Defense Grid 2 Kickstarter

How could this possibly require a kickstart? the first is crazily popular on steam :s

Don’t you have enough money already for DG2, from DG1 or Valve on CS:GO?

We put everything we had into Defense Grid; we wanted the game to be able to reach a lot of people, and looking back we probably sold the game at too low a price. It paid for it’s cost, but not enough for us to make DG2 on our own. It takes a lot of money to make games (especially ones with 3d art instead of 2d sprites). We've been pitching it for several years but it's not f2p social (where the money is now in small games), or AAA (where the money is in big games). We still think there's enough interest to be successful, but that's what we're finding out by doing a Kickstarter.

Since Defense Grid shipped, we’ve been working for other folks who look for people who make high quality games – most recently Valve for the Counter-Strike franchise – and that has been great work that helps our team gel even further and allows us to create great game experiences, but it also isn’t going to provide enough to fund a Defense Grid 2.
 
No brainer to back tbh. First is a brilliant game. :)

I really hope they make the 1 mill they need for the full game. Hopefully they add some more tat to the rewards to encourage more from me. :p
 
There's no option to pledge enough to change the voice actor :p

Damn you for beating me!

I'll pledge $0 for the game normally but probably $100 if they added a change/kill the voice actor reward level.

edit: Coop play does intrigue me however. We need Pixel Junk Monsters to be ported to PC :/
 
anyone get the key for dg1 yet? i want to give it to a friend but not had anything, just a recept from kickstarter and one from amazon

They have to manually send them out. I haven't got mine yet, but its early morning in the US. Just got to wait a little for them to wake up and start sending.
 
The first is a great game but the $1m they're expecting to need for a full DG:2 seems insane. I don't care what they say about only covering costs with DG:1, it's potentially the most popular tower defense game on steam/xbox ever and if that isn't enough to fund the most part of a sequel surely they're doing something wrong? The price wasn't too small either, I'd never buy a TD game for full price (£20-35) and I'm a big fan of the genre.
 
The first is a great game but the $1m they're expecting to need for a full DG:2 seems insane. I don't care what they say about only covering costs with DG:1, it's potentially the most popular tower defense game on steam/xbox ever and if that isn't enough to fund the most part of a sequel surely they're doing something wrong? The price wasn't too small either, I'd never buy a TD game for full price (£20-35) and I'm a big fan of the genre.

It's not that insane.. Tbh the low budgets that some of these Kickstarters aim for are pretty insane.

The bottom end of the average wage for a software developer starts at something like $40k in the US and goes upwards. Without even taking into account things like building rent, hardware, software licensing, the rewards they have to ship. That's 25 developers for a year being paid at the bottom end of the pay scale, and if that's what they were paying.. I doubt they'd have many people wanting to work for them.

To put it into context, the $300k that Double Fine aimed for to make the game was for one or two developers, for a few months. Now they're spending something like $400k on back rewards and $100k on shipping them alone. :eek:
 
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