Am i the only one getting sick of the same rehashed Mantle threads over and over and over and over? lol
Nope, But they are entertaining

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Am i the only one getting sick of the same rehashed Mantle threads over and over and over and over? lol
Difference is AMD only have 30% of the market. 20% of AMD users have GCN. So unless my maths fail me only 6% of all users can benefit from Mantle.
it is in the fact its a single company tech that relies on other companies to adopt. it will never be used on the other teams cards and costs the adopting company (monitor manufacturers) money to support (by buying the licenses) whilst its potential will only ever be half the graphics market. it is released but also has very low market share as the hardware that supports it is not dominant yet.Gsync isn't in anyway comparable, so it's a rather pointless suggestion.
I'm not comparing how they work. I'm looking at the market potential which is the argument being put towards mantles limited share at the momentGSYNC also benefits most if not all games
so exactly the same generation steps as mantle. your point? whats the % of monitors that support Gsync in the market?All support G-Sync and are all DX12 capable.
http://jonpeddie.com/press-releases...uarter-intel-up-11.6-amd-slips-7-reports-jpr/
figures from last quarter. both are actually about 14% of the market. so your maths is failing you.
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Difference is AMD only have 30% of the market. 20% of AMD users have GCN. So unless my maths fail me only 6% of all users can benefit from Mantle.
Not a clue about Gsync![]()
I'm sure someone has a good idea on how many nvidia cards can utilise Gsync
GSYNC also benefits most if not all games
Gsync isn't in anyway comparable, so it's a rather pointless suggestion.
ohhh and I hope Mantle dies a quick death when DX12 is upon us. I hate how it has driven a divide among GPU owners. Propriatarary stuff is no good for the community![]()
Well done on completely missing his point. He wasn't saying anything good or bad about Mantle or GSync. He is just comparing them as new products that hope to develop further and become more widely used. That looking at their market share now is no indication of how good their adoption rate will be and doesn't always reflect how good or bad a product is.
No, I wasn't missing his point. His point is a complete fallacy, the point about monitors supporting Gsync marketshare (Which is absolutely tiny) is no reflection of anything really.
sure it is. mantle dev's have to judge the time is worth it, sign up to the mantle beta and spend money implementing it in response to a market that is saying "we want better performance".because making a monitor GSync is almost utterly relying on them to buy the product, which isn't the same as a Mantle enable game
we can use that if you wish. I'll bet the numbers of Gsync monitors sold are much less than all the 6, 7, 8, 9 Cards sold. so that comparison of market share is just as low.In a comparison that's remotely similar it'd be Gsync capable graphics cards marketshare to the amount of Gsync enabled monitors
apart from the fact just because it currently has a small market share doesnt mean it should be written off and that as time goes one such market share will increase given greater hardware choice and availability and hopefully increased market share? It is a direct and accurate comparison. any comeback other than "no its not" with no reasoning?
http://jonpeddie.com/press-releases...uarter-intel-up-11.6-amd-slips-7-reports-jpr/
figures from last quarter. both are actually about 14% of the market. so your maths is failing you.
it is in the fact its a single company tech that relies on other companies to adopt. it will never be used on the other teams cards and costs the adopting company (monitor manufacturers) money to support (by buying the licenses) whilst its potential will only ever be half the graphics market. it is released but also has very low market share as the hardware that supports it is not dominant yet.
do you see the market similarities? thus, would gsync be written off just because of where its standing now?
I'm not comparing how they work. I'm looking at the market potential which is the argument being put towards mantles limited share at the moment
"it will never support over half the market and currently has a low market share so its pointless"
That argument.
so exactly the same generation steps as mantle. your point? whats the % of monitors that support Gsync in the market?
The only games that have mantle so far are the ones that AMD have given millions of dollars to. Of the few games that have released usage stats, AMD mantle-capable GPU's make up less than 20% of the user base (even where AMD are giving away free copies of the game), it simply doesnt make any financial sense to support mantle when it isnt being bankrolled by AMD
isn't that the beauty of percentages? I'd say there's only a few hundred game dev's of note as well though and they are the people mantle is reliant on gaining. I could go back to the old days of hardware Physx but then I would be accused of dragging up ancient history and attacking nvidia.So potential sample size from one is 4/5000 and the other is 100,000+
Not exactly a fair comparison is it.
I've used your own suggested example of a comparable figure and the outcomes the same.they're simply not comparable.
ha. so is mantle. If the demand is there for game dev's to use it and customers to benefit from (and if we can see the ones signing up to it, we can see it is in the pipeline), it will grow. More/Newer GPU releases from AMD will increase compatibility (which is part of the argument of not bothering with mantle, because only 20% of AMD's cards currently support it)Gsync is also specific, it's demand of the tech that'll gain it marketshare. More/Newer GPU's only increases compatibility.
No, I wasn't missing his point. His point is a complete fallacy, the point about monitors supporting Gsync marketshare (Which is absolutely tiny) is no reflection of anything really. In a comparison that's remotely similar it'd be Gsync capable graphics cards marketshare to the amount of Gsync enabled monitors (Since people would be producing monitors for that marketshare) in the same way you'd make a Mantle enabled game for AMD capable marketshare (Which even still isn't directly compareable, because making a monitor GSync is almost utterly relying on them to buy the product, which isn't the same as a Mantle enable game)
isn't that the beauty of percentages?
So your only going to include the numbers you like, ok well that limits things a bit more.I'd say there's only a few hundred game dev's of note
That's a pretty sweeping statement. Can you please provide any evidence of this? Or is the fact that they paid money to EA/Dice for BF4 the only proof you have? If that's it, then it's pretty weak.
I look down through this thread and I see a lot of these statements from both sides. Nobody here knows when Microsoft started DX12, Nvidia people are saying it was 4 years, AMD people saying it was started after mantle. Both sides basing it off things that Nvidia and AMD said.
What a pointless argument.
you guys do understand the developers asked for this?
well do you have figures suggesting there are thousands of professional game dev companies releasing titles? I've only seen figures of a thousand professional at max. and more than 5 devs have signed up to its production in the future.So your only going to include the numbers you like, ok well that limits things a bit more.
so it would be how many they have sold of these 5 monitors vs every other monitor sold since...the 6 series? just to have a cut off point as thats the last that supports gsync.This very site has 5 Gsync monitors for sale,
I agree. both percentages would suck, but thats my point. its the start of adaptation for both techs so its not expected to be dominant. yet the main argument against mantle atm is low uptake/compatibility that makes it worthless and a "fail" when this simply is not true. It's going through the same stages as all other proprietary hardware tech does.So percentage wise one sucks and the other sucks massively.