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Please stick to the topic.
I don't think Nvidia can take the moral high ground regarding this.
Just look at Nvidia's own 'the way its meant to be played'. Its just the same thing. Spending more time optimizing a game, tweaking code with the devs so that it runs better on your hardware.
Bf3 is a decent example. Took AMD a long time to crack the code that gimped aa performance on their cards. Now they win those benchmarks, before though the Nvidia cards cleaned up where as performance took a huge hit with aa enabled on all AMD cards.
yeah.. kind of suspect. why do your AA using that when there are far better ways (for nvidia cards) me thinks ATi foul play is afoot. oh well![]()
And remembering the overclock on the memory is low on the 670 as well.
It's close but I was just answering the initial point made anyway. Not wishing to start a debate.
your post took it this way. not mine. and please dont backseat moderate.
im done anyway.
hope nv fixes the performance for nv cards soon
well no, i said 'oh well' at the end meaning its all good!
but ok lets take a bit of blame each and leave it at that?no need to argue, not over graphics card brands!
@realdeal
they would have to recode the AA to use normal methods not compute based guff.
well no, i said 'oh well' at the end meaning its all good!
but ok lets take a bit of blame each and leave it at that?no need to argue, not over graphics card brands!
@realdeal
they would have to recode the AA to use normal methods not compute based guff.
Anyone else get micro stuttering when driving? Runs at 60fps on my rig om extreme but seems to stutter when driving, maybe its loading or maybe its the 12.4 drivers I'm still using with no CAPS?
i would have said its guff then too. regardless of who was using it.
fact is, what benefit does it give us? plenty of games can AA just as fast without using this compute nonsense which is clearly not the 6 series' strong suit. why would they use something that is clearly alienating half of their install base?
its all well and good if you want to run folding@home all day. but for gaming why use it, especially when the newest gen of cards (on the green side) suck at it?
i would have said its guff then too. regardless of who was using it.
fact is, what benefit does it give us? plenty of games can AA just as fast without using this compute nonsense which is clearly not the 6 series' strong suit. why would they use something that is clearly alienating half of their install base?
its all well and good if you want to run folding@home all day. but for gaming why use it, especially when the newest gen of cards (on the green side) suck at it?
A few quotes from the makers.
"As we did with HDAO, however, we take AA one step further in Sleeping Dogs. The “Extreme” anti-aliasing setting uses the compute horsepower of Graphics Core Next to do another anti-aliasing pass on the final frame, which will smooth out those last four pixels of aliasing we described in the example above. The resources required to drive the extreme setting are quite intense, so users of HD 7800 and HD 7700 Series GPUs might try the “high” preset (2.25x SSAA, no post AA) or the “normal” preset (post AA only).
When all is said and done, though, Sleeping Dogs’ extreme preset offers the highest possible anti-aliasing quality available to a graphics card."
"In other words, we built the "Extreme" setting to be so demanding that it requires CrossFire. SD's "high" setting is more along the lines of what most games call their "extreme" setting, and Sleeping Dogs' "normal" is what most games would call "high."
Its not a waste of time if what they are saying is true. They use the compute power to go beyond normal aa settings. Atm in time either nvidia don't have the grunt required in there hardware to take advantage of this feature or there driver needs tweaking.
As you can see above there high setting is your normal extreme setting in other games so you are not losing out when comparing to other games.
Guess this game shows the Nvidia 6** cards for the charlatans they are. Overclocked mid range "guff"