The *Official* Eve Online Thread

Yep, I know the old trope EVE is dying has been said before many times but I think now it is.

The sad thing is rather than have built up a warchest of funds from the good times CCP have blown all their cash on Dust and Valkyrie and other stupid projects that have not netted them a return significant to take them forwards and to be able to make new projects or even EVE 2.

It was a shame WiS came the same time as monoclegate because in all likelihood WiS may have offered them the opportunity to take the game forward.

I kept half an eye on it using a couple of different metrics including Chribba's stats and and actual active players has declined by ~20% so far this year - which is 25% of the current active players and a decrease of something in the region of 54% over the last 18 months.

Lack of real new content has been a big driver but a big part has been the new player experience as well - a lot signed up after ingame events that hit the news but didn't stick with the game - 3 out of 4 people I know IRL who showed an interest after one of the big fights quit pretty quickly - generally due to being ganked multiple times before they'd had time to learn the basic mechanics.
 
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They should change all systems to 1.0 - alliances can war dec each other, noobs can then explore and play properly.

Thing is with eve - once you have a bit of experience there is plenty of stuff you can do without putting yourself in the way of significant danger. But some people never get that far. Not really sure what the solution would be as I'm not really a fan of having locked down PVE only starter areas, etc.

Another area I think they've really missed out on capitalising is team PVE stuff - beyond just incursions - even with minimally immersive missions there can be a lot of fun in longer story arcs that require people working together bringing different attributes to the team. (for those that played it stuff along the lines of the frostfire arc and Task Forces in City of Heroes - I suspect raids in WoW aren't dissimilar but never played that).
 
CCP buying Star Citizen wouldn't have changed anything imo. They're both in space, but apart from that they are entirely different games. Eve would never be able to have twitch combat and the level of detail SC and Star Citizen will never match the overall scale of Eve.

Whilst many argue the devs are breaking Eve at the moment (I disagree with this) it doesn't take a genius to realise the majority of people who are stopping playing Eve are doing so as there is finally some competition in the multiplayer space sim genre!
 
Dunno about breaking eve but a good number of changes are just unnecessary or the wrong way to go about it - DDAs really don't need changing especially not massaging to desperately try and balance the Ishtar - one of the many problems with the Ishtar is that even if you yank it out of the game tomorrow that doesn't make many of the alternatives any more compelling to fly witch many of the alternatives kind of lacking (which they seem to be desperately trying to ignore: "In our ongoing to quest to find out exactly what it will take to move the Ishtar off its throne as the most dominant PVP ship in EVE") and most of the people who crowd to the Ishtar today would just jump on the next closest alternative and you'd have the same problem all over again but in a slightly different form.

In their ongoing efforts to change it they are having bigger and bigger knock on effects to people completely unrelated to the core problem and while not a big deal in isolation in the long run with too much of that you end up with players far more likely to jump onto another game (especially as there is now some competition in the genre) or just quit.

If they really want to solve the Ishtar problem one of the first things they need to do is look at sentry drones themselves - not just randomly nerfing the numbers and hoping it'll somehow magically result in balance but look at how they impact on PVP and how that can be changed in regards to cruisers using them, without impacting too much on BS or bigger using them and without too much knock on effect for people using them in PVE, etc. Sadly this comes down a bit to special casing as the most obvious solution to that is something that is applied to them in PVP and scales in resistance based on the hull so boils down to a deployable with an area effect disruption that impacts the most on cruiser's sentry drones - doesn't address all the issues but I guess its a start.
 
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CCP buying Star Citizen wouldn't have changed anything imo.

I didn't mean they could have bought it. I meant if they hadn't of messed up WiS with the monocle gate attachment they could have developed that and added a whole new layer. They clearly had a lot of work done with all the money they wasted on WoD too.

One of the big problems with EVE is that for most there is little need to form a proper fleet but a collection of identical ships. I wish it would be more "naval" in that you did need carrier, cruisers etc in battles. So more used roles use in synergy.
 
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I see they are trying more and more desperate ways to balance the Ishtar while causing more and more collateral damage to things unrelated to the Ishtar "problem" and also don't seem to see that the alternatives are so mundane that even removing the Ishtar entirely wouldn't really encourage people to use them so its not surprising people rush to the Ishtar over them.

yeah right doing battleship level damage on my vexor navy is totally balanced... I like CCPs approach of nerfing in incremental steps and we're already witnessing tech 3 cruisers becoming more popular and battleships making a comeback. Not every ship must be viable for sov warfare as its only one part of the game.
 
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There is a lot more to balance than raw dps numbers. T3s have been becoming more popular due to the price dropping - IIRC you can fully fit a Loki now for ~400m including 1-2 faction/ds modules whereas you used to pay almost that for the hull without even sub-systems alone.
 
Slightly different to my numbers but close enough:

https://www.themittani.com/news/eve-waiting-look-login-numbers

EDIT: Someone in the comments make a good observation though - with the (real life) economy on a bit of a resurgence a lot of people have less time to play eve - I used to do part time hours during my peak of playing eve which left me plenty of time and energy for eve but the last year or so we've been so busy I've been doing 2 or even 3x the number of hours - over the Christmas period doing an average of 15 hours over time a week - eve just didn't get a look in.

The numbers in macro over the relevant period seem to suggest I was far from alone in dumping the game taking multiple capital accounts, etc. with me.
 
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I didn't mean they could have bought it.
Ha, just realised I completely missread your post. Read bought instead of built! :D

In that case, agreed. It's a shame about them cocking up WiS, hopefully they'll revisit and make it actually add some gameplay some time.
 
Don't think you can find that out. If the character is still in a active Corp they only get a rough idea 'with in 24hours" or "more than a month". Judging from killboard activity it looks like October 2009. For an exact date you would need to log in and you get a date in the account expired dialog box.
 
Ah shame. It was my character that I made back in 2004 but I sold it and wondered if it was still active. It's changed corporations since 2009 so I don't think that's particularly relevant or accurate.
 
Do any of you play with multiple monitor setups?

I want to set up my PC to play 2-3 active accounts on separate screens for PVE (so I can run multiple missions on separate accounts at the same time).

What's the best way to set this up from a hardware perspective? My displays are the Dell U2515H at 2560x1080 with each client set to max display settings.
 
Best setup I found for 2 clients was to turn a 4K monitor into portrait and run 2x 2160x1920 clients - though was never entirely happy having to use 60Hz lol.

Never found a setup I was happy with really for 3+ clients - tried 4x 1920x1080 on the 4K panel but was never really happy with it - might have been happier using some management software that split the screen up into 4 virtual monitors but never got around to trying it. Ran 2x clients on a 2560x1080 monitor + main client on my 1920x1080 120Hz panel at the time but was never really happy with that either.
 
When you say missions do you mean level 4 in highsec and what ships would you be using? For PVE you really normally just need a good overview viewable unless you are doing some specific things that need some manual piloting.
 
When you say missions do you mean level 4 in highsec and what ships would you be using? For PVE you really normally just need a good overview viewable unless you are doing some specific things that need some manual piloting.

Yes, HS Lvl 4s.

I have every Marauder, so depending upon mission I will deploy 2 x Golem, 2 x Paladin, 2 x Vargur or 2 x Kronos.
 
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