*** The Official Diablo III Thread ***

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To all the barbarian players out there, do you go for dual wield, weapon and shield or 2h weapon??

I've just completed the game on normal using dual wield and was wondering which would most likely be more effective for nightmare.
 
I go Dual wield. You don't really need the block of shield until way into Inferno I believe...

Looks like tonight (3AM CET) to tomorrow morning (11AM CET) will be scheduled maintenance...

kd
 
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I go Dual wield. You don't really need the block of shield until way into Inferno I believe...

Looks like tonight (3AM CET) to tomorrow morning (11AM CET) will be scheduled maintenance...

kd

Okay. I do prefer going hell for leather with two weapons :D

I'm glad they've picked a sensible time for maintenance for once! Much better than a Sunday afternoon lol
 
To all the barbarian players out there, do you go for dual wield, weapon and shield or 2h weapon??

I've just completed the game on normal using dual wield and was wondering which would most likely be more effective for nightmare.

I have been a 2H monster since the first one dropped and never looked back, my AOE is huge, single target is massive and nothing beats one shot’ing a mob and splattering it all over the floor.

Used bash for single target cleave for multiple
Seismic slam on trash and Hammer of ancients if I want a single target rage dump.

Tried dual wield but prefer being the guy that smashes skulls with one swing.

My personal preference ofc :D
 
The only thing not saved when you exit the game is your current location.

Well I must say I think I may have exaggerated what I thought was going to happen from act I to act II Hell. I was expecting enemies to bring the pain and for the Wasps/Huntresses to be a complete pain in the arse. So far things are going quite well. I swapped out Sentry Gun for Vault w/ Acrobatics late Act I and its been proving extremely useful against some elite/champs in act II.

Scatter is also an absolutely awesome rune for Spike Trap. I was expecting it to throw out all 3 traps randomly and be **** but it sets them down in a formation. 1 at your cursor, 1 either side and slightly behind. So if you use it against a wall, you get 2 stacked on top of each other. In a doorway, you get all 3 stacked together. If you use it to your side, you get all 3 in a line. So for 30 Hatred you can get 810% weapon damage. If I wait for Sharpshooter to boost critical chance I can get up to about 1500% weapon damage for 30 hatred.
 
I have been a 2H monster since the first one dropped and never looked back, my AOE is huge, single target is massive and nothing beats one shot’ing a mob and splattering it all over the floor.

Used bash for single target cleave for multiple
Seismic slam on trash and Hammer of ancients if I want a single target rage dump.

Tried dual wield but prefer being the guy that smashes skulls with one swing.

My personal preference ofc :D

I came across a decent 2h weapon which gave me extra dps than my dual wield. I guess its more effective but I the attack rate is sooo sloooow. Just over a second for each swing/jab which seems an eternity compared to the dual wield. I guess changing some of the skills might help. I currently use bash, rend, revenge, earthquake, ignore pain and war cry. I love earthquake! makes a complete mess!
 
I came across a decent 2h weapon which gave me extra dps than my dual wield. I guess its more effective but I the attack rate is sooo sloooow. Just over a second for each swing/jab which seems an eternity compared to the dual wield. I guess changing some of the skills might help. I currently use bash, rend, revenge, earthquake, ignore pain and war cry. I love earthquake! makes a complete mess!
I dual wield with atk speed increases, up at about 2.4 APS (not checked for a bit though). So much fun just pounding on mobs at stupid speed. Don't think I could ever play with a 2 hander
 
I dual wield with atk speed increases, up at about 2.4 APS (not checked for a bit though). So much fun just pounding on mobs at stupid speed. Don't think I could ever play with a 2 hander

I'm trialling it at the moment. I'm a fan so far. I will no doubt go back to dual wield. Which skills do you find works best for dual wield barbarian?
 
To all the barbarian players out there, do you go for dual wield, weapon and shield or 2h weapon??

I've just completed the game on normal using dual wield and was wondering which would most likely be more effective for nightmare.

Depends what your overall DPS is. I personally get more DPS with a shield with +strength and a one handed weapon.
 
I'm still not 100% certain how it calculates weapon damage (for all skills that don't alternate weapon swings) but isn't it based entirely on your primary weapon with your offhand having no effect at all?

So for one-shot skills you want the highest primary weapon damage whereas for constant damage skills you want the highest damage per second. It really depends on the skills you use. I'm not really familiar with Barbarian/Monk skills but for my DH I use a lot of one-shot skills like Frost Arrow, Spike Trap and Multishot and move around constantly between attacks, very rarely standing to fire constantly, so I use a Crossbow with a slower attack rate but much higher damage.

If you use a lot of skills for large bursts of damage then you'll probably want a very powerful Two-hander. If you want to max out your dps and constantly pile on the damage with DoTs and attack rate buffs then you'll want Dual Wield.
 
This post pretty much sums up my feeling on the loot, as well as a lot of others(taken from battle.net)

TL;DR - If the loot didn't have crappy stats on all the time and had a little better drop rate so I didn't have to rely on the AH to progress all would be good.


This was a post from one of my previous threads that I think should be seen by Blizzard and to realize what it was that we liked about the loot system.

We all know that loot is not where it should be. We all know the issues that exist, that trash blues sometimes are better than rares and usually always more powerful than legendaries. I’m going to break this out into various sections of how loot could be improved upon.

A) Stats Currently, I get the feeling I’m playing Wrath of the Lich King when it comes to loot. The only stats I care about is +mainstat and DPS. This does tie into the Inferno issue (discussed below) to some degree, because even +vit is useless as a stat, because no matter how much +vit you stack, you will die in one hit, maybe two, if you’re lucky. So what’s the incentive to stack +vit? The same goes for +res, why should I stack that? The only stats that matters are +mainstat (which increases my DPS) and the actual DPS of the weapon itself; other than that, the rest really serve no other purpose. There are good and interesting stats, we just don’t have any incentive to stack them. The only thing we need to do is just increase our DPS. This is why we see Witch Doctors and Wizards running around with 2h weapons and bows instead of their class weapon!

B) Loot doesn’t make sense In general, loot doesn’t make any sense. I have found a legendary level 60 bow with a “Zombie Charger returns 7 mana” stat on it. A bow? I think stats like this need to be restricted to their class. This stat should be a on a dagger, ceremonial dagger or on a mojo. I would even accept a 1h sword… not a bow. This bow should have had a stat related to a DH ability, not a WD. Never in Diablo 2 would I see a bow with +2 to Raise Skeleton. It wouldn’t have made sense. It’s not uncommon to see a blue 2h axe with something like +108 int. Who is going to use that and why would it make sense? I understand that loot is random and there is a chance for loot to suck. There was sucky loot in D2, but at least it made sense. If a 2h axe drops, I think it should have a higher chance to roll a +str, +vit or any other stat that benefits melee. It’s up to the player and his current build to determine if it’s an upgrade or not. Currently my WD is running around with a shield because it has better stats than any mojo I have found.

C) Loot is not interesting This sort of ties into point A and B, but I want to touch onto what makes loot actually interesting. In Diablo 2, +dex on a bow was nice, but in the grand scheme of things, it wasn’t THAT important (I would take a bow with +3 to Bow Skills, if my current one was +1 Bow Skills, but a loss of 25 dex). It was the other stats that really made you consider if it was better than your current gear rather than just simply looking at +mainstat. You had +skills, skill charges (it was nice being able to teleport as a Necro), life leech, thorns, and a cadre of other interesting stats. Yes, some of these exist in some form in D3, but they take a back seat to +mainstat. I would love to see something that modifies my skills. I would love to see items that augment certain builds. +Radius to Acid Cloud. +Target jumps to Locust. +Radius to Frost Nova. +Duration of Archon. Whatever, get creative! It could even be something simple like +dmg to Bash. Maybe this would give us a reason to farm for loot to augment a build. Maybe we could add stats that add immunities from champion and elit pack affixes, like Immune to Arcane or Immune to Jailer, etc. It wasn’t uncommon to make builds specifically around a set of gear in D2, but it wasn’t required either. The damage a character did wasn’t based on just raw DPS, but enhancing our skills and being creative with gear combination to get the most bang for our buck. Loot just isn’t exciting in D3 because all we’re looking for is +mainstat.

D) Legendaries I think there are too few of them and they are too rare. Unique items in Diablo 2 were items you could potentially get fairly early on, and they would be replaced at some point, but they would sometimes last beyond normal and even into nightmare (I have a level 78 necro with a level 42 unique helmet), because the stats were interesting (see point C) and they made sense (see point B). Take the Pelta Lunata in D2. Amazing shield; it could be found in the very early levels and it would last you well into your mid or even late twenties. The design decision here appears to be similar to WoW when it came to epic items; ultra rare. While they were rare in Diablo II, they were common enough to award the pleasure centers in our brain. Unique items also had set stats. We knew what it was for and who it was for and we knew which unique items we wanted to farm for. If Leoric’s Crown drops in D3, we have no idea if it’s going to roll +int or +str and that sucks. If I was farming for the Arm of King Leoric in D2, and it finally dropped after hours and hours (or days or weeks) of farming and it rolled with something like +str and other crappy stats (for a necro) when it dropped… I wouldn’t have been a happy camper. This same argument can be applied to set items in D3 as well. To be honest, I haven’t had a set item drop once yet. In D2, I would have had at LEAST three or four of them drop (for different sets, sure, but they would have dropped).

E) Gems Right now gems do a small number of things, boost +mainstat or increase DPS and to add a tiny bit of MF. I see we’re missing skulls, diamonds, jewels, runes, etc. Having a slot on gear opens up a HUGE range of customizable options and I feel that it has been squandered in D3. Now that we can also put them in amulets and rings too, if we had anything CLOSE to D2’s socket system, we would be sitting pretty good right about now
 
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What happens if I login, buy something from AH, send to stash, resume game, equip it, then disconnect.

Is my progress (i.e. equipping the item) saved?

It should be.

I'm trialling it at the moment. I'm a fan so far. I will no doubt go back to dual wield. Which skills do you find works best for dual wield barbarian?

Currently dual wielding a barb and find a few are fun:
Frenzy + Maniac or Sidearm
At L52, Revenge + Provocation is SO much fun. Keeps you alive a lot longer as well...
Furious Charge can be fun as well :)
Oh, and Wrath of the Berserker + Insanity
Passive wise, Berserker Rage and Brawler :)
Finally, Weapons Master you might find interesting. Depends on what weapons you're wielding. That said though, I'm currently considering swapping out Weapons Master for Relentless/Bul-Kathos...

Also, I'm not reading that... Which will mean I doubt few others will bother... TL;DR..
I actually have read it... I'm not sure it's all true, but agree on some things...

kd
 
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I enjoy the randomness of the loot. This morning on full butcher run I got all vendor loot then a bracer that sold for 300k. I believe it's a positive aspect of the game.
 
This post pretty much sums up my feeling on the loot, as well as a lot of others(taken from battle.net)

TL;DR - If the loot didn't have crappy stats on all the time and had a little better drop rate so I didn't have to rely on the AH to progress all would be good.
*SNIP*
I'm not stacking mainstat, I'm stacking mainstat, vit, armor, res, attack speed and life on hit. I have no issue with this, obviously some other interesting affixes would be fun, but stacking a stat instead of +all skills isn't much different to d2. before we would attempt to get skills as high as possible, now we want to get stats as high as possible because that's where our damage output is coming from due to the new skill system (which is much more interesting)

Not going to disagree with you on dorp rates though, they seem to have been made a bit to scarce for legendaries, although magic and rares are fine for me.

Also, I'm not using AH and still progressing fine (will update you when I get to Inferno though, which I'm not expecting to progress through quickly anyway) :)
 
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