*** The Official Diablo III Thread ***

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Attack speed isn't calculated in DoT damage, you must have had something else making you hit for that much. This is why everyone ran Sun Keeper and now Furnace, you want the highest base damage for DoTs, pure DPS doesn't matter because of attack speed.

When running Jade you want to reroll anything that has attack speed because all it does is decrease the time it takes you to cast your spells.

Increased damage on mobs stack, yeah, they're additive with skill damage % (ie +haunt%) and damage % (ie Pierce the Veil).

Attack speed is calculated for Witch Doctor pets, so for pet builds it's doubly effective as it gives more pet damage and spawns more fetishes.

Edit: Frenzied shrines give CHD apparently (not enough for your numbers though). http://www.diablowiki.net/Shrine

Only had my gem active (Bane of the Powerful) which is nearly always up + the shrine so it definitely did something significant.

Same rotation as always: piranhas -> locusts -> haunt
 
I was wondering if someone could tell me, in terms of Paragon points which is better to go for Vitality or Armor?

Also as a newly hit 70 which is it better to spend my shards on a weapon or rings/neck?

Thanks
 
Only had my gem active (Bane of the Powerful) which is nearly always up + the shrine so it definitely did something significant.

Same rotation as always: piranhas -> locusts -> haunt

Attack speed does nothing for Haunt/Locusts. Try using a sword and a mace that have the same dps, the mace will do more damage :).
 
One for you regular dh, Just picked up my first decent slot this season (I think :) )

Dead Man's Legacy
Legendary Quiver
Primary
+702 Dexterity
Attack Speed Increased by 20.0%
Critical Hit Chance Increased by 10.0%
Reduces cooldown of all skills by 8.0%.
Increases Strafe Damage by 12% (Demon Hunter Only)
Secondary
+9 Maximum Discipline (Demon Hunter Only)
1.0% Chance to Slow on Hit

Perhaps reroll strafe dam for vit.?
 
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Is that 2.84 thing you speak of the breakpoint? I heard about that in the DH chat in game. Is there certain thresholds to hit that make sentries shoot quicker?

Brok's earlier bit about the 'Tao of Sentries' is a good read, but if it is still gibberish, Breakpoints basically come down to requirements in ASpeed and the timers on Cluster Arrow, Multishot and Impale/Ele Arrow.

Your Sentry needs to fire a normal bolt, and this is only achieved at the breakpoints. Brok's BP is basically the highest usable you can get - any higher and you are a massively gimping your DPS and Toughness in favour of all out attack speed.
 
One for you regular dh, Just picked up my first decent slot this season (I think :) )

Dead Man's Legacy
Legendary Quiver
Primary
+702 Dexterity
Attack Speed Increased by 20.0%
Critical Hit Chance Increased by 10.0%
Reduces cooldown of all skills by 8.0%.
Increases Strafe Damage by 12% (Demon Hunter Only)
Secondary
+9 Maximum Discipline (Demon Hunter Only)
1.0% Chance to Slow on Hit

Perhaps reroll strafe dam for vit%.?

That's pretty nice, I'd roll strafe into a damage mod you will use and not worry too much about vit. Assuming you end up cookie cutter M6 you will end up with a bombardiers rucksack in that slot anyway eventually.
 
I was wondering if someone could tell me, in terms of Paragon points which is better to go for Vitality or Armor?

Also as a newly hit 70 which is it better to spend my shards on a weapon or rings/neck?

Thanks

Vit and armour are in different sections so that isn't a valid choice. Armour and life % are in the same section and the answer to that depends on the relative amounts of vit, armour and life % you already have.

Don't waste shards on weapons or neck, you get 2-5 times the value by gambling for armour at this stage.
 
That's pretty nice, I'd roll strafe into a damage mod you will use and not worry too much about vit. Assuming you end up cookie cutter M6 you will end up with a bombardiers rucksack in that slot anyway eventually.

Thanks m8 for the advice , starting to really enjoy this class :cool:
 
Swapped some stuff out and was kindly donated a chest ... Am i heading in the right direction ?
http://eu.battle.net/d3/en/profile/Snaggle-2277/hero/39728327



Helm: OK for now but change the gem to Diamond for CDR % instead. Crusader relies heavily on cooldowns, the lower they are the better generally speaking.
Amulet: Ideally you want ele bonus, crit % and chd %, lastly socket. I have not found one like it yet so I have str, crit % and chd % with socket. Yours is OK but vita is a wasted stat on ammys when you need DPS.
Shoulders: Look for some better ones. You want here Str, vita, all res and CDR %. Skill damage is optional if you don't mind losing all res or vita.
Gloves: Yours are OK for now, though attack speed is not a good stat for us. Ideal stats would be str, crit %, chd % and CDR %.
Chest: Decent stats here, only really replace with Cindercoat or set chest piece.
Bracers: Nemesis should not be used all the time nothing special about them. Put them in your bags when you find a better pair of bracers with ele %, str, vita (or all res here) and crit %. You can just equip Nemesis bracers when you come across a shrine. I would highly recommend crafting some Reapers Wraps when you can they are pretty much end game for us.
Belt: Goldwrap is OK, though I would not waste mats rerolling it. Ideally you would want something like Witching Hour, Harrington Waistguard, Vigilante Belt (rolls CDR %), Hellcat belt, or crafted Fleeting Strap.
Ring 1: The ring is OK but again attack speed is not the best stat here. You want a ring with a socket for leg gems. Str, crit %, chd %, CDR %, socket. Those are the stats you aim for in this slot. Exceptions are Unity and SOJ that roll ele dmg etc.
Ring 2: Same thing, nice attack speed etc but not a great stat to stack up on.
As a general note I highly recommend farming for a RRoG if you can manage bounties on torment 2.
Legs: You could pretty much roll bash damage to anything else here and it would be more useful, for example life regen or +armor.
Another general note, don't focus too much on keeping blackthorns long term it's a decent starter set but will not carry you down the torments. The only exception to this may be if you go RRoG with the belt, amulet and legs of Blackthorns.
Wep: Not a great wep but you really need to find a better one and work your builld around it if you can. Keep an eye out for the sig weps like Fate of the Fell, Blade of Prophecy, Heart Slaughter, Baleful Remnant, Maximus (greater starter wep), Furnace etc.
Boots: This slot is OK for now esp as you will probably be using Blessed Hammer for a while.
Shield: Gamble or find any leg shield here really.

Build:

Justice - do you need a generator with hammer as your spender? I didn't find I did really, you could try dropping a generator completely.
Hammer is fine to stick with, and is the best spender until you start to get full Akkhans set etc, what flavour you go with is up to you, they are all good really.
Bombardment - bad skill don't use it unless you really have a good reason to, there are much better ones. Even with appropriate gear and such it's not a good skill to use with it's long CD and lackluster damage.
Laws of Valor: Critical. Critical is fine but without a generator you may consider the rune that reduces wrath cost by 50% along with Long Arm of the Law passive for cheap extended casting.
Phalanx: Bowmen - Nothing wrong with this skill really, and it can be good when your gear is not great, but would not synergise well with fire/holy builds as you get no skill boosts for it.
Akarats Champion: Either go with Prophet for more tanking, or go with Firestarter for a DPS boost. These two are the most popular for good reason.

Skills:

I would use this early on, focusing on fire damage gear. Especially as you can get good fire pieces like Magefist gloves and Cindercoat chest:

http://eu.battle.net/d3/en/calculator/crusader#eVYdfQ!agiS!aZbbYa

Endgame I believe Holy is the best Crusader element to gear on, with Physical coming second (Lord Commander build), then Fire, lastly Lightning. Lightning can work but only with top notch gear and then no better than anything else really.

Also get your gems upgraded ASAP, that is where I would spend spare cash myself once I could afford it. I gem 3 x Red gems in chest and 2 x Diamonds in legs as crusader has problems gearing much all res.

For gearing up I would also suggest running rifts on the highest difficulty level you can do that nets you approx 10 min or less runs from start to boss kill, this is a relatively efficient way to run the rifts. When you get trial keystones you can run them too, but don't run the trial just portal out and get the level 1 keystone, you will then be able to level it up from level 1, and you'll get the legendary gems this way too quite fast.[/QUOTE]
 
Attack speed does nothing for Haunt/Locusts. Try using a sword and a mace that have the same dps, the mace will do more damage :).

Yes thank you mate :p I think I've played Diablo enough know the damage range of the weapon is what matters at the base calculation. But my thinking is that IAS on items / shrines factors into the calculation somehow. There's no other way my Harvest went from 1.1-1.4 to 1.9. I've not seen one even close to that high before or after.

I'll give it a test next time I get a shrine. It's easy enough to replicate.
 
http://eu.battle.net/d3/en/profile/Delphi-2526/hero/1743676

I know I asked the other day in game for some tips on my wizard, but I've now got my serpent sparkler (well those of you who were online called it hax...). Any idea how I can get from just about managing T4 solo rift and Grifting to about 20 solo, any higher? I feel my toughness is whats letting me down really.

Your Wiz is really good man. Not MUCH to change or get really for mega firey fire build.

Get a Unity ring to replace the yellow you have. PRefer get a socket in that for a leg gem.

Consider Tal Rasha amu and belt, with RoRG you have a 3 set bonus there waiting including 5% fire dmg on the 2 set of that. Socket in Tal Rash amu also for leg gem.

I'd go 23% life amu in your helm.

Your RoRG as an absolute belter by the way! Jammy bugger, it's almost perfection.

Blizzard with apocolypse rune is better than energy twister.

Mirror Image with duplicate rune instead of slow time. Your 4 mirror images spam mobs with black holes which proc your strongmans and you'll also see 3/4 hydra's now and again!

Elemental Exposure, drop that. You are only dishing out big fire damage so that's not worth it. Use the fire skill one. Conflagration gives good fire boost and also consider taking unstable anomoly this gives you a life line in higher level grift which you will need along with your revive from 6 set FB bonus. 2 free deaths haha.

Your Wiz is T6/Grift 28 solo level ALMOST I would say.

Serpent Sparker much better than mine, a shame that didn't roll fire dmg but still it is nice.

Above is my previous advice.

You need 6 piece firebirds bonus.
Decent rings and amu with leg gems.
Your SS staff is very good.
 
I ran a bunch of grifts with some OCUK forums peeps tonight including my bro. Long story short he had a rami gift drop and was kind enough to loan it to me (thank again bro) :D


here is what its gone on
SlfPFhi.jpg


I did a quick t6 rift to try it and with my current setup (85% elite dmg, 75% fire etc) I saw some 240mil crits on elites !!! I need to optimize my setup now but I think I should start seeing grift 38+ solo if I can pull my finger out.

another 3k shards on 2h gambles for a furnace and nothing again!
 
I ran a bunch of grifts with some OCUK forums peeps tonight including my bro. Long story short he had a rami gift drop and was kind enough to loan it to me (thank again bro) :D


here is what its gone on
SlfPFhi.jpg


I did a quick t6 rift to try it and with my current setup (85% elite dmg, 75% fire etc) I saw some 240mil crits on elites !!! I need to optimize my setup now but I think I should start seeing grift 38+ solo if I can pull my finger out.

another 3k shards on 2h gambles for a furnace and nothing again!

:p
 
Got another Flying Dragon yesterday, was good rolls on it in my opinion, added a slot to it and it put my damage up from 888,883 to something like 1,050,000.
 
Brok's BP is basically the highest usable you can get - any higher and you are a massively gimping your DPS and Toughness in favour of all out attack speed.

The 2.84BP is very easy to reach....with a pair of TnT. This is quite unfortunate as many players may never see them drop. In terms of outright damage, I don't know how much of an improvement you see at 2.84 but presumably at that level you're left chasing one specific item, one slightly higher roll here and there etc. It's the inevitable end game for D3.
 
Got to rank 19 yeserday on the non season barb ladder, then saw I dropped to 21 today :(

Greater rifts just seem to be "repeat till you get good density, then hope you get a melee friendly boss".

If you meet those criteria, congrats, you rank highly.
 
It's always been about gear, there is things you can do to make you better though as most people play lazy and don't actively try and avoid damage, see a lot of people just standing around in poison, arcane etc etc and not watching when it pops up to move. They do need to change M6 DH though or make other classes viable for high level grifts, being able to pop sentries and just hide behind a wall is ridiculous.
 
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