Guild Wars 2

I think the problem is, if you want to release an MMO now, people expect a certain level of content and features. If those aren't met people will complain (like me ^.^), but at the same time, why wouldn't a developer add these things when it could potentially keep a lot of people in the game.

Because it costs money.

GW2 doesn't have monthly income from players like WoW, and it hasn't had 5 years worth of sub income to pour into the game to create more content. It's irrelevant how much content WoW has because they have more cash to spend on producing the content.
 
In wow and EQ and rift etc. Once a new expac hits. the entire previous game becomes dead and obsolete content. That is the entire 2-3 years worth of dev time now dead to be never played again, or just 1% of it as they power level through it being pulled by top level guys. Infact that is one thing that stifles new players.

If for example I started WoW or EQ2 alone without a mate, I'd struggle to get to the top level to begin raiding because nobody is in the start game anymore. Just existing players power leveling alts.

GuildWars2 content is always current or above your level. never below. The scaling down is pretty effective (except in the level 1-10 zones) where you obviously have more skills than you normally would.

The content isnt at the end of the game, the content IS the game.

We will see expansions too. Elona and Cantha at least. And perhaps a visit north into the northern shiver peaks, east into the desert and west into the jungle.

The game certainly isnt perfect. It lacks challenge. It caters (imo) too much to the casual and not enough to the hardcore. Bring us HardMode please!

But I do feel a lot of people are treating guildwars like an EQ2/WOW sequel. Its not that kind of MMO. If it was that Kind of MMO it would be called WoW.
 
But I do feel a lot of people are treating guildwars like an EQ2/WOW sequel. Its not that kind of MMO. If it was that Kind of MMO it would be called WoW.

A lot of good points but the one that stood out for me the most is the one I quoted. I think people are treating the game like a sequel because they are generally sick and board of WOW. WOW is a great game but it is also a slowly dying one even the latest expansion wont save it and blizz know this (that's why earlier this year titan dev team grew from 30 to 100 people working on it). The next few years are going to be an exciting time for the MMO and devs are trying new things.
 
Because it costs money.

GW2 doesn't have monthly income from players like WoW, and it hasn't had 5 years worth of sub income to pour into the game to create more content. It's irrelevant how much content WoW has because they have more cash to spend on producing the content.

I did say features as well as content. Dueling, Looking for group, stuff like that, they could have directly taken aspects like that and implemented them without a huge cost and just made their game more polished. Little things can make a big difference.

I think the problem is, I expect a lot from an MMO now, I've played a few good ones now (Namely Vanilla, TBC and SWG Pre-NGE) and nothing will match the experience I had in those games, and until it does I'll just hop through MMOs wondering why no-one can recreate the enjoyment I got in those games. But with games becoming more and more casual friendly, I'll probably never get something like the customisation I had in SWG like being able to have my own shop etc, and that really does make me sad.
 
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LFG is ****.

Pray to god they don't implement that pile of dross. It's refreshing to meet people, speak to people and form groups you can go back to rather than with X randoms.
 
The game certainly isn't perfect. It lacks challenge. It caters (imo) too much to the casual and not enough to the hardcore. Bring us HardMode please!

I don't think ANet will cater to the hardcore, it's such a small % of a games player base these days that they would inevitably have to nerf whatever content they have created so us casual's can complete it in out limited play time :p

There is a reason Blizzard can't be bothered to resuscitate 25man HC raiding, just not worth the effort!

I for one can't wait too see what new content they come up with next though.

Oh and I can't see them implementing LFG or whatever, at most it will be server based I would have thought and not game wide..what with WvW and all
 
A lot of good points but the one that stood out for me the most is the one I quoted. I think people are treating the game like a sequel because they are generally sick and board of WOW. WOW is a great game but it is also a slowly dying one even the latest expansion wont save it and blizz know this (that's why earlier this year titan dev team grew from 30 to 100 people working on it). The next few years are going to be an exciting time for the MMO and devs are trying new things.

what is this ridiculous statement?
I dont play WoW now (but have in the past) but from what iv seen MOP has done very well in drawing its player base back into the system - for how long who knows but I wouldnt make a sweeping statement in saying WoW is dead.
Also why do you think more devs were brought on board for Titan? Nothing at all to do with the fact that the game went from drawing room project to full scale development by any chance?
 
what is this ridiculous statement?
I dont play WoW now (but have in the past) but from what iv seen MOP has done very well in drawing its player base back into the system - for how long who knows but I wouldnt make a sweeping statement in saying WoW is dead.
Also why do you think more devs were brought on board for Titan? Nothing at all to do with the fact that the game went from drawing room project to full scale development by any chance?



Has it? Everything I've read still points to it being in the drawing room phase
 
I for one can't wait too see what new content they come up with next though.

Pretty much guaranteed to be Jormag and Northern Shiverpeaks for the first expansion I'd imagine. So much blatant hinting towards it.

Then I'd imagine the 2nd expansion will be Kralkatorrik and the Crystal Desert.
 
what is this ridiculous statement?
I dont play WoW now (but have in the past) but from what iv seen MOP has done very well in drawing its player base back into the system - for how long who knows but I wouldnt make a sweeping statement in saying WoW is dead.
Also why do you think more devs were brought on board for Titan? Nothing at all to do with the fact that the game went from drawing room project to full scale development by any chance?

Titan has been in development for just over 4 years now. I never said wow was dead I said it was slowly dying.
 
WOW is a great game but it is also a slowly dying one even the latest expansion wont save it and blizz know this (that's why earlier this year titan dev team grew from 30 to 100 people working on it)..

Got proof for that? Or is this another speculation?
 
Got proof for that? Or is this another speculation?

Titan info
http://titanfocus.info/page/index.html


With regards to the WOW dying part most major gaming websites have done articles on the number of subscriptions WOW has lost in the last year. ofc MOP will get them a few subscriptions back and lot of the articles state this. But they also state that that the % of subscriptions that WOW lost in the last year is more than any other year since wow launched.

So logically MOP gets some subscriptions back. People see same old stuff get bored of WOW loses even more subscriptions. Yes WOW is a great game I spent 1000s of hours playing it myself. But it is getting very old by gaming standards and this will not help it.
 
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I'm kinda getting bored of this now. Feels like there's not much for me to do even at level 38. I don't really like the crafting system which isn't helping, I just don't find it satisfying for some reason.
 
I think the problem is, if you want to release an MMO now, people expect a certain level of content and features. If those aren't met people will complain (like me ^.^), but at the same time, why wouldn't a developer add these things when it could potentially keep a lot of people in the game.

if they was to add all this new content, the game would be another 3-4 years away from release

I'm kinda getting bored of this now. Feels like there's not much for me to do even at level 38. I don't really like the crafting system which isn't helping, I just don't find it satisfying for some reason.

No worries, maybe take a break away from ti for a week or two and get back on it?
 
if they was to add all this new content, the game would be another 3-4 years away from release

Take away the fact I said content, what about features? I don't get why people are defending everything about this game so adamantly like it's completely perfect as it is? Surely you can see there are some flaws with it?
 
Take away the fact I said content, what about features? I don't get why people are defending everything about this game so adamantly like it's completely perfect as it is? Surely you can see there are some flaws with it?

What features are standard? Rather than a blanket statement it might be better if you at least mention what you would consider to be genre basics.
 
Take away the fact I said content, what about features? I don't get why people are defending everything about this game so adamantly like it's completely perfect as it is? Surely you can see there are some flaws with it?

The game certainly isn't perfect, yes there are flaws, at least from my current perspective. There are however a few things I want to experience before I make a sweeping judgement. Best example I have is the dungeons, at the moment, in my view, they are just silly. Not saying they aren't fun, because they are, but they are ridiculously hard and it does seem to be a case of zerg, die, try to keep someone alive so boss doesnt reset and carry on till it dies.

That being said, I haven't run a dungeon (at least as far as I am aware) with a team that could possibly be called optimised. I don't know what class has the best healing options, perhaps a Guardian? with full healing/healing power gear on, or a warrior with full tanking gear - Toughness/vitality stuff? Maybe this would help matters but I really can't comment on that just yet. All I know is I send my pet in, it usually dies in 10 seconds so I swap it out before it does or pull it back and try to keep myself alive more than anything else, while doing the same for others or resurrecting downed players.

The world itself is beautiful and its continuing to keep me interested and involved. I still look forward to logging in after 150 odd hours, and I haven't even looked at the pvp side of things yet, nor any of the explorable dungeons. I've only done 4 story mode dungeons too. As a platform, I genuinely don't think I've sampled an MMO this polished or with so much potential at release, and I've certainly tried a lot of them (UO, AC, AO, Everquest 1 & 2, DaoC, WoW, Lotro, AoC...).

Actually that's a lie. Thinking about it, Asheron's Call 2 had this effect on me, and I still think that was the best MMO I've played, it should never have been canned and would have been huge if they had actually bothered advertising it.
 
Take away the fact I said content, what about features? I don't get why people are defending everything about this game so adamantly like it's completely perfect as it is? Surely you can see there are some flaws with it?

Sure GW2 has flaws, what game doesn't, but of all the MMO's released in the past decade, it has the fewest number of flaws and offers a pretty complete package at launch.

Games like Rift, SWTOR, Linage 2, Aion, Tera all had issues which detracted from the game experience, some were great fun to start with but had absolutely no end game or content to keep you busy.

I'll use SWTOR as an example as its the most recent MMO i've played extensively.

SWTOR released with great success, it had minor issues with connectivity, it had queues on servers which they soon resolved by adding dozens of new servers to curb the population increase. Content wise leveling it was great, the story was interesting and fun and kept you busy.

Once you hit level cap, things changed, it had a handful of operations, most of which were bugged and/or broken, Ilum was a dissaster, which can be blamed entirely on the very poor implimentation and the games engines inability to cope with large numbers of players on screen.

End game for a majority of people ended up with doing 1 operation a week and then standing in Ilum on a daily basis win trading. This went on for weeks.

By comparison, WoW when it launched had almost exactly the same issues, it was impossible to connect to servers, when you did it had horrendous queues and the only raid in game at the time, Molten Core was very much broken. There was no PVP at all other than open world pvp on pvp servers, which was basically zergs farming lowbies in and around Tarren Mill.

It tooks months before any "instanced" PVP was added and open world pvp didn't really get much attention until much later in the games life. Even then it was very lackluster in comparison to other mass pvp games (DAoC, Warhammer Online etc)

GW2 on the other hand has launched with 8 dungeons which can all be finished (although some are buggy), exlorable modes for all 8 dungeons which are again completable but have a few bugs. Instanced PVP which works fine, and open world pvp which is an absolute blast.

Not forgetting the robust crafting system which allows you to make end game gear, a very good auction/trade system and content that you cannot ever out level.

How often did you go back to starter zones in wow, swtor or any other mmo with a max level character. Never I bet.

I have been playing GW2 now since the 25th August, I have racked up over 350 hours in the game, and still enjoy it just as much now as i did on day 1. Infact even more now than before as I learn new things and get better at old things.

My latest time sink has been the trade post and making a ridiculous amount of gold on it. I have 5 craft skills that are all at 400 skill, 4 alts, one of which is now 53 and of course my trusty midget warrior who has full exotic gear and multiple dungeon skins.

Anyone who complains about a lack of content in GW2, just isn't looking hard enough, maybe you should go back to playing with Panda's instead.
 
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