No, phys res is the worst one you could possibly choose. Phys res is sought after as a nice extra, fire res is somewhat also. Any of the other resistances are ignored really and just improved as part of all res.
It depends how you're planning to go about gearing up and how much res you have. Searching for something with nice vit/dex and then 1 particular res, or searching for something with all res/1 res and paying more but getting twice the benefit (and all res can roll higher values I think). Depends how much you're willing to spend really. Ignoring all res will definitely let you get better stats for the same price but the lower max res stat will come back and bite you later.
whats a good monk skill build? Im confused. Just got to Hell, level 53. Up until now i've been using the 100 punch thing and the whirlwind kick for when i get mobbed and i can kick them all off for some space. The healing one and the invulnerablity shield. But i get the impression of hell so far this this is rubbish. I had a look at various build sites but they never say the same thing. So, can anyone whos done it suggest the good skills to use?
cheers.
I'm farming Goblins in act II. Road to Alcarnus and the Ancient Path. Not had much luck though...Are there any better spots?
What are everyone's opinions on the best way to farm Act 1 Inferno?
At the moment I'm just doing Warden/Butcher but is there a more profitable route? I did upgrade my Hell staff for whimseyshire a while back but that seems to be a colossal waste of time. I've not actually tried Act 2 which I guess I maybe should. Had planned to store some cash up first for upgrades/repairs.
So am I right in saying I should concentrate on building up any resistance except physical and fire, but keep the passive skill to make all res's equal to the highest and that will give me the best chance of a good overall resistance?
Hey guys, can someone tell what this is worth, as i want to sell it on AH.
[IMGhttp://i4.photobucket.com/albums/y141/Volt9291/Screenshot007.jpg[/IMG]
I'm by no means an expert but I'm using the following:
LMB: Crippling Wave with Breaking Wave (great for dealing with mobs)
RMB: Lashing Tail Kick with Hand of Ytar (for hitting targets further away)
Active Skills
1: Serenity with Peaceful Repose (3 seconds of invulnerability plus a nice heath boost)
2: Sweeping Wind with Cyclone (adds massive extra damage when charged)
3: Mantra of Healing with Time of Need (nice health buff)
4: Mystic Ally with Earth Ally (nice extra target for mobs to concentrate on more than anything else)
Passive Skills
Near Death Experience
Sieze The Initiative
One With Everything
I'm almost level 60 in Act 3 on Hell difficulty and these are serving me quite well!
Hope this helps.....