Can you explain to me how this works?
I dabbled with SweetFX quite a bit and agree it makes games look much better.. but surly you only use SMAA in sweet FX or MSAA in-game?
As your using a different .dll file with sweetFX surly you need to turn urn off MSAA in game to get SMAA in sweet FX to work? how can they work together?
I thought the point of SMAA was for perfromance so if you have MSAA in game on then your getting that performance hit anyway..
This always confused me
Will try bud (I'm no expert so geekier peeps may want to chip in. I'm more a try and see, experiment kind of guy, but my eyes are 20/20 and I'm a picky
*******, so I know what looks best).
I see sweetFX as like photoshop, or Lightroom for games. It's essentially post-processing your game to get it to look how you like it, or more how it *should* for your particular screen/ set up.
As with any post processing though, like in photography or video production LESS is usually more, and there are a lot of sweetfx presets out there that just look awful and overcooked resulting in crushed blacks, blown highlights, too much saturation (just like a lot of bad photographers do!)
With sweetFX I usually just use the SMAA, a tad of sharpening, a tiny touch of vibrance, experiment with contrast a touch, and if I really want to get picky I dabble with the "lift gamma gain" settings a touch which control the shadows, midtones and highlights in that order.
Talking AA specifically - you can use in-game MSAA and sweetFX injected SMAA together. Far as I know there are no 'conflicts'.
I find for some games it's a nice combo as the SMAA tidies up bits that the MSAA doesn't do quite so well. It seems to be game and engine specific though.
One good example of using both where I see a real benefit in using in game MSAA and sweetFX together is Hitman Absolution. Another is the latest Thief game. This is a really good example of how just the right amount of luma sharpening can help a game. Most SweetFX presets use too much, I usually knock it down from 0.6 to 0.3.
If you've got the GPU grunt (I'm using 2 780Ti's) use both. The performance impact is really quite small for sweetFX. I was experimenting with Ass Creed 4 yesterday and SweetFX on its own look great.