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Watch Dogs - Exclusive Nvidia Features and Technologies

I agree with this, tried it in a few games but found that it just gave a muddy look and the AA wasn't up to much, I would rather have no AA than use TXAA.

I honestly couldn't give a hoot about whether it's SSA, HBAO, HDAO or GBOB or whatever, we're talking very small image quality differences. Switching between HBAO and SSAO to me there is so little difference.

Glad someone else agrees. I tried TXAA when it first came out and was shocked at how muddy it makes the whole image (even worse than FXAA). Thought things might have improved over the last few years, but they haven't.

I've experimented with AA a lot recently and I can honestly say I really really like the SMAA that's implemented in the latest SweetFX 1.5, and to top it all it has very little performance impact. I find msaa 4x plus sweetfx (SMAA and a tiny bit of luma sharpening for some games) to be perfect for most titles these days.
 
I'm really looking forward to this game. I'm hoping it is open world.

IMHO TXAA sucked in every game used it with. All it did was blur the image, I can do that by taking my glasses off :)
 
Well this does looks stunning. I will wait for reviews before I buy it though to see what the gameplay is like. If its anything like farcry 3 with a short main story and the rest of the game padded out with the same boring side missions over and over again I think I'll pass.

I loved FarCry 3 and sure, it could get a little repetitive but it was one of the few games I completed and there hasn't been many like that lately.

I just want a game that keeps me hooked and nothing is doing that to me. Please be the one Watch Dogs :p
 
I loved FarCry 3 and sure, it could get a little repetitive but it was one of the few games I completed and there hasn't been many like that lately.

I just want a game that keeps me hooked and nothing is doing that to me. Please be the one Watch Dogs :p

I'll have to fix you up with a S.T.A.L.K.E.R. mod, Greg. :)
 
I honestly think TXAA is quite nice. I can possibly see why at 1080 it would look a bit 'muddy' though. Especially with more than 2X.

Here is AC4 @ 1440P 4X TXAA (if you ignore the low res texture in the first one : D)

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I find msaa 4x plus sweetfx (SMAA and a tiny bit of luma sharpening for some games) to be perfect for most titles these days.

Can you explain to me how this works?

I dabbled with SweetFX quite a bit and agree it makes games look much better.. but surly you only use SMAA in sweet FX or MSAA in-game?

As your using a different .dll file with sweetFX surly you need to turn urn off MSAA in game to get SMAA in sweet FX to work? how can they work together?

I thought the point of SMAA was for perfromance so if you have MSAA in game on then your getting that performance hit anyway..

This always confused me
 
HDAO is AMD's implementation and its the best looking implementation going. Ubisoft are in with Nvidia now though so i don't suspect there will be an option for it. When Farcry 3 was made it was a Gaming Evolved title so it had AMD and Nvidia HDAO/HBAO implementations.

Still could get it by the reply I got on Twitter he kinder said amd use there own AO
 
Weve already done this one :D
Only it wont be free, it'll be more like subscription based as youll need to keep stocking up on vodka


Why pay for something when you can wait 12 months and we'll beg someone to incorporate it into their own product, so no effort on our front what-so-ever! And you'll love us for it!
 
Can you explain to me how this works?

I dabbled with SweetFX quite a bit and agree it makes games look much better.. but surly you only use SMAA in sweet FX or MSAA in-game?

As your using a different .dll file with sweetFX surly you need to turn urn off MSAA in game to get SMAA in sweet FX to work? how can they work together?

I thought the point of SMAA was for perfromance so if you have MSAA in game on then your getting that performance hit anyway..

This always confused me

Will try bud (I'm no expert so geekier peeps may want to chip in. I'm more a try and see, experiment kind of guy, but my eyes are 20/20 and I'm a picky *******, so I know what looks best).

I see sweetFX as like photoshop, or Lightroom for games. It's essentially post-processing your game to get it to look how you like it, or more how it *should* for your particular screen/ set up.

As with any post processing though, like in photography or video production LESS is usually more, and there are a lot of sweetfx presets out there that just look awful and overcooked resulting in crushed blacks, blown highlights, too much saturation (just like a lot of bad photographers do!)

With sweetFX I usually just use the SMAA, a tad of sharpening, a tiny touch of vibrance, experiment with contrast a touch, and if I really want to get picky I dabble with the "lift gamma gain" settings a touch which control the shadows, midtones and highlights in that order.

Talking AA specifically - you can use in-game MSAA and sweetFX injected SMAA together. Far as I know there are no 'conflicts'.

I find for some games it's a nice combo as the SMAA tidies up bits that the MSAA doesn't do quite so well. It seems to be game and engine specific though.

One good example of using both where I see a real benefit in using in game MSAA and sweetFX together is Hitman Absolution. Another is the latest Thief game. This is a really good example of how just the right amount of luma sharpening can help a game. Most SweetFX presets use too much, I usually knock it down from 0.6 to 0.3.

If you've got the GPU grunt (I'm using 2 780Ti's) use both. The performance impact is really quite small for sweetFX. I was experimenting with Ass Creed 4 yesterday and SweetFX on its own look great.
 
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