*** The Official Diablo III Thread ***

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I've recently bought D3 and RoS and levelled my Crusader to 70, any suggestions on which class I should go for next?

[GSV]Lemming;26720724 said:
Can anyone advise a good place to buy the expansion (cheap!!)?
Got mine from G2A for £15
 
I've recently bought D3 and RoS and levelled my Crusader to 70, any suggestions on which class I should go for next?

I would recommend farming/playing adventure mode for awhile before you make your next chars that way you have a lot more experience/items/money/paragon levels and it makes everything easier.
 
R3w1ind - your build on Lydia absolutely rocks :) I didn't know where to start so cheers

Have not played on live since just about PTR launch. No idea what i had on when I last logged on to make comparison tests live vs. PTR. But good to hear you like it nonetheless.
Some changes coming to monk with 2.1 so I'd keep my eyes open on US forums to see what builds are viable etc. We are still trying to push for more changes both to generators and spenders as damage at the moment is at its lowest point ever.
Hopefully sets will get looked at too as they need some serious love as well.
 
What is the advice for new comers to the game? Would the main game be enough? Or is it best to get expansion as well to make it easier/get the most out of it?
 
What is the advice for new comers to the game? Would the main game be enough? Or is it best to get expansion as well to make it easier/get the most out of it?

For what I've found out the game is worth it without the expansion, getting to lv60 is really easy just playing through the main game, took me maybe 5 days, I would try the free demo and see if you like the game then just go all in :D.
 
Jumped back on this last night for the first time in months - did a rift and ended up with 7 legendary items!!! :eek:

All but one were worse that my existing gear but still!! :D
 
Yeah I got a few last night. No real upgrades though. Did get a 3rd RoRG which is better than my current one but Topaz is the one gem I don't have that many of. Only have about 100.
 
Me and Fight have (as always) been looking into legendary drops. I'm desperately hunting for Kridershot and Calamity for my DaemonHunter, and he is desperate for his Fate of the Fell flail for his Crusader.

I did a lot of testing yesterday and can 100% state the following to be true (apologies if you already knew this)...

When you join/create a game (not a Rift, but the actual game), a Loot Table is created for you. This can include everything from greys, whites, blues, yellows, set items and legendary items.

But, there is a limitation, if you get a Rare 2H Crossbow, such as HellRack, that does not mean that ALL 2H Crossbows are in the drop pool for that game.

Generally, the loot table will generate for your current active character, but occasionally it leaks across other classes - usually as whites, blues and yellows, but sometimes as the rarer items.

Yesterday I ran 3 rifts back-to-back in the same game, and got 3 DemonMachine Crossbows, 2 Eye of Etlichs, 4 Tyrael's Might and 2 Hellcat Belts.

I then quit the game to the lobby, and started a new game. I ran a further 3 rifts and got Marauder Spines x 2, 4 x Puzzle Rings and 2 x Special Health Potions (Anti-Wall) as my only legendaries.

It seems pretty naff that the drop system is essentially pre-determined before you actually kill a mob, but what it can mean is that you rely on on several very lucky occurrences to get what you want...

1. The rare item making the initial Loot Table;
2. It's % chance being hit in the game when you proc a legendary;

We do not know what the Loot Table limitations are (size, selection restrictions etc), but if a rare item such as Calamity, with a 1.6% drop chance is present in the table, you need to first proc. a Legendary drop, then proc. a 1H Crossbow selection (if there are others in the current Drop Table), then proc. Calamity at 1.6%, so the chances are ridiculously low.

What is the best way to use this info?

Mildly tedious, but simply remake the game every rift should allow for greater variation in legendary drops.

We do not know if the drop pool is dictated by player or player class (so each DH shares the same drop table), so if someone in your group gets a super-rare, you could keep playing forever and eventually it may drop for you...
 
START Diablo3
IF player=xdcx
THEN {StripAway} SoulMotivationLuckDesire
PRINT "lol"
GIVE=NoItems
PRINT "lol"
THEN {RunAway}
END Diablo3

That's the gen code for my loot table upon Battle.net login.
 
START Diablo3
IF player=xdcx
THEN {StripAway} SoulMotivationLuckDesire
PRINT "lol"
GIVE=NoItems
PRINT "lol"
THEN {RunAway}
END Diablo3

That's the gen code for my loot table upon Battle.net login.

This doesn't apply to caches. Getting caches on a higher torment helps - I got my first RoRG from a T6 A1 cache, and my second, 2 days ago, from a T2 A1 cache.

Over 100 T1 caches and nothing, and over 50 Normal level caches and nothing!
 
I did a lot of testing yesterday and can 100% state the following to be true (apologies if you already knew this)...

Are you saying that you're 100% certain it works this way from a single day's testing where you didn't get the rarest 1H Crossbow in the game or have you seen an official Blizzard post stating it to be true?
 
Are you saying that you're 100% certain it works this way from a single day's testing where you didn't get the rarest 1H Crossbow in the game or have you seen an official Blizzard post stating it to be true?

I 100% believe it to be true.

Also, I didn't just arrive at this by myself, there has been many threads and discussions about it; some of which start out far-fetched, but then as evidence grows, become realistic.

Read the following article, the comments, and the articles that it references.
http://diablo.incgamers.com/blog/comments/diablo-3-legendary-gambling-exploit-choose-your-own-item

I was sceptical, however I tested it, and it held true - note, I didn't use Kadala to test this (i'm inherently unlucky with her!).
 

I applaud your work but statistically you can't draw that conclusion based on the amount of data you've got. It looks like it fits a pattern but if you were going to do it properly you'd start with no hypothesis and then draw one from the data present (and you'd need a LOT more data).

It just seems that RNG has aligned the planets to fit your theory but you really would need to expand this massively to really show anything.
 
It's a game based on random chance, while the human brain likes to pick out patterns which are naturally going to seem to appear in a random selection. I went through a streak of getting lots of legendary rings drop, by which I mean ten or fifteen rings out of twenty five legendaries. That's all it was though - a random streak unrelated to anything else. Equally I've not had a rorg in several hundred t1 caches. I don't subscribe any pattern to this other than bad luck.

Just accept the game as random, rather than there being some hidden method behind the madness :)
 
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