**XBOX ONE** Official Thread

surely they are not guaranteed now though?
Is anywhere guaranteed? I spoke to ShopTo this morning regarding my own order, as was told that as long as I'd ordered a Day One edition I was guaranteed to get one release day. They've said they've got a limited supply left, so perhaps they've been given a figure of exactly how many units they're getting?
 
I meant more that BF is different for me as I've never really played a BF game before :)

Ahhh I see. I played a bit of BF3 but not enough. So I'm looking forward to BF4.

Not quite, we haven't had a true Battlefield game on a console that comes to the same scale as the PC versions, so that's what we are getting this time, for the first time on consoles.

That's fair enough then. But the basics of BF don't change much.
 
Pre-order for the One placed.

Guy in the store was saying they have had that many PS4 pre-orders they are going to struggle to get one for everyone at launch.
 
I've pre-ordered the One yesterday but still not 100% which way im going i want to know more on these dedicated servers and release date.
 
Apparently Xbox One doesn't support hUMA: Heterogeneous Uniform Memory Access

http://arstechnica.com/information-...orm-memory-access-coming-this-year-in-kaveri/

http://www.heise.de/newsticker/meld...et-Unified-Memory-Xbox-One-nicht-1939716.html

Translation

Although both upcoming game consoles Xbox One and PlayStation 4 are based on AMD hardware, only PlayStation 4 incorporates hUMA [Heterogeneous Uniform Memory Access] for supporting a shared memory space. This was explained by AMD's Senior Product Marketing Manager Marc Diana to c't [big German IT magazine] at gamescom. This should put the 3D-performance of PlayStation 4 much farther ahead of Xbox One than many have expected so far. AMD sees hUMA as a key element for drastic performance improvements in combined processors. AMD's upcoming Kaveri desktop processors support hUMA as well.

Behind the scenes, c't could hear from developers that the 3D-performance of PlayStation 4 is very far ahead of Xbox One.

Back in April, AMD manager Phil Rogers explained to c't that hUMA improves 3D-performance in particular. "Game developers have been eager to use very large textures for years. Until now they had to resort to tricks in order to package parts of larger textures into smaller textures. That is because today a texture has to be located in a special place of physical memory before the GPU can process it. With hUMA, applications can work with textures much more efficiently". AMD will give more details on hUMA at its upcoming developer conference in November.

I'm guessing the ESRAM prevents Xbox One from supporting it.
 
Apparently Xbox One doesn't support hUMA: Heterogeneous Uniform Memory Access

http://arstechnica.com/information-...orm-memory-access-coming-this-year-in-kaveri/

http://www.heise.de/newsticker/meld...et-Unified-Memory-Xbox-One-nicht-1939716.html

Translation



I'm guessing the ESRAM prevents Xbox One from supporting it.
I posted this in the XB1 vs PS4 thread to try and keep the aruging down in here and the PS4 thread. Oh well as you've posted it here i may aswell contribute :p

I think we will start to see a significant difference in graphics from Late 2014 released games. Also if the difference is that big I suspect PS4 will end up being the lead platform after a while.
 
It will probably take abit to see it getting used fully in games, but could cause a big difference.

- One thing I have always found with the 360 compared to the PS3, is that it will work perfectly with any router it has been put with, always giving an Open NAT, where as the PS3 has been a bit of a chore. Hopefully the PS4 improves on that, and the One is as good! :)
 
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