*** The Official Diablo III Thread ***

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sort of almost got to the point of giving up now

Para level 8 - not getting ANY Legendaries (MF core 243%)

hardly anything I find is selling, and can't upgrade my gear for less than 1 mil a piece

so getting a bit bored
 
how do you get rid of the initial lag when starting a game ?

its annoys the heck out of me - boot up - join a public game - and 99% of the time I die the first round as its "buffering" the assets in game ...

this is on a quick pc and decent internet connection too
 
Always get that when joining the game. I tend to run around and find some normal enemies first where possible until the framerate settles. Not always much help though :/
 
Just finished lvling my DH to 60 over a few days. 27hrs 33mins played. My fastest lvl so far. Now I'm beat. Fun class. Lots of jumping around and fast movement :).
 
Started "farming" for Whimsyshire. Incredibly easy for the first four, took no more than three runs per item. Gibbering Gemstone is another story entirely, some sites are claiming 30 attempts for it!

Still, it's easy enough. Isn't taking anywhere near I thought it would have.
 
Started "farming" for Whimsyshire. Incredibly easy for the first four, took no more than three runs per item. Gibbering Gemstone is another story entirely, some sites are claiming 30 attempts for it!

Still, it's easy enough. Isn't taking anywhere near I thought it would have.

Make sure to get 5 stacks of NV before you enter.
 
Darn! The guide I was following doesn't mention the Plans until the end. Thought I was home-free after getting the Gem on the Sixth attempt.

I should add, I'm only Level 38. Should I not use it until I've hit 60?
 
Make sure to get 5 stacks of NV before you enter.

Didn't think it made that much of a difference for the whimsyshire land items, didnt use any stacks of NV to get any of the items and it still didnt take long. (Mind I wasnt level 60 at the time either so it would have just took longer to get the stacks)
 
First set item I have found. Not sure if I will use them though. How much should I sell them for if I choose to?

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I've posted this on the Diablo 3 forums but I'd like to know what you guys think:

Idea for a gold sink + answer for whites/greys.
My idea is to bring back the Mystic which was removed prior to the release of Diablo 3 with the main function of enchanting items - but done slightly differently by focusing on which class you'd like to add then enchantment for, and adding the chance of adding a negative stat.

Instead of using tomes, scrolls, levelling the Mystic etc I would suggest using gold only which would scale with the item level and rarity.

Say for example you pick up a superior hand crossbow, you could go to the Mystic and pay 1000 gold to add a random Demon Hunter affix - this could range from Dexterity, Critical Hit Damage, individual skill damage increases, group skill bonuses (all archery skills do x% more damage etc) and so on. Or you could pay for a generic affix - Vitality, damage increase, life on hit etc.

The mystic would generate a random name exclusive to enchanted items and a new colour would be shown for the hand crossbow's tooltip (orange, purple, whatever), however at this time there would be a chance that the "cursed" prefix appears on the item's name and the weapon's tooltip colour turns red - the Mystic's ritual was flawed and a negative affix has been added.

Negative stats could include things such as -ve % to movement speed, attack speed, life degeneration, chance to heal enemies on attack, lower item durability, chance skills use more resources etc.

Any item could be enchanted multiple times, with affixes scaling based on items level, however the cost, chance of a negative stat and impact of a negative would increase with each positive affix the item has i.e.

0-1 positive affix, 1% chance of a minor negative affix
2 positive affixes, 5% chance of a minor negative affix
3 positive affixes, 10% chance of a negative affix (of which 80% minor, 20% medium)
4 positive affixes, 20% chance of a negative affix (of which 50% minor, 50% medium)
5 positive affixes, 30% chance of a medium negative affix
6 positive affixes, 50% chance of a medium negative affix
7 positive affixes, 50% chance of a major negative affix
and so on

Obviously the above could be smoothed out a lot better than that and could perhaps take into account things like main stats etc, count how many times the same affix has been added etc.

I think the above would give players a chance to do something with all of the grey, white and even blue items which are left on the floor and add a bit of excitement on how far you push your luck in creating the perfect items whilst taking gold out of the ever increasing pool.
 
If your able to access the secret cow level in lesser difficulties (i.e. hell/nightmare) do you still have access in inferno or is it access per difficulty, or once you have access you can get in at any difficulty?
 
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