• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

PCPer Live - With Tom Peterson

Ruh roh.....GameWorks questions.

Ooooo, Tom having a dig at AMD and saying if AMD can get a driver out that makes the game run better a week or a month later, they can do that from day 1 and they are being disingenuous!

Shots fired!!!
 
Ruh roh.....GameWorks questions.

Ooooo, Tom having a dig at AMD and saying if AMD can get a driver out that makes the game run better a week or a month later, they can do that from day 1 and they are being disingenuous!

Shots fired!!!
I enjoyed that bit muchly. I was sure I was going to win that Ti, dammit
 
I really enjoyed that and apart from the notebooks and G-Sync, I was pretty much glued. I would have liked some more DX12 talk and realistic gains etc but it will all come in time :)
 
He fails to mention that AMD had no access to the gameworks source code and thus couldn't optimise for it. Considering TressFX can be optimised on Nvidia, AMD should be able to optimise for GameWorks without having to do any reverse engineering.
 
He fails to mention that AMD had no access to the gameworks source code and thus couldn't optimise for it. Considering TressFX can be optimised on Nvidia, AMD should be able to optimise for GameWorks without having to do any reverse engineering.

So how can they optimise it later on? I don't want to get into it but it is a known fact that both AMD and NVidia have access to the games, so can optimise it at any stage and AMD could always send the devs to the publisher. Obviously it isn't viable for all games but the bigger games it is a must really.
 
I think he was saying that other companies (AMD) were free to develop their own technologies. Gameworks was developed exclusively by Nvidia intended to be an advantage for them and them only.

It doesn't surprise me if AMD didn't have access to this.
 
So how can they optimise it later on? I don't want to get into it but it is a known fact that both AMD and NVidia have access to the games, so can optimise it at any stage and AMD could always send the devs to the publisher. Obviously it isn't viable for all games but the bigger games it is a must really.

I don't intent to start an argument, I'm not talking about being able to optimise the game. The delayed driver was all down to AMD. I'm talking about the GameWorks elements of the game being essentially written off from AMD users, shouldn't everyone be able to run it adequately to get the full experience?

I know Nvidia invested lots of time and money into it but i think they need to be a bit more open with it. Even just allowing AMD's engineers to converse with the game devs to optimise the GameWorks elements though the AMD drivers. AMD's engineers will know what to look for to optimise it better for their hardware.

Again, not trying to start an argument. Just trying to engage in some healthy discussion.
 
Last edited:
I don;t intent to start an argument, I'm not talking about being able to optimise the game. The delayed driver was all down to AMD. I'm talking about the GameWorks elements of the game being essentially written off from AMD users, shouldn't everyone be able to run it adequately to get the full experience?

I know Nvidia invested lots of time and money into it but i think they need to be a bit more open with it. Even just allowing AMD's engineers to converse with the game devs to optimise the GameWorks elements.

Well that is something I can't answer. I know AMD kicked up a fuss (Richard Huddy) about how PCars was unfair on AMD users with its GameWorks libraries and how they couldn't optimise it but then SMS fired back and said that was BS and gave a damning description of what AMD did (or actually didn't do).

Huddy blamed PhysX for poor AMD gameplay but PhysX was done on the CPU (for both NVidia and AMD), so I am a little more unsympathetic with liars.

Edit:

I also don't think NVidia are squeaky clean either and probably used 64x tess on purpose with knowing how AMD have poor tess support but I can look out the box and read independent articles and see a different picture.

Healthy discussion is good :)
 
Last edited:
Let's not turn this into one of those threads plz guys. Cheers for the updated info Greg! Gsync is starting to look miles apart from adaptive sync /free sync at the moment. Guna keep tuned on this :) will have try and see if I can watch the vid when back home!
 
I don't intent to start an argument, I'm not talking about being able to optimise the game. The delayed driver was all down to AMD. I'm talking about the GameWorks elements of the game being essentially written off from AMD users, shouldn't everyone be able to run it adequately to get the full experience?

I know Nvidia invested lots of time and money into it but i think they need to be a bit more open with it. Even just allowing AMD's engineers to converse with the game devs to optimise the GameWorks elements though the AMD drivers. AMD's engineers will know what to look for to optimise it better for their hardware.

Again, not trying to start an argument. Just trying to engage in some healthy discussion.

Where is the sense in this? Seems contradictory to me. Why would one competitor invest the time and money into a technology, and allow its rival to have full access to optimising for that technology and reap the same rewards?
 
I don't intent to start an argument, I'm not talking about being able to optimise the game. The delayed driver was all down to AMD. I'm talking about the GameWorks elements of the game being essentially written off from AMD users, shouldn't everyone be able to run it adequately to get the full experience?

I know Nvidia invested lots of time and money into it but i think they need to be a bit more open with it. Even just allowing AMD's engineers to converse with the game devs to optimise the GameWorks elements though the AMD drivers. AMD's engineers will know what to look for to optimise it better for their hardware.

Again, not trying to start an argument. Just trying to engage in some healthy discussion.

Totally agree. NVidia should also give AMD access to PhysX, let them use GSync modules and give them the ability to use CUDA cores too.

While they are at it, why dont NVidia just create a seperate department that devolps everything for AMD too that way everyone can use everything and its all open.

**** me gently.
 
Is it just me or ar Nvidia ****ing awesome ? Some of those monitors too, wow! Finally an IPS 1440p 144hz that isnt an Acer :D



Some decent monitors coming as well indeed. G-Sync is something I couldn't go without now. It just works and it is only when you don't have it, do you realise how damned good it really is.
 


Some decent monitors coming as well indeed. G-Sync is something I couldn't go without now. It just works and it is only when you don't have it, do you realise how damned good it really is.

I did love it when I had my Swift, now just to sit tight for the IPS Swift and I'll be a happy chappy :)
 
I am not sure why amd people think they should get to use game works features an nvidia users do.

But I do expect debs to implement an alternative. As was done in fc4. People were not forced to use it the features, but could still turn on if wanted. Or they could use an alternative.

And I don't see why anybody thinks they should get access to the source code.



Some decent monitors coming as well indeed. G-Sync is something I couldn't go without now. It just works and it is only when you don't have it, do you realise how damned good it really is.

I was hoping that 35 inch va panel would be higher than 2560x1080 :(
 
That PG34Q has my interest but not sure I am sold on UWS. Not fussed that it is 60Hz (could be 75Hz but unfinished).
 
Well that is something I can't answer. I know AMD kicked up a fuss (Richard Huddy) about how PCars was unfair on AMD users with its GameWorks libraries and how they couldn't optimise it but then SMS fired back and said that was BS and gave a damning description of what AMD did (or actually didn't do).

Huddy blamed PhysX for poor AMD gameplay but PhysX was done on the CPU (for both NVidia and AMD), so I am a little more unsympathetic with liars.

Edit:

I also don't think NVidia are squeaky clean either and probably used 64x tess on purpose with knowing how AMD have poor tess support but I can look out the box and read independent articles and see a different picture.

Healthy discussion is good :)

I hope AMD comes out with their own GameWorks competitor, they're already partially there with TressFX. Or better yet an open-source "GameWorks" competitor maintained by someone else entirely.

Totally agree. NVidia should also give AMD access to PhysX, let them use GSync modules and give them the ability to use CUDA cores too.

While they are at it, why dont NVidia just create a seperate department that devolps everything for AMD too that way everyone can use everything and its all open.

**** me gently.

Glad to see you're promoting healthy discussion as per usual. :rolleyes:
 
NVidia have GameWorks, ATi had Get In The Game, AMD have **** all.

I posted an interview before from back in the ATi days with that Huddy guy talking about vital the GITG programme and helping developers is/was.. what has changed? AMD's attitude... it's their business plan to not lift a finger until absolutely necessary and blame everyone else for their issues, they're reactionary rather than proactive.

I'm 99% sure that the primary reason behind Mantle was to offload all responsibility for supporting their cards on the software side to developers, publishers/developers understandably wouldn't have any of it whilst DirectX has such a big market share, it's not their job to ensure that AMD GPU's work correctly and they were never going to adopt a whole new API and the workload that goes with it solely for that. The developers responsibility is to make sure their software works with all DirectX compatible cards, if AMD aren't going to lift a finger then anything else is a bonus.
 
Last edited:
I hope AMD comes out with their own GameWorks competitor, they're already partially there with TressFX. Or better yet an open-source "GameWorks" competitor.

I do as well. Not to have a dig at AMD at all but they have a tiny R&D fund and have chopped jobs to stay afloat and I really want to see them competing, as it is us end users who benefit.

NVidia are really pushing on with tech and winning customers. Their drivers seem a little out of sorts with a few users recently (been good for me mind) but watching that video, I sense a real passion for the PC gamers and this I like to see.
 
Back
Top Bottom