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Honestly, that was me when I looked into it

Now it turns out that 25 fps are sent with a further 25 fps and that equals 25 fps.... Ahhhh man, I am back there again

Anyways, I understand that each frame is now sent with the buffered frame at the same time but spaced out into equal time so that the game has fluidity and no tearing or stutter.
I would love someone from nVidia to say "actually Gregster, you are correct and we send 25 fps inbetween the other 25 fps and that does in fact make 50 fps and that is our secret sauce" Sadly, I feel that isn't going to happen though

