Soldato
- Joined
- 30 Nov 2011
- Posts
- 11,522
The old generation 1 and gen 2 pure ray tracing chips have been on the market ages and since discontinued. The 3rd generation hybrid chip has only just gone in silicon and hasn’t entered mass production. Why would you expect to buy the current silicon now? It’s only just entered first silicon this month.
I said that this is a year away from being in an actual product (pointing out that another gen of desktop hardware would be on shelves by then) and you replied to say that it was live hardware now, so where is it?
it's a demo, it isn't an actual on the shelves product, but maxwell is here now and nvidia have raytracing based demos running and the tools ready for integration
Where are you getting only a x2 increase from! The relative graphic performance has increased by well over x100. How much depends on which area you are looking at.
http://s15.postimg.org/msyai05iy/Power_VR.jpg how can you say they have not hit that goal?
actual graphics benchmarks show that a 6series gets around double the performance of a 5 series... no where near 100x, I'm not even sure what that graph is supposed to show but its not from an actual graphics app or benchmark is it? it talks about area and efficiency so there's some massive "performance per watt" based fudging going on there isn't there
I don’t remember them ever saying desktop rivalling performance within 3 years. Where have you got that from?
http://www.tomshardware.com/news/Im...PU-Series6-PowerVR-Series5-PowerVR,12226.html
same comment on anandtech and a few other sites
"The British chip-maker this week announced a new set of mobile GPUs, the Series6 PowerVR series, codenamed Rogue, that it claims could rival the processing power of desktop GPUs in three years time."
I have yet to see any evidence of that. All I see is you saying the opposite to what all the high end GPU Engineers are saying at GDC. Even NVidia are on the same page as Imagination. Both NVidia and Imagination/PowerVR Engineers stood up and gave separate presentations on ray tracing shadow and lights being better and fixing a bunch of problems. Both talk about a Hybid solution not pure ray tracing.
well, surely don't you think if nvidia are talking about raytracing it means they are already working on it, hence why they have demos of it on their site running on their own gpu's
PowerVR's demos are no more impressive than Nvidia's, and neither are in games yet... nvidia have the tools available and DX12 might mean these games are here in the next 12 months (huge pinch of salt), but if PowerVR don't even properly have the tools out there yet, then games can't be taking advantage of it that are in development now, which means they are at least 2 years away (with the same pinch of salt on it actually being longer)... yes raytracing will happen, but not I don't think PowerVR are massively ahead of anyone else... there's a couple of demos floating about, big whoop, colour me excited when we actually have working applications with it
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