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DX12 Support For Battlefront ?

We must've played different games called BF4...
Yes, you must have.

Dont confuse incessant netcode issues to be the same as performance optimization.

From Day 1, the game ran fantastic on a wide variety of rigs. Beta was terrible, but none of those performance issues persisted in the full launch.

Mantle never did start off very well in BF4, it had loads of issues it was far into BF4's life span did it become more ironed out. Not trying to bash mantle, as it's a great API its just it didn't get a great opener to the world. BF4 had loads of issues and bugs and still has some today.

BF4 does run great for a lot of people and SLI and xfire scaling is good too but it had lots of issues and still has a few which tbh isn't great for how long its been out. This is where the justification comes from.

Battlefront looks amazing and runs really well, just a lot of people including my self are sceptical how DX12 will run once integrated. Hopefully really well.

Also my previous post was in regards to DX12 being practically mantle. a lot won't agree with this lol. I'm not one of these people but im not going to air my opinion on this as it sparks loud voices.
Mantle started off fine. What issues did it have? All I can remember is that some people were upset their 4 core Intel GPU's and reasonably powerful AMD GPU's weren't seeing massive gains, which wasn't Mantle's fault, it is just how it works. People were expecting too much due to a lack of understanding of what it actually does and the fact that it being limited to vendor-specific GPU's meant that its potential would never manifest itself as something that affected anything except the game performance. Game designed from the bottom up to support Mantle/DX12/Vulkan/whatever will have some very cool potential. That is where DX12 will shine. Not just improving performance in existing games.
 
Well my main issues i had with mantle at first was crashes and freezing but a few patches down the line fixed this problem for me and mantle was fine. There was the memory leak issue and also a lot of people couldn't get xfire working like i said it was ironed out later on. And then the image quality as shank said.

Not bashing mantle just saying it didn't get a great opening to the world and lets be honest it was new, we all know sometimes there is teething problems with tech. DX12 is new and i would assume there will be issues at first. You would be naive to not assume so.
 
Yes, you must have.

Dont confuse incessant netcode issues to be the same as performance optimization.

From Day 1, the game ran fantastic on a wide variety of rigs. Beta was terrible, but none of those performance issues persisted in the full launch.


Mantle started off fine. What issues did it have? All I can remember is that some people were upset their 4 core Intel GPU's and reasonably powerful AMD GPU's weren't seeing massive gains, which wasn't Mantle's fault, it is just how it works. People were expecting too much due to a lack of understanding of what it actually does and the fact that it being limited to vendor-specific GPU's meant that its potential would never manifest itself as something that affected anything except the game performance. Game designed from the bottom up to support Mantle/DX12/Vulkan/whatever will have some very cool potential. That is where DX12 will shine. Not just improving performance in existing games.

Well with DirectX I was getting around 90fps average (at a guess, didn't record it to work out the actual average, but when I looked it was around that) and when I used Mantle I was getting 6-9fps.
Maybe the netcode was just really bad using Mantle?
 
Or perhaps your rig had something amiss as I didn't see anyone else dropping 84/81fps.

As above, Mantle had zero launch CrossFire support, missing IQ for a few days, a memory leak(that I didn't get that I think was down to having plenty left in the tank with 4Gb@1080p) and iirc the 79 series wasn't given much love and took some time for optimisation.

It had a rocky start, but on the whole-different gravy I think was the term.:D

I said it then and I'll say it now, if DX12 can emulate and surpass Mantle, we are all in for a treat, Mantle was a pleasure, it gave a glimpse into what DX12's going to bring..

I will not, I shall keep it to myself !!! :p

:D
 
Or perhaps your rig had something amiss as I didn't see anyone else dropping 84/81fps.

As above, Mantle had zero launch CrossFire support, missing IQ for a few days, a memory leak(that I didn't get that I think was down to having plenty left in the tank with 4Gb@1080p) and iirc the 79 series wasn't given much love and took some time for optimisation.

It had a rocky start, but on the whole-different gravy I think was the term.:D

I said it then and I'll say it now, if DX12 can emulate and surpass Mantle, we are all in for a treat, Mantle was a pleasure, it gave a glimpse into what DX12's going to bring..



:D

I think lots of people had issues with the memory leak and dropped to single digit fps.

Considering the issues you just mentioned I'm not sure how it can be described as a successful launch. What more needs to be wrong with it for it to be considered unsuccessful?
 
That if it flat out didn't work, that's what I would consider unsuccessful.

Depends what you got from it I suppose on whether you regard it to be a successful launch or not, you had a bad one by the sounds of it, I said it had a rocky one yet turned out to be a great on the whole.

Considering there were a good few more titles that were really enjoyable on Mantle and comparing some of them back to back in my rig, it even skelped my 970 rotten in a title or two, so I view Mantle successful in my gaming experience.
 
That if it flat out didn't work, that's what I would consider unsuccessful.

Depends what you got from it I suppose on whether you regard it to be a successful launch or not, you had a bad one by the sounds of it, I said it had a rocky one yet turned out to be a great on the whole.

Considering there were a good few more titles that were really enjoyable on Mantle and comparing some of them back to back in my rig, it even skelped my 970 rotten in a title or two, so I view Mantle successful in my gaming experience.

I only tried it in BF4 because the other Mantle games didn't appeal to me. So from my point of view the one game I played didn't work well and wasn't really playable unless I turned the settings down (from what DirectX could run) so it didn't exceed my VRAM. And then they didn't manage to get it in enough games to give me an opportunity to try it again (I buy games I want, not games that have a certain feature, be it Mantle, DX12, Vulkan or anything else).
It also didn't help that BF4 was dire (at least during the months I played it, I stopped around the time the DLC was released). I liked BFBC2 and BF3, but BF4 did something wrong. Maybe it was the netcode that made it feel/play wrong.
 
I can see why you didn't enjoy it then, I got a few via mates/AMD coupon and bought the rest bar civ as not interested in rts in the slightest.
 
I can see why you didn't enjoy it then, I got a few via mates/AMD coupon and bought the rest bar civ as not interested in rts in the slightest.

I got Thief and Civ:AE via AMD promotions and Plants vs. Zombies: Garden Warfare from a humble bundle or something, but I have no interest in playing them. Maybe Civ, at some point, if I ever get around to 5 and then want something else Civ like.
 
Chalked up about 210 hours on BF4, about 140 of them on Mantle, bar the underlying faults, it was great, my lads played over 90 hours PvZ on Mantle-flawless, now waiting patiently on SWBF.
 
Mantle could have been portrayed far better than it was.

Something of note that was brought up recently was how WDDM 1.0-1.3 got in the way of memory managment. Meaning they had to write daft workaround to get it working properly.

But with WDDM 2.0 there are no issues and mantle would even see a performance boost over its WDDM 1.0-1.3 versions when written for WDDM2.0 on windows 10.

Was mentioned by Andersson in a tweet a few months ago.
 
:cool:

That footage was Edited for EA's new interactive BF planet exploration tool, it's an absolute must for Star Wars fans waiting to jump in.

http://starwars.ea.com/starwars/battlefront/planets/

Make sure to hit F11 and go full screen for all it's glory, it's well worth it!!!:D

Endor looks fantastic.

I'm always way more impressed with outdoor nature scenes in games because it is much harder to achieve realism and way more computationally intensive.
 
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