*** The Official Diablo III Thread ***

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from what i played the barbarian was ridiculously strong, just mowed through everything and hardly lost any health even against that boss lol
I nearly got killed in one-hit during open by SK with my barb, I actually felt the barb felt a little too weak, but the skills seem to allow for some very interesting tactics that I don't normally associate with barbs
 
Really? :confused: what was your gear like when you tried the SK?

I felt that the barb beasted him. :o
Can't really remember too much, was all blue and nothing awful, near full armor set (missing shoulder or something, can't remember). It only happened the once, but was a complete shock for what I thought was the tank class, if any other class got in the way of that blow it would have been insta-death
 
That sounds a bit odd. The amount of armour you can get at that point wouldn't be enough to make a major difference between having good gear and no items at all.

Your barb was assisted by my high stun chance Impale spamming Demon Hunter though :p If I recall, during the whole fight he only managed to summon minions less than 5 times.

My Wizard took a fair beating from the SK but that was my first time fighting him so I wasn't sure what to do. Monk on the other hand basically rolled him. He'd summon some minions for me to get some health globes off just as his attacks actually started to hurt so I'd be back to full health again.
 
From the beta you really need to bear in mind, gear dropped can REALLY influence your run. Getting weapon & armor drops early can shift the power of some classes massively.

The barb, mobility wise, is probably in the best place in the beta, leap is amazing. His attack speed is pretty slow in the beta if you go 2h, but frenzy makes up for that +75% :D.

Tbh at 13 most of the classes are in a pretty similar place, the witch doctor being ahead because of soul harvest. I can imagine at points throughout leveling classes will constantly leapfrog each other due to rune and skill unlocks and obviously gear.

I heard that different types of items, starves, swords, bows etc alter the active skills in terms of range, speed etc. I couldn't find any information on this. Do you know if this is on a per item basis, as in you will see how it affects the active skills when you view the item. like it will say +5% range on active skills for this bow or is it all bows increase speed of all active skills by X and all wands increase range of all active skills by X ?

I know that you do get some stats that are increased per item i was wondering if some types of items alter active skills generally, because that is kind of what i got from the dev talk?

Uh this is kind of confusing, so I will just give a brain dump of what I know.

Active skills can be modified by weapons/armor with +skill affixes, these probably wont show up until after normal mode and are on a per skill basis. They will likely be on class specific armor and weapons, and possibly rings and amulets. As far as I know they can modify the resource cost, damage, crit chance, crit damage etc of a skill.

A concrete example would be a fist weapon that makes the monk skill Lashing Tail Kick cost 5 less spirit (down from 30)

Then legendaries and set items will probably have their own unique bonuses which we dont really know anything about yet.
 
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im not too bothered about what classes are strong or not, im just in it for fun, which is why i will be playing a barbarian first :) I usually play ranged/caster characters but just got addicted to smashing everythings face in with a big hammer in the beta...
 
From the beta you really need to bear in mind, gear dropped can REALLY influence your run. Getting weapon & armor drops early can shift the power of some classes massively.

Very true. On my DH I didnt get any kind of bow drop (not even white) until level 6. Was getting quite painful and I was nearly ready to give up.

Glad I didnt, when weapon upgrades starting dropping it was so much better and now DH is going to be the 1st class I play.
 
That sounds a bit odd. The amount of armour you can get at that point wouldn't be enough to make a major difference between having good gear and no items at all.

Your barb was assisted by my high stun chance Impale spamming Demon Hunter though :p If I recall, during the whole fight he only managed to summon minions less than 5 times.

I did a barb solo in the closed beta and it felt fine. :o that said, I did have far better drops solo than that second time in co-op.
 
I cant decide now - that witch doctor vid looks cool; man; I think wiz has the last place for me thou; barb, monk, witchdoctor and DH all seem cool
 
I think when install the game, I'm actually going to just create all my normal chars there and then.

I'm still going to have my DH as my first story playthrough and main, but then I can pick away at the others in my leisure, a bit at a time when I feel like playing something different or whatever.
 
I dunno what skills or gear u guys used but when I've played barb on beta it killed anything in 1-2 hits. On Leoric i'd just hold left mouse button on him from start to end using cleave, no stun, no leap, no frenzy, nothing needed - just hold it down from the moment he starts fighting to the moment he dies, I wouldnt even need to move around to pick up healthglobes and I'd let all the skeletons spawn on me and hit me since they will just die to cleave aoe damage from me bashing Leoric.

Whoever had trouble or was dying, obviously was doing something wrong.

The thing I've learnt in the beta was that everything is so easy that if you're trying to move around, run, dodge skills, pick up healtglobes you would just do more harm than good, the easiest way to go through is just smash things with whatvever skill does most aoe damage and not worry about anything.

Even with wizard I'd just stand still and cast all I've got, why bother with freezing, slowing and kiting if you can just 1-2 hit everything ???

Did the same with demon hunter and witch doctor as well, didnt even bother with the useless weak zombie dogs, just throw 2 fire bats from melee range and everything dies.
 
From the beta you really need to bear in mind, gear dropped can REALLY influence your run. Getting weapon & armor drops early can shift the power of some classes massively.

Not really. With the way the mechanics work, the only item that had any influence on your power was your primary weapon. A strong primary weapon made a world of difference at that stage in the game. The rest of your gear was pretty much irrelevant.

I did a barb solo in the closed beta and it felt fine. :o that said, I did have far better drops solo than that second time in co-op.

Well I did give you the good weapons :D

I think when install the game, I'm actually going to just create all my normal chars there and then.

I'm still going to have my DH as my first story playthrough and main, but then I can pick away at the others in my leisure, a bit at a time when I feel like playing something different or whatever.

So that means 2 weeks of thinking up characters names? The only 1 I know for certain is my Witch Doctor and I'm very tempted to call my Monk 'Fish', other than that I haven't a clue ><
 
So that means 2 weeks of thinking up characters names? The only 1 I know for certain is my Witch Doctor and I'm very tempted to call my Monk 'Fish', other than that I haven't a clue ><
You've given me a great idea, all my character names are going to be species of animals (proper latin species names obviously)
 
I loved the barb in beta, the hammer smash thing was a lot of fun and leap was great for cutting corners. Looking at the skills they get one that summons the anchients to come help you for 15seconds. Plus grandfather sword is back. Its a no brainer for me. Barb barb barb :)
 
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