Two games played last night. Lagoon again, and it definitely works better with three than two. I played a control/lockdown strategy that prevented people unravelling my chosen colour, losing narrowly on tiebreak to the guy who jumped in on my colour and explored like a madman.
The other game I got out was Orleans, a "bag builder" game where you draw various types of follower tile randomly from a bag and use them to complete tasks - collecting goods, building trade houses, hiring more followers and contributing to beneficial deeds. The followers you hire also bestow advantages: farmers give you goods, traders let you take buildings that give unique actions, craftsmen let you take actions with fewer followers, knights let you draw more tiles, boatmen give you money (which is points at the end, you don't spend it), scholars get you occasional cash gifts and make all your achievements worth more at the end, and monks can take the place of any other worker.
It's mechanically simple, but strategically very deep. I focused on development and edged a win from the other person who did likewise, but only a couple of points behind us was a player who almost completely ignored development in favour of accumulating as many goods as possible - a strategy which worked because two of the three Taxation events came up early in the game. I've played it twice now and I like it very much, although I wish it was 20-30 minutes shorter.