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Please keep the thread on topic.
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It's on topic, talking about how 79's outpace the 6's due to higher vram/bus/grunt.
Sorry, the gpu guru has spoken and I must cease and desist.
It's the whole package rusty, not just bus/grunt.
I was never in dispute with the above greg, no mention otherwise from me in that thread, it's all there to read and I don't know why it comes back to that discussion time and time again:
I don't think I could have made it any more clearly what I was discussing, but this place being the way it is, some try to make out that I was discussing vram limits between 2Gb/4Gb 67/80's-when I clearly never.![]()
No it's you whining about other threads. Go and talk on that one if you want to discuss that thread again.
Again, memory bus and GPU grunt, yes. VRAM, no. It doesn't come into it. Not sure how many times you can explain the same thing to someone before you give up and just realise they aren't very intelligent on the subject.
Well as you know, certain people only read what they want you to be saying, so their responses read as such.
However, I do know that your arguments are about the RAM amount coupled with the bad choice of a 256 bit bus, which was just a bizarre move from a performance standpoint, but I know they did it as a cost cutting measure.
Part of the issue is that some people want to argue about subjects they they admit they don't understand, and then call you out for saying things that they, again, don't understand. It's a very bizarre situation.
7900s do outpace on memory, it's fact. What you mean is that a situation where being outpaced by VRAM makes a difference.
However, around now is the turning point where 2GB is no longer going to be enough. How do you think Kepler is going to cope with "studio quality" textures, and then AA and other effects that consume memory? I don't think they're going to cope very well.
The point where new consoles are announced is when we tend to see a generational jump in graphical fidelity when it comes to PCs, because the developers are all tooling up, making games with higher quality assets, such as more detailed meshes with higher polygon counts, larger resolution textures, and various other maps, so I think now is an important point in time to contest the amount of RAM that they have.
I know it's not really been so much of an issue yet with the vast majority of games, but the odd time it's crept up and been a bit of an issue, and it's going to become a regular occurrence, with the 256 bit bus width being even more of a hindrance.
Where did I mention Gregster?![]()
I'm not playing dumb. There's plenty of people who do that sort of thing, ie, try to argue about stuff they openly admit to not understanding.
I do think Crysis 3 is something to go by, devs know that the PS3 and 360 have just about peaked, and they will want a head start on making games with higher quality assets.
They will have dev kits of course, but won't be able to roll their creations out on anything other than PC.
The end of an old console generation, and beginning of a new one is always the best time for PC gamers as there's that big jump.
Exactly.![]()
I'm not sure there really is though. I've read that twice from you today aimed at somebody in particular across different sub forums so...
Perhaps. I don't think the VRAM requirement is just suddenly going to shoot up though. The mass majority of gamers will be 2GB or under.
As Rusty said, that's system RAM not VRAM.
Well as you know, certain people only read what they want you to be saying, so their responses read as such.
However, I do know that your arguments are about the RAM amount coupled with the bad choice of a 256 bit bus, which was just a bizarre move from a performance standpoint, but I know they did it as a cost cutting measure.
I'm not playing dumb. There's plenty of people who do that sort of thing, ie, try to argue about stuff they openly admit to not understanding.
I do think Crysis 3 is something to go by, devs know that the PS3 and 360 have just about peaked, and they will want a head start on making games with higher quality assets.
A 35%(which will be anything between 40-45% faster on the 79's) swing in performance isn't down to gpu grunt, it's down to the combination of gpu/vram/memory bus.
Please show me where you get these vast numbers of 35/40/45% faster? I am seriously disappointed that numbers like these are getting plucked from the air.
I tested 2 7950s vs 2 680s both with a large overclock and in BF3 the 680s went from 8% faster at 1920*1080 to 27% slower at 5760*1080. That is a swing of ~35% by just increasing the resolution when everything else is constant.
I hear "Yer but the new 12.11 ddrivers have made the 7 series so much faster and you can't count those charts because they use old drivers blah blah blah" Not one person ever mentions the improvements that Nvidia drivers bring with new drivers.
I know Tommy and Spoffle will defend AMD to the hilt but do it with honesty and stop giving misinformation... Where is the 256Bit bus losing out? Where is the 2GB VRAM losing out?
In the one sense user reviews are to be trusted but then when it suits, your posting tech reviews from when not to mention stock v's auto boost?
This vram debate is mental tbh, shot down in flames for daring to have an opinion and suggest that the 6's can't cope in the same manner that you were shot down in flames last gen for having an opinion saying the 570's couldn't either-and we know what happened there.
but it bothers me that the defenders say with absolute statement it's fine to spend £300-£400+ on a gpu that's quite possibly going to become useless very soon due to it's limitations despite having to pay through the nose for it.
now my interpretation from some here is that 2Gb is enough but 3Gb isn't and only 6Gb will do?
Is that where we are at now?