the sake of argument here) so the only thing that differs is the bow itself. We know that a long bow physically requires more strength in order to draw the string and fire an arrow than compared to say a short bow :)

Stoner81.
 
Dont understand why you would have a high evasion bow using rogue on the front line instead of a heavy armor + shield using fighter......
The point is, with 12 points in their primary stat, rogues can use any weapon from the back row. Swords, axes, you name it.
 
I am a bloody wuss. Picked up the anti venom stuff and went down to level 3. The thought of spiders intimidate me, so I logged off.
 
amazing game, its like being 13 again. Hooked.

Massive lol though I shared out the skill points on my mage and he's useless till he ranks. He can currently cast nothing at all :)
 
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OKAY! So I've met my first spider. :( Has anyone got a cushion I can borrow? Picture hidden inside spoiler!
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I am only on Level 2 after having no internet last night, but loving this so much so far.

I hope the developer makes lots of expansion packs with extra dungeons for £5 and I will be happy for a long time... Well, till they make number 2! (please please please!)
 
I am only on Level 2 after having no internet last night, but loving this so much so far.

I hope the developer makes lots of expansion packs with extra dungeons for £5 and I will be happy for a long time... Well, till they make number 2! (please please please!)

Should be plenty of extra dungeons to play, they are going to release a map editor :D
 
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