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PCPer Live - With Tom Peterson

I used a curved screen at Team GB's meet in Cambridge and can't say it really stood out for me but I have always had a wanting to try the Ultra wide screens (more of curiosity, so I might well get it and if it doesn't suit, just return it. I know it won't be cheap.

4K is sweet as well but I would want a 40" like the Panasonic but want G-Sync with it.

Cool. I'll wait and see how the Asus Swift IPS is. I would imagine it will be £££. Oh and agreed Gsync is a defo requirement.
 
These are the reasons why I love 21.9 over 16.9:

- majority of movies fill the entire screen up, no black bars at the top and bottom, any films that are shot in 16.9 will just have black bars at the sides instead. There is only one type of film that is problematic for 21.9 screens and that is the imax as they switch from 21.9 to 16.9 throughout the film i.e. Nolan's films, you can get non imax versions for most films if you really want though and even when zoomed in, it isn't too bad tbh, quality is still great and most of the time, you wouldn't even notice that the film is zoomed in

Here is a quick size comparison for a 21.9 film.

23" 16.9

kPehndDh.jpg
29" 21.9
suMHoynh.jpg

- You get more FOV at the sides in games:

http://imgur.com/a/docX3

minecraft, 16.9 VS 21.9:

http://cdn.overclock.net/b/b3/b33e8221_o3Inygx.png

http://cdn.overclock.net/e/e8/e84265e9_D0QRMwV.jpeg

Thankfully most of the games I have, support 21.9, the few that don't can be fixed by manually tweaking config files or using flawless widescreen. The only issue left is generally cut scenes/menus are 16.9 or/and the blood/rain effects will only show on the 16.9 area of your 21.9 screen i.e. you won't get effects on the right and left side of the screen

Overall 21.9 just feels a lot more immersive when it comes to media consumption, I like this article on why 21.9 is more important than 4k screens

http://www.pcgamer.com/lgs-34-inch-219-monitor-has-convinced-me-that-ultrawide-is-better-than-4k/

And lastly 34" 21.9 VS 27" 16.9 screen

Ownd9iTh.jpg

As for curve, it isn't "needed", however, it makes 34" 21.9 better and easier on the eyes and supposedly even more immersive, curve is crap for TV's but for 34"+ monitors, it is a good thing afaic.
 
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I'd happily go 21:9 if there was a 120/144hz gsync/freesync model available.

Not going back to 60hz without gsync/freesync though as the effects of that would break any increased immersion for me.
 
These are the reasons why I love 21.9 over 16.9:

- majority of movies fill the entire screen up, no black bars at the top and bottom, any films that are shot in 16.9 will just have black bars at the sides instead. There is only one type of film that is problematic for 21.9 screens and that is the imax as they switch from 21.9 to 16.9 throughout the film i.e. Nolan's films, you can get non imax versions for most films if you really want though and even when zoomed in, it isn't too bad tbh, quality is still great and most of the time, you wouldn't even notice that the film is zoomed in

Here is a quick size comparison for a 21.9 film.

23" 16.9

kPehndDh.jpg
29" 21.9
suMHoynh.jpg

- You get more FOV at the sides in games:

http://imgur.com/a/docX3

minecraft, 16.9 VS 21.9:

http://cdn.overclock.net/b/b3/b33e8221_o3Inygx.png

http://cdn.overclock.net/e/e8/e84265e9_D0QRMwV.jpeg

Thankfully most of the games I have, support 21.9, the few that don't can be fixed by manually tweaking config files or using flawless widescreen. The only issue left is generally cut scenes/menus are 16.9 or/and the blood/rain effects will only show on the 16.9 area of your 21.9 screen i.e. you won't get effects on the right and left side of the screen

Overall 21.9 just feels a lot more immersive when it comes to media consumption, I like this article on why 21.9 is more important than 4k screens

http://www.pcgamer.com/lgs-34-inch-219-monitor-has-convinced-me-that-ultrawide-is-better-than-4k/

And lastly 34" 21.9 VS 27" 16.9 screen

Ownd9iTh.jpg

As for curve, it isn't "needed", however, it makes 34" 21.9 better and easier on the eyes and supposedly even more immersive, curve is crap for TV's but for 34"+ monitors, it is a good thing afaic.

Good post Nexus.
 
Benq have a curved 35" VA 144hz freesync 21.9 screen coming out but.... it is 2560x1080 and iirc, it costs about $1300 (although I imagine that is more the etailer taking the **** with the pre-order/initial pricing :p). Acer have a gsync version of this screen coming out too.

The acer 34" 1440 gsync screen will be 100HZ as opposed to 75HZ now so I imagine that asus will up their screen refresh rate to 100hz as well.

34" 3440x1440 @ 144HZ just isn't possible because of the bandwidth limitations with display port 1.2
 
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Nice one Mike. I have been checking most of the day to add the link for those that missed it but gave up in the end :D
 
I found it interesting what Tom said about Gsync and ghosting. That they basicly had same problems that freesync is having now with some monitors that didn't quality for their standards. Which kinda sums it up, both of them needs top quality palens to work properly. Maybe that module can make life a bit easier for team green.
 
The thing I like about Tom is he actually knows what he is talking about. A distinguished Engineer and can back up what he preaches.

maybe he was an engineer once, but this was PR wrapped in engineering....ive heard of slack journalism but the host did not exactly hold NVIDIAs feet to the fire, he may as well have been an employee.
 
Ahhhh nothing different here. Back in the day you had to spend a lot of money to tick that '3dfx' settings and effects box too. Proprietary technology. Ah well at least dirt rally doesn't work properly for nvidia users and nor will the new tomb raider I hope.
 
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