*** The Official Destiny Thread (now includes 2.0 and TTK) ***

my issue with is with current legendary items. Will they become useless for the new hard raid?

Probably not useless, but the higher attack values on the new gear will certainly be better for it.

I guess it's worth mentioning that people don't have to upgrade all their exotic kit again, but the option is there for those who want to! which is what people wanted. I think people are sour that they aren't getting a maxed out replacement for free.

I'll upgrade my favourites - Suros, Vex, Patience & Time, Sir G and Hard Light when I finally get one!

Edit: thinking about it, I don't think the Mythoclast will need to be upgraded anyway as the attack is already higher than the new 320 attack upgraded exotics.

Interesting... do you get more glimmer for higher enemy levels? My usual strategy is to do the beginning of Exclusion Zone with the Heroic modifier enabled and Resupply Code popped. There's about 8-9 majors there and it takes about 2 minutes to clear them out. Kill self, rinse and repeat. 12K glimmer in half an hour.

If the level 30 Vex pays out more though, your plan sounds even better.

It's all the same, but we've got tonnes of those blue polyphage consumables to eat through! The exclusion zone level works very well too, I've done that before.
 
Last edited:
Interesting... do you get more glimmer for higher enemy levels? My usual strategy is to do the beginning of Exclusion Zone with the Heroic modifier enabled and Resupply Code popped. There's about 8-9 majors there and it takes about 2 minutes to clear them out. Kill self, rinse and repeat. 12K glimmer in half an hour.

If the level 30 Vex pays out more though, your plan sounds even better.

It's the drops that make that area good though, on a couple of runs you can get 5-6 axiomatic beads easily enough and they trade in for 200 glimmer each time. While it might not sound too great, if you've got 1000 or so glimmer atm like myself, you'll get glimmer from the enemy kills anyway, plus the beads.... which can be stored in the vault and saved for a rainy day. It can be done with anything that drops storable glimmer artifacts, house banners, beads etc... it was just the VoG gatekeepers section sprung to mind for dropping quite a few on those raid attempts that didn't quite "go to plan" haha. plus i have like 260 blue polyphage to work through!
 
I don't really get the complaints about this whole exotic upgrade business..

Were people seriously thinking that all their gear would be magically upgraded for free? Even if they just added a new tier, you'd have that maxed out with a handful of bounties. And then what? Back in the vault they go...

It's seriously not that big of a deal that the progress is reset. I mean, just play the game as normal, doing bounties etc and they'll be upgraded again in no time.

The progress reset doesn't bother me one bit. What is a little bit annoying is the high cost of the upgrade - 7000 glimmer + 7 strange coins (+ 7 more for final upgrade). I guess Bungie listened to people complaining about having a large number of coins/glimmer and nothing to spend them on. I hope this means that the glimmer cap will be increased and strange coins will be a little easier to come by.

Nobody wanted 'free' upgrades, they just didn't want the work they have already put into a weapon to count for nothing. As it stands I will probably only upgrade a piece of armour for each class and 3-4 exotic weapons, anything more than this would be too much work.

What I've seen a few of the posters miss in the thread here is that the abilities on the exotics make the weapon, without those abilities its just a high damage run off the mill variant. If gjallarhorn was nerfed to 280 attack, it would still be the best rocket launcher in the game due to wolfpack rounds. I generally use 2 exotic weapons most of the time(icebreaker, gjallarhorn and occasionally the mythocast), but I have put a lot of time into levelling all of the ones I own. They could have allowed players to retain a fraction of the exp invested into a weapon, just so its easier to get the 2 abilities unlocked faster.
 
Probably not useless, but the higher attack values on the new gear will certainly be better for it.

Of course but unless you're actually level 32 on the new hard raid using current legendary weapons will make you seriously under-powered, surely?

I'd have liked the choice to further upgrade my current weapons (like exotics) and then maybe slowly replacing with them with the new weapons (if they are better suited/cooler etc) if I choose to.

This is forcing me to obtain and level up new weapons from scratch and it feels like having to start again making all the hours grinding getting my current weapons leveled up rather pointless. If they are going to do this with each expansion, sod that!
 
They could have allowed players to retain a fraction of the exp invested into a weapon, just so its easier to get the 2 abilities unlocked faster.

They kind of have... "With that said, the process of upgrading exotic items is now faster, and does not require ascendant materials"

That can only mean less xp is required.

Previously exotics required materials, xp and ascendant mats to upgrade. Materials needed farming because they were hard to get, shards/energies were hard to come by for some. Now you can just buy materials and the ascendant stuff isn't needed. It all added to the upgrade time. It's all been scrapped.

It won't take as long, gives you a better weapon and it's optional.
 
Last edited:
Of course but unless you're actually level 32 on the new hard raid using current legendary weapons will make you seriously under-powered, surely?

I would assume that you would play the new raid on normal first, get some weapon drops (RNG...) and then level them up before doing the hard raid.

I imagine though that a 300 attack VoC wielded by a level 32 would still be pretty potent...
 
I would assume that you would play the new raid on normal first, get some weapon drops (RNG...) and then level them up before doing the hard raid.

I imagine though that a 300 attack VoC wielded by a level 32 would still be pretty potent...

Yes of course, but if you're level 31.. :(

My main point was that I would have liked the option to keep my current gear and be able to level it up further and that not being able to is like starting again. Doing this for every expansion is going to be crap.
 
After thinking about it all, I'm pretty happy with the changes to support the level cap raise. It's better than having all your gear become worthless. Now you can choose which weapons you want to invest the time in, and shard the ones you're not realistically going to use (RIP Bad Juju in my vault).

Does anyone know for sure if you need to have the exotic maxed before you can upgrade it? I've got my gjalla sat waiting for a shard to max....it would be nice if I don't have to max, then reset, then max again.....3 exotic shards. I've not bought anything from Xur since P&T so not a big prob...but I want to get my skull of dire ahamkara and sunbreakers maxed too so I can still switch subclasses on my main.
 
I don't get the issue with the upgrade path proposed by Bungie? As Crota's End NM and other content is level 30, weapons will be perfectly fine - exactly how you currently use them in level 30 vanilla content. Anything above level 30 will suffer damage penalties, therefore you either upgrade your current exotics or procure new exotic/legendary weapons.

If you want to quickly upgrade your legacy exotics, simple -

1. Complete 10 x 5k bounties but don't hand in;
2. Active appropriate telemetry and hand in said bounties when you reset your exotics.

Bungie provided us with two options, both viable.
 
Last edited:
Of course but unless you're actually level 32 on the new hard raid using current legendary weapons will make you seriously under-powered, surely?

Level 32 will be pretty much needed I think if the current ~33% damage reduction and damage taken model remain if you're one level under what the activity is rated at.

I think the higher attack weapons will certainly help so I'll be grabbing a few from the vanguard/crucible quarter master and I'll see what's new at the factions as well. I hope New Monarchy have an upgraded Vanquisher!

Given that the new raid gear will drop more often and that the system will track what you've been given previously, I think it's going to be a lot less tedious getting to level 32.

I would assume that you would play the new raid on normal first, get some weapon drops (RNG...) and then level them up before doing the hard raid.

I imagine though that a 300 attack VoC wielded by a level 32 would still be pretty potent...

I think so too, but certainly having a few with the higher values will help! I'll be hunting for a new primary auto rifle for sure.
 
Have I read correctly that you have to be level 30+ to do the Crota raid? If so, that sucks. I've been 29 for months with no raid armor drops for weeks and no way of getting any higher.
 
On the topic of levelling to 32, I was discussing this on a raid with peeps the other day. I’m convinced they will be releasing higher powered weapons because you will be getting monsters of lvl 30 and above now so the 300 damage is going to struggle. It’s that or add more damage upgrades to the current set of exotics and legendaries.

They are allowing current exotics to be upgraded to higher power versions (320) via a trade-in option and I'm happy with this. Current legendary weapons however cannot be further upgraded, which is my issue. You will have to buy or obtain via drops new higher powered legendary weapons and upgrade them from scratch. This is a bit of a kick in the nuts to be honest. Waste of effort leveling up my current weapons as by expansion 2 they will be useless.
 
Last edited:
Have I read correctly that you have to be level 30+ to do the Crota raid? If so, that sucks. I've been 29 for months with no raid armor drops for weeks and no way of getting any higher.

I think you can do it at 29 but the fireteam leader has to be level 30.
 
I think you can do it at 29 but the fireteam leader has to be level 30.

The implication from the update is that the Vanguard armour will get you to 30.

New Legendary Gear
Existing Legendary gear on display in the Tower will be replaced
New Legendary gear will feature higher Attack and Defense values
Legendary items will still require Ascendant Materials for upgrades
This new, more powerful gear will be available to all players of Destiny
Legendary gear will not be as powerful as new Raid gear or Exotics

Bold being the important bit, implies that it will be as powerful as current raid gear.
 
Zoomee, Sieze, Dredd at al...

Sorry guys but I'm not going to be available on Friday night now for my slot in the raid team. I'm also seriously considering quitting Destiny too as the recent announcements have me disillusioned with the game. Perhaps I need a break or perhaps its time to move on. Again guys, apologies but trust you can fill my vacancy.
 
They kind of have... "With that said, the process of upgrading exotic items is now faster, and does not require ascendant materials"

That can only mean less xp is required.

Previously exotics required materials, xp and ascendant mats to upgrade. Materials needed farming because they were hard to get, shards/energies were hard to come by for some. Now you can just buy materials and the ascendant stuff isn't needed. It all added to the upgrade time. It's all been scrapped.

It won't take as long, gives you a better weapon and it's optional.

'It wont take as long' could mean anything, it could be 5% less experience required or it could be 50%, there's no value attached to it so I will take it with a pinch of salt. By being 'faster' they may even mean that the exp required hasn't changed at all, simply the low level resources required are easier to acquire. That still doesn't change the fact that there's no extra benefit to someone who has already invested experience into a weapon, something you seem to have ignored. I'm well aware the process is optional hence me saying I would only bother to upgrade a few pieces in my arsenal(the ones I actually use)

Somebody like me who has played the game to death simply does not care about the amount of rare materials required to upgrade items, I have over 200 energies and 150 shards/coins. The recent change with the exotic shards actually hurt me more than it helped me, but I don't mind too much as I have the coins to buy all the shards I will ever need. The way low level materials are acquired has helped me but to be honest I have pretty much finished upgrading everything I wanted to upgrade, so the change was a bit too late for me, at least until the DLC comes out.
 
'It wont take as long' could mean anything, it could be 5% less experience required or it could be 50%, there's no value attached to it so I will take it with a pinch of salt. By being 'faster' they may even mean that the exp required hasn't changed at all, simply the low level resources required are easier to acquire. That still doesn't change the fact that there's no extra benefit to someone who has already invested experience into a weapon, something you seem to have ignored. I'm well aware the process is optional hence me saying I would only bother to upgrade a few pieces in my arsenal(the ones I actually use)

Somebody like me who has played the game to death simply does not care about the amount of rare materials required to upgrade items, I have over 200 energies and 150 shards/coins. The recent change with the exotic shards actually hurt me more than it helped me, but I don't mind too much as I have the coins to buy all the shards I will ever need. The way low level materials are acquired has helped me but to be honest I have pretty much finished upgrading everything I wanted to upgrade, so the change was a bit too late for me, at least until the DLC comes out.

The large text and underlining wasn't for you... more everyone else who seems to be missing a few bits of info before making opinions.

As to your bit in bold, I haven't ignored it. Check my previous posts and you'll see i completely get whats happening and what it means, which is why i don't feel butthurt in the slightest about "wasting my time". The extra benefit is you can upgrade your gun to make it stronger, that's pretty obvious. All it takes is some glimmer, some shards and sacrificing the weapon perks for the 30 mins-an hour it takes to smash out a few bounties and put a telemetry pack on.

What i've been saying all along is that the weapon perks unlock pretty damn fast. Up until now the slowest part has been material farming, not getting XP. So what if you have to go without 2 perks while you're upgrading a gun? It's insane to be complaining about that so much, especially as the people complaining are the ones with "soooooo many exotics upgraded already". If you have soooo many use the others while you upgrade the ones you like the most. It's just children feeling butthurt that their collection of maxed weapons now isn't the best anymore and it will take a while before it is.
 
The large text and underlining wasn't for you... more everyone else who seems to be missing a few bits of info before making opinions.

As to your bit in bold, I haven't ignored it. Check my previous posts and you'll see i completely get whats happening and what it means, which is why i don't feel butthurt in the slightest about "wasting my time". The extra benefit is you can upgrade your gun to make it stronger, that's pretty obvious. All it takes is some glimmer, some shards and sacrificing the weapon perks for the 30 mins-an hour it takes to smash out a few bounties and put a telemetry pack on.

What i've been saying all along is that the weapon perks unlock pretty damn fast. Up until now the slowest part has been material farming, not getting XP. So what if you have to go without 2 perks while you're upgrading a gun? It's insane to be complaining about that so much, especially as the people complaining are the ones with "soooooo many exotics upgraded already". If you have soooo many use the others while you upgrade the ones you like the most. It's just children feeling butthurt that their collection of maxed weapons now isn't the best anymore and it will take a while before it is.

What I would like bungie to have done is one of the following:
-Allow some of the exp invested to carry over to the 'new' upgraded gun
-Only allow the gun to be upgraded to the new version if all of its upgrades are already purchased(I really don't know why bungie didn't do this :p )
-Allow additional expensive/high exp upgrades to be added to the end of the guns current ability tree

All of these would benefit players who have previously put experience into a weapon but they would still require work to fully upgrade. You don't have a problem with previous time invested into a weapon counting for nothing, I do. I'm not going to lose any sleep over it, but its certainly not how I would have done things
 
The implication from the update is that the Vanguard armour will get you to 30.

Game websites are blocked at work so I may have missed an update but I thought it was confirmed the new vanguard armour would have higher defense than the current set but would still max at 27 light.
 
Back
Top Bottom