*** The Official Diablo III Thread ***

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anyone can tell me how does weapon % dmg works?

is it applied to the to the weapon min-max dmg ?
is it applied to your total damage when the weapon is equipped?
or something else

trying to buy a weapon
 
I personally don't get the value of these skills that last only one second. I tried using SS and by the time I realised it was active it had finished. how do ppl use it with only a second duration?

one qualification however that I am only in Nightmare III with my DH so I accept I don't know yet what is to come, but I'd like to understand.

I'm of the same opinion, i think people rely on SS way too much. I use Vault and Caltrops and have a much better survival rate than when i use SS.
 
Nice collection, bet you wish there was a vendor who could identify all your items at once like in D2 :D

Took me like 5 minutes tops xD Most of them went to the merchant anyway. Think about 6/7 were worthy enough to go to the AH...

I reckon increased repair charges is a good thing. People already have too much money and it helps keep it a bit more valuable.

I dunno, it costs about 10k for me to repair my full set right now. I wouldn't mind if that became 20k, but if they're talking 100k a repair, I'd say it's a bit of a joke...

kd
 
I dunno, it costs about 10k for me to repair my full set right now. I wouldn't mind if that became 20k, but if they're talking 100k a repair, I'd say it's a bit of a joke...

kd

You say that now, but in terms of the economy it'll work wonders. It'll stop people accumulating so much money and gold will actually stay valuable because as of right now it's losing credibility fast.
 
The NV thing seems more of a Buff than a Nerf? One less guaranteed rare from a Boss, in exchange for guaranteed rares from Elites? You are no doubt fighting atleast 5 elite mobs before a boss so its a massive win-win situation?

Guaranteed rares from Elites when you have five stacks. It would be silly if they guaranteed a rare for one or two stacks. So the only way you'd get a guaranteed rare after killing the five Elite packs to get your NV up to five stacks would be to find more Elite packs. I think Blizzard want to promote entire act runs rather than boss runs with this change.
 
You say that now, but in terms of the economy it'll work wonders. It'll stop people accumulating so much money and gold will actually stay valuable because as of right now it's losing credibility fast.

So with all the money you're spending on repairs how are you going to buy the extortionate items? You're not. The people who have already amassed a large wealth will, or those who are already happily farming act 3/4 inferno.

Guaranteed rares from Elites when you have five stacks. It would be silly if they guaranteed a rare for one or two stacks. So the only way you'd get a guaranteed rare after killing the five Elite packs to get your NV up to five stacks would be to find more Elite packs. I think Blizzard want to promote entire act runs rather than boss runs with this change.

Hate to say it, but the only difference this would make to my Butcher runs, would be that after doing the Butcher run, I'd go back to Leoric's Manor and kill the guaranteed champ pack outside it...

kd
 
So with all the money you're spending on repairs how are you going to buy the extortionate items? You're not. The people who have already amassed a large wealth will, or those who are already happily farming act 3/4 inferno.

kd

Those people are in the minority at the moment and it's better cutting it off early than when that minority becomes the majority.

All the money being spent on repairs will lead the AH to having more feasible prices, and the items that don't won't sell. With the way you lose 10% durability when you die, i believe this was in their plans to regulate the AH/trading anyway. It encourages people to worry about dying more rather than just respawning a dozen of times until their enemies are dead. Reinstating 5% durability if you get revived could be potentially decent aswell and encourage a bit more multiplayer runs.
 
I reckon increased repair charges is a good thing. People already have too much money and it helps keep it a bit more valuable.

You actually serious?

Their reasoning is that they don't feel it's harsh enough and people are just willing to die to progress because there's no real penalty. Ignoring the fact that the only reason people are will to die to progress is because THAT IS THE ONLY way to progress. It's just another pointless money and time sink.

"People already have too much money"

And you're basing this on what evidence?
 
LOL, people have too much money? Yes if your lucky enough to not have a job and sit and farm all day or buy gold or luckily come across a weapon worth 1 million.

Once you get to inferno it becomes very difficult to afford better items than you already have, unless you sit spamming AH search for people who sell items at low prices.
 
People are spending mils on getting certain items and being able to get 100k+ in a relatively short amount of play.

It's clearly not the only way to progress because people have got to act 2 Inferno on Hardcore.

Anyone who doesn't like it are just peeved that it doesn't suit them or it will hinder their progress.

Diablo 2 had you lose 10% exp, durability and chunks of money you had on you when you die. Gold was still worth nothing in a matter of months. Diablo 3 will go the same way and high repair prices is a GREAT idea to counteract it.
 
LOL, people have too much money? Yes if your lucky enough to not have a job and sit and farm all day or buy gold or luckily come across a weapon worth 1 million.

Once you get to inferno it becomes very difficult to afford better items than you already have, unless you sit spamming AH search for people who sell items at low prices.

Or you know, items will eventually level out and be fairly priced for how good they are. It also means more people will be up for trading their own valuables which means it's not just a money based economy.

Right now all people do that find something decent is stick it on the AH for an incredibly inflated amount.
 
I'm always broke in this game. :(

Same, I dump all my money into Blacksmithing and Jewelcrafting.

This may sound stupid, but how exactly do you know how to much to price stuff on the AH? I've had a few yellows and managed to sell them, but I have no idea if I'm overselling, underselling or what.

Is there a site similar to Wowhead that can give me this information?
 
I don't think the prices will ever level out though because it's something like 1 in 50 rares I find are actually good enough to replace my current equipment.
 
People are spending mils on getting certain items and being able to get 100k+ in a relatively short amount of play.

It's clearly not the only way to progress because people have got to act 2 Inferno on Hardcore.

Anyone who doesn't like it are just peeved that it doesn't suit them or it will hinder their progress.

Diablo 2 had you lose 10% exp, durability and chunks of money you had on you when you die. Gold was still worth nothing in a matter of months. Diablo 3 will go the same way and high repair prices is a GREAT idea to counteract it.

Tom_Cruise_crazy_laugh-1.gif
 
I don't think the prices will ever level out though because it's something like 1 in 50 rares I find are actually good enough to replace my current equipment.

1 in 50 is actually a pretty good ratio. In Diablo 2 it'd be a LOT rarer to find that legendary you need that actually betters your character.

Blizzard want this game to be played for years, and for auctions houses and trading system to thrive. If 1 in 50 rares are decent for you then the games gonna be over pretty quickly. And chances are some of those rares that aren't good for you are good for someone else and you can make a decent amount on the AH to either raise your gold or go towards the item you want.

Something needs/needed to be done, otherwise as the months go on the economics would get worse and worse.
 
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