*** The Official Diablo III Thread ***

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This post pretty much sums up my feeling on the loot, as well as a lot of others(taken from battle.net)

TL;DR - If the loot didn't have crappy stats on all the time and had a little better drop rate so I didn't have to rely on the AH to progress all would be good.


This was a post from one of my previous threads that I think should be seen by Blizzard and to realize what it was that we liked about the loot system.

We all know that loot is not where it should be. We all know the issues that exist, that trash blues sometimes are better than rares and usually always more powerful than legendaries. I’m going to break this out into various sections of how loot could be improved upon.

A) Stats Currently, I get the feeling I’m playing Wrath of the Lich King when it comes to loot. The only stats I care about is +mainstat and DPS. This does tie into the Inferno issue (discussed below) to some degree, because even +vit is useless as a stat, because no matter how much +vit you stack, you will die in one hit, maybe two, if you’re lucky. So what’s the incentive to stack +vit? The same goes for +res, why should I stack that? The only stats that matters are +mainstat (which increases my DPS) and the actual DPS of the weapon itself; other than that, the rest really serve no other purpose. There are good and interesting stats, we just don’t have any incentive to stack them. The only thing we need to do is just increase our DPS. This is why we see Witch Doctors and Wizards running around with 2h weapons and bows instead of their class weapon!

B) Loot doesn’t make sense In general, loot doesn’t make any sense. I have found a legendary level 60 bow with a “Zombie Charger returns 7 mana” stat on it. A bow? I think stats like this need to be restricted to their class. This stat should be a on a dagger, ceremonial dagger or on a mojo. I would even accept a 1h sword… not a bow. This bow should have had a stat related to a DH ability, not a WD. Never in Diablo 2 would I see a bow with +2 to Raise Skeleton. It wouldn’t have made sense. It’s not uncommon to see a blue 2h axe with something like +108 int. Who is going to use that and why would it make sense? I understand that loot is random and there is a chance for loot to suck. There was sucky loot in D2, but at least it made sense. If a 2h axe drops, I think it should have a higher chance to roll a +str, +vit or any other stat that benefits melee. It’s up to the player and his current build to determine if it’s an upgrade or not. Currently my WD is running around with a shield because it has better stats than any mojo I have found.

C) Loot is not interesting This sort of ties into point A and B, but I want to touch onto what makes loot actually interesting. In Diablo 2, +dex on a bow was nice, but in the grand scheme of things, it wasn’t THAT important (I would take a bow with +3 to Bow Skills, if my current one was +1 Bow Skills, but a loss of 25 dex). It was the other stats that really made you consider if it was better than your current gear rather than just simply looking at +mainstat. You had +skills, skill charges (it was nice being able to teleport as a Necro), life leech, thorns, and a cadre of other interesting stats. Yes, some of these exist in some form in D3, but they take a back seat to +mainstat. I would love to see something that modifies my skills. I would love to see items that augment certain builds. +Radius to Acid Cloud. +Target jumps to Locust. +Radius to Frost Nova. +Duration of Archon. Whatever, get creative! It could even be something simple like +dmg to Bash. Maybe this would give us a reason to farm for loot to augment a build. Maybe we could add stats that add immunities from champion and elit pack affixes, like Immune to Arcane or Immune to Jailer, etc. It wasn’t uncommon to make builds specifically around a set of gear in D2, but it wasn’t required either. The damage a character did wasn’t based on just raw DPS, but enhancing our skills and being creative with gear combination to get the most bang for our buck. Loot just isn’t exciting in D3 because all we’re looking for is +mainstat.

D) Legendaries I think there are too few of them and they are too rare. Unique items in Diablo 2 were items you could potentially get fairly early on, and they would be replaced at some point, but they would sometimes last beyond normal and even into nightmare (I have a level 78 necro with a level 42 unique helmet), because the stats were interesting (see point C) and they made sense (see point B). Take the Pelta Lunata in D2. Amazing shield; it could be found in the very early levels and it would last you well into your mid or even late twenties. The design decision here appears to be similar to WoW when it came to epic items; ultra rare. While they were rare in Diablo II, they were common enough to award the pleasure centers in our brain. Unique items also had set stats. We knew what it was for and who it was for and we knew which unique items we wanted to farm for. If Leoric’s Crown drops in D3, we have no idea if it’s going to roll +int or +str and that sucks. If I was farming for the Arm of King Leoric in D2, and it finally dropped after hours and hours (or days or weeks) of farming and it rolled with something like +str and other crappy stats (for a necro) when it dropped… I wouldn’t have been a happy camper. This same argument can be applied to set items in D3 as well. To be honest, I haven’t had a set item drop once yet. In D2, I would have had at LEAST three or four of them drop (for different sets, sure, but they would have dropped).

E) Gems Right now gems do a small number of things, boost +mainstat or increase DPS and to add a tiny bit of MF. I see we’re missing skulls, diamonds, jewels, runes, etc. Having a slot on gear opens up a HUGE range of customizable options and I feel that it has been squandered in D3. Now that we can also put them in amulets and rings too, if we had anything CLOSE to D2’s socket system, we would be sitting pretty good right about now

Spot on, very good post.
 
After having a complete faff last week and uninstalling the game. I decided to give it another go.

Spent a lot of time playing on the AH. Made roughly 7m.

Bought all the way up to infernal herding staff so I could give whimsyshire ago.

Splashed out all my remaining gold on building a beastly 2H DPS set. 45k damage (60k /w battle rage) 60k HP, 145% crit damage, 1.8 attack speed.

So i stroll into whimsyshire thinking I'm some BAMF about to destroy everything..

I've found my first target! This innocent looking pink teddy bear is going to diiie! YEAH!

So I've charged over to it and started attacking it. BAM! DEAD!

No guessing as to what the outcome of the fight was.. yes, thats right, the pink innocent looking teddybear one hit me for 70k damage.

I thought, naah that was just a lucky hit. 10 insta kills later and i hate the game as much as i did last week (Y).


DH/Wiz get all the fun and can stack as much damage as they like and absolutely wreck. Inferno is a joke, it pretty much forces any melee character to play as tank. I did not role barb to sit there sword and board rotating my defensive CDs putting out pathetic damage.. I stopped playing WoW for a reason.

Rolling Demon hunter tonight.
 
Thinking of completely rebuilding my monk today, he seems a bit too weak at the moment, both in DPS and damage taken. Anyone playing monk got any good builds for lvl 40ish (I forget what lvl I am)
 
DH/Wiz get all the fun and can stack as much damage as they like and absolutely wreck. Inferno is a joke, it pretty much forces any melee character to play as tank. I did not role barb to sit there sword and board rotating my defensive CDs putting out pathetic damage.. I stopped playing WoW for a reason.

Rolling Demon hunter tonight.

I don't know if I'm missing something in group play since I only solo but it's the same for monk, a waste of time. I don't know what to think or anything, nothing works. All these ranged classes waltzing through inferno. What's the point being a monk in inferno? I've looked around and can't see anything. I wish I knew wth Blizzard are talking about when they say they expect the meta game to naturally shift soon to allow melee to compete with range.
 
They need to make mobs run twice as fast as players, and give everything a periodic vortex/teleport spell.

Would love to see the Wizards/DH's sitting there still saying inferno is possible.
 
There is a guy on here, a couple of pages back who had got through Act 3 Inferno Barb. Or was working through it....

I might try out a wizard/DH (can't decide which yet) later. Leaning slightly towards DH as I've got more bows lying around...

kd
 
I should have said fun, rather than possible.

It's currently 5x as hard for Bashy the Barbarian to do than it is for Harry Potter. It's extremely unfair and so unbalanced.

I'd prefer they didn't buff the Barb so I hope they make it harder for ranged.

To rub salt into the wound, the gear we need to progress through inferno is being sold by those said wizards.
 
DH/Wiz get all the fun and can stack as much damage as they like and absolutely wreck. Inferno is a joke, it pretty much forces any melee character to play as tank. I did not role barb to sit there sword and board rotating my defensive CDs putting out pathetic damage.. I stopped playing WoW for a reason.

Rolling Demon hunter tonight.

Tbh i would rather play a barb then my WD. Its okay stacking damage to the wazoo but I don't find that fun at all when the slightest lull in concentration results in getting gibbed.

Much rather have less DPS and a ton of armour and resists and live, something thats viable to melee, but not viable to WD's at all.

Also regarding all the range rage - my mate cleared Inferno solo with his Barb and it was probably one of the easiest kills I have ever seen (Diablo that is).
 
Finished act 3 nightmare yesterday,my monk deals 1550 damage and is at 16k hp.All of my gear are from normal except my chest and a shield.If I don't get any quality gear in act 4 I just don't know what I am going to do in hell.

Other than that I am really enjoying the game,my only concerns are loot and lag.
 
Viable?

I have almost 800 resists and 10k armor, I still get gibbed.

Your doing something wrong then, or there's something broken for certain players.
Having first hand experience of seeing a barb waltz through Inferno later acts. Ill try to get his stats when he finishes work tonight: all i do know is that his DPS is really quite low, but you deal no damage at all when your dead anyway.

Although saying that - he was 2h pure DPS pretty much (with high resists still though) in act 2. Lots of crit chance, health on hit and something else that escapes me .. WW into a pack of mobs .. win.
Worked until Act 4, then he got splatted :D
 
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afaik all people that are soloing inferno with melee builds are only doing it with huge health on hit bonuses aren't they? Blocking/dodging/resisting seems to be quite useless.
 
Your doing something wrong then, or there's something broken for certain players.
Having first hand experience of seeing a barb waltz through Inferno later acts. Ill try to get his stats when he finishes work tonight: all i do know is that his DPS is really quite low, but you deal no damage at all when your dead anyway.

Although saying that - he was 2h pure DPS pretty much (with high resists still though) in act 2. Lots of crit chance, health on hit and something else that escapes me .. WW into a pack of mobs .. win.
Worked until Act 4, then he got splatted :D

I'm using sword and board, and finding my revenge procs plus cooldowns just don't keep up with incoming damage.

I'm fine if I kite a bit and wait for cd's to catch up, but having to do that as melee is so demeaning.
 
I'm using sword and board, and finding my revenge procs plus cooldowns just don't keep up with incoming damage.

I'm fine if I kite a bit and wait for cd's to catch up, but having to do that as melee is so demeaning.

Welcome to my world, all of my skills exist only to be kept on CD so I can actually deal damage =/
 
Tbh i would rather play a barb then my WD. Its okay stacking damage to the wazoo but I don't find that fun at all when the slightest lull in concentration results in getting gibbed.

Much rather have less DPS and a ton of armour and resists and live, something thats viable to melee, but not viable to WD's at all.

Also regarding all the range rage - my mate cleared Inferno solo with his Barb and it was probably one of the easiest kills I have ever seen (Diablo that is).

People have different playstyles they prefer to use. I like elements of the Barbarians "tankiness" but making that the be all and end all of playstyles viable for inferno is ridiculous. It renders like 75% of the other skills useless, which I'm sure the devs aren't too happy with, all that effort for only a handful to be used.

Please do get me the info on your mate's Barb, I'd love to know. In my tank gear (800 resists, 10k armor and 50k health 15k damage) I'm getting spanked on Act 3.

Anyway, getting a 60 DH shouldnt take anytime at all, especially if I stack a tonne of +experience gear.

afaik all people that are soloing inferno with melee builds are only doing it with huge health on hit bonuses aren't they? Blocking/dodging/resisting seems to be quite useless.

Any health regen is pretty much futile past Act 2. The incoming damage is just too high for you to regain a significant amount back.
 
lvl 32 now and am well into Act IV, cannot wait to face Diablo!!!

Is level 32 on normal mode OK for diablo? I've tried to grind all of the side dungeons and clearing entire areas throughout the game to get some decent XP, hoping it'll be fine!
 
lvl 32 now and am well into Act IV, cannot wait to face Diablo!!!

Is level 32 on normal mode OK for diablo? I've tried to grind all of the side dungeons and clearing entire areas throughout the game to get some decent XP, hoping it'll be fine!
I was 29 when I faced diablo on my monk, which I rushed a bit as I had already done it all on my barb, so 32 will be absolutely fine. Think quite a few others have finished normal at a similar level :)
 
lvl 32 now and am well into Act IV, cannot wait to face Diablo!!!

Is level 32 on normal mode OK for diablo? I've tried to grind all of the side dungeons and clearing entire areas throughout the game to get some decent XP, hoping it'll be fine!

Level 32 is overleveled, since you can start nightmare at 30 I think, so yeah you'll be fine.
 
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